package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.TileEntityMachineRadGen; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; public class RenderRadGen extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); TileEntityMachineRadGen radgen = (TileEntityMachineRadGen) tileEntity; switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.radgen_tex); ResourceManager.radgen.renderPart("Base"); GL11.glPushMatrix(); if(radgen.isOn) { GL11.glTranslated(0, 1.5, 0); GL11.glRotatef((System.currentTimeMillis() % 3600) * -0.1F, 1F, 0F, 0F); GL11.glTranslated(0, -1.5, 0); } ResourceManager.radgen.renderPart("Rotor"); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); if(radgen.isOn) GL11.glColor3f(0F, 1F, 0F); else GL11.glColor3f(0F, 0.1F, 0F); ResourceManager.radgen.renderPart("Light"); GL11.glColor3f(1F, 1F, 1F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); int brightness = radgen.getWorldObj().getLightBrightnessForSkyBlocks(MathHelper.floor_double(radgen.xCoord), MathHelper.floor_double(radgen.yCoord), MathHelper.floor_double(radgen.zCoord), 0); int lX = brightness % 65536; int lY = brightness / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)lX / 1.0F, (float)lY / 1.0F); GL11.glEnable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0); OpenGlHelper.glBlendFunc(770, 771, 1, 0); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDepthMask(false); GL11.glColor4f(0.5F, 0.75F, 1F, 0.3F); ResourceManager.radgen.renderPart("Glass"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDepthMask(true); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); ResourceManager.radgen.renderPart("Glass"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }