package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineThresher; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderThresher extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata()) { case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; } TileEntityMachineThresher thresher = (TileEntityMachineThresher) tile; double angle = thresher.prevAngle + (thresher.angle - thresher.prevAngle) * interp; double spin = thresher.lastSpin + (thresher.spin - thresher.spin) * interp; double engine = thresher.isOn ? Math.sin(thresher.getWorldObj().getTotalWorldTime() * 2 % (Math.PI * 2) + interp) : 0; renderCommon(82.5, spin, engine); GL11.glPopMatrix(); } private void renderCommon(double angle, double spin, double engine) { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.thresher_tex); ResourceManager.thresher.renderPart("Base"); GL11.glPushMatrix(); { GL11.glTranslated(0, engine * 0.01, 0); ResourceManager.thresher.renderPart("Engine"); } GL11.glPopMatrix(); GL11.glTranslated(0, 0.5, -1); GL11.glRotated(angle, 1, 0, 0); GL11.glTranslated(0, -0.5, 1); ResourceManager.thresher.renderPart("ArmUpper"); GL11.glTranslated(0, 0.5, -5); GL11.glRotated(angle * -2, 1, 0, 0); GL11.glTranslated(0, -0.5, 5); GL11.glTranslated(-0.01, 0, 0); ResourceManager.thresher.renderPart("ArmLower"); GL11.glTranslated(0.01, 0, 0); GL11.glTranslated(0, 0.5, -9); GL11.glRotated(angle, 1, 0, 0); GL11.glTranslated(0, -0.5, 9); ResourceManager.thresher.renderPart("Front"); GL11.glTranslated(0, 0.5, -11); GL11.glRotated(-spin, 1, 0, 0); GL11.glTranslated(0, -0.5, 11); ResourceManager.thresher.renderPart("Wheel"); GL11.glShadeModel(GL11.GL_FLAT); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_thresher); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, 4, -8); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glRotated(90, 0, -1, 0); RenderThresher.this.renderCommon(80D, System.currentTimeMillis() % 3600 * 0.25D, 0); }}; } }