package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.storage.TileEntityMachineFENSU; import com.hbm.wiaj.WorldInAJar; import com.hbm.wiaj.actors.ITileActorRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; public class RenderFENSU extends TileEntitySpecialRenderer implements ITileActorRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y, (float)z + 0.5F); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); GL11.glShadeModel(GL11.GL_SMOOTH); switch(te.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } bindTexture(ResourceManager.fensu_tex); ResourceManager.fensu.renderPart("Base"); TileEntityMachineFENSU fensu = (TileEntityMachineFENSU) te; float rot = fensu.prevRotation + (fensu.rotation - fensu.prevRotation) * f; GL11.glTranslated(0, 2.5, 0); GL11.glRotated(rot, 1, 0, 0); GL11.glTranslated(0, -2.5, 0); ResourceManager.fensu.renderPart("Disc"); GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); ResourceManager.fensu.renderPart("Lights"); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public void renderActor(WorldInAJar world, int ticks, float interp, NBTTagCompound data) { double x = data.getDouble("x"); double y = data.getDouble("y"); double z = data.getDouble("z"); int rotation = data.getInteger("rotation"); float lastSpin = data.getFloat("lastSpin"); float spin = data.getFloat("spin"); GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glShadeModel(GL11.GL_SMOOTH); switch(rotation) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } ITileActorRenderer.bindTexture(ResourceManager.fensu_tex); ResourceManager.fensu.renderPart("Base"); float rot = lastSpin + (spin - lastSpin) * interp; GL11.glTranslated(0, 2.5, 0); GL11.glRotated(rot, 1, 0, 0); GL11.glTranslated(0, -2.5, 0); ResourceManager.fensu.renderPart("Disc"); ResourceManager.fensu.renderPart("Lights"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public void updateActor(int ticks, NBTTagCompound data) { float lastSpin = 0; float spin = data.getFloat("spin"); float speed = data.getFloat("speed"); lastSpin = spin; spin += speed; if(spin >= 360) { lastSpin -= 360; spin -= 360; } data.setFloat("lastSpin", lastSpin); data.setFloat("spin", spin); } }