## Changed * The amount of filled rebar that can be rendered at once is now capped (can be changed with the client config `RENDER_REBAR_LIMIT`) * This causes holes and looks a bit buggy, but for now it's better than lagging the game out * The amount of light beams per solar boiler is now limited (can be changed with the client config `RENDER_HELIOSTAT_BEAM_LIMIT`) * Changed the way mirror linking works for the solar boiler * The max range is now 100m (instead of 25m) * There is now an angle requirement, mirrors cannot be rotated more than 45° * This means that the solar boiler can use more mirrors, the higher up it is * Existing setups will continue to function, as these rules only apply during the linking process * The PWR and watz now have NEI handlers, showing the fuel to depleted fuel process ## Fixed * Fixed broken localization in the recipe selector GUI