package com.hbm.inventory.container; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; public class ContainerCrateBase extends ContainerBase { //just there so prev stuff doesnt break protected IInventory crate = tile; public ContainerCrateBase(InventoryPlayer invPlayer, IInventory tedf) { super(invPlayer, tedf); tile.openInventory(); } @Override public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) { // prevents the player from moving around the currently open box if(mode == 2 && button == player.inventory.currentItem) return null; if(index == player.inventory.currentItem + 27 + this.tile.getSizeInventory()) return null; return super.slotClick(index, button, mode, player); } @Override public void onContainerClosed(EntityPlayer p_75134_1_) { super.onContainerClosed(p_75134_1_); tile.closeInventory(); } }