2023-11-19 19:25:35 +01:00

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## Added
* Nitra
* Dropped by the painsaw ability when killing a mob
* Can be used to quickly craft standard ammo types in the 2x2 crafting grid
* Can also refill empty syringes, making stimpaks
* Latex
* Can be made from dandelions or from pressing jungle wood
* Replaces insulator in many recipes where electrical insulation that is potentially made from brick doesn't make sense, like rubber gas masks, jackets, tools and so on
* Latex is interchangable with rubber in all recipes where it's used, but not the other way round
* The old insulator is now mainly used for electrical and heat insulation as well as PWR rods
## Changed
* Light oil and cracked light oil can now be refomred into large quantities of aromatic hydrocarbons a well as some reformate gas
* The painsaw ability no longer drops ammo and syringes, instead it drops nitra
* Radars have been completely rewritten
* Dots will now move smoothly across the screen, instead of jittering and being bound to the pixel grid
* Radars no longer use CPU-intensive full scans of the map, instead of using an optimized search for nearby scannable entities
* There's now a dedicated toggle for detecing artillery shells
* Radars now have a local area map that can be enabled
* The map scans up to 100 points per tick, the display can show 40,000 points
* The map will scan loaded chunks instantly, unloaded chunks have a limit of 5 chunk loads per tick to prevent excessive lag
* The chunk load limit can be adjusted in the machine config file
* The map will show terrain height between Y:50 and Y:128, anything outside that range is truncated
* The turbofan's afterburner now adds a 33% efficiency bonus for every level. This means that instead of the efficiency remaining constant between levels, a tier 3 upgrade will yield double efficiency.
* Reduced the flarestack's base energy efficiency
* Trenchmaster armor is now unbreakable
* The arc welder recipe for advanced circuits now uses simple insulator instead of gold dust
* The arc welder recipes for enhanced and advanced circuits now use only 100mB of fluid instead of 250mB
## Fixed
* Fixed thorium bedrock ore using the wrong ore dict key, making it unable to be processed via centrifuge or acidizer
* Fixed custom machine NEI slots going out of bounds after the third slot
* Fixed bismuth billets not being oredicted, making BFB PWR rods uncraftable
* Fixed missile chunkloading having rounding issues, sometimes causing them to get stuck in unloaded chunks while crossing chunk borders
* Fixed drones not being listed in the creative tabs
* Fixed pre-defined fluid duct items not being being able to be placed where replacable blocks are, eg. water