## Added * Refueling station * Like a charging station, but for fluids ## Changed * Updated chinese localization * Particle detectors now print an error for when the recipe could not be completed * Night Vision Goggles toggles with armor HUD * Removed "no ore dict data" line from tooltips with extended view enabled * Added a client config called `GUN_ANIMATION_SPEED` which allows the speed of gun animations to be changed * Mostly for debugging, since it only applies to the bus animation system, things like smoke trails and muzzle flashes are unaffected * Item filters can now filter by bedrock ore grade * Meteorite dungeons now use a new structure system * The rooms have been completely changed, and the dungeons are no longer single-level with fixed room sizes * Dungeons no longer lag the game to hell when generating * Decimated bobmazon * All books have been merged into one with way fewer offers * Sells things like basic gear, MREs, plushies, snow globes, and certain things only found in worldgen like jungle tree saplings and NTM flowers (including mustard willow) * Each acidizer recipe now has a "productivity" value which is the percent chance that the effectiveness upgrades use, instead of a fixed 5% per level * This means that certain recipes like re-crystallizing gems no longer allow for item duping * Due to duping no longer being a concern, productivity rates for certain recipes can now be much higher * Things like sawdust to cordite have a 75% chance of not using the input at level 3 * Effectiveness no longer increases acid consumption (since many recipes now use the acidizer like a solid output "mixer") but instead adds +200% power consumption per level * Effectiveness can be configured with the recipe and caps out at 99% (since 100% would just print free items) * Chemical dyes can now also be made with light oil * There's now statistics for creating legendary weapons and ammo, stepping on landmines and firing guns * Assembly templates no longer specify whether they are persistent and volatile, since volatile templates haven't existed in years * Obliterated the HTR-01 item for good * Idk why it still existed * Skeletons, slimes and cybercrabs can no longer be gibbed, since they don't have flesh * The template folder's description now uses flashing colors to make it harder to ignore * Scaled swords no longer use 1.1 scale in the inventory, making them larger than the inventory slot * Fissures can now be connected to fluid ducts, providing 1,000mB of lava per tick ## Fixed * Fixed items being annihilated when shift clicking them into the particle source * Fixed packet optimization not allowing packets to be sent when the day night cycle is halted * Fixed particle detectors not always using power when they should * Fixed rotary furnace voiding low pressure steam when dealing with input numbers not divisible by 100 * Fixed state leak causing smoke from the right akimbo weapon to glow when the first one is fired * Fixed incorrect default values for new RBMK dials * Fixed blast doors self-destructing when closing * Fixed PA coils being in the wrong creative tab * Fixed flux calculation for RBMKs being wrong, mainly affecting reactors using fast flux