2023-11-25 21:22:45 +01:00

95 lines
3.5 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.inventory.gui.GUIMachineRadarNT;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityMachineRadarNT;
import com.hbm.tileentity.machine.TileEntityMachineRadarScreen;
import api.hbm.entity.RadarEntry;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderRadarScreen extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
TileEntityMachineRadarScreen screen = (TileEntityMachineRadarScreen) tileEntity;
bindTexture(ResourceManager.radar_screen_tex);
ResourceManager.radar_screen.renderAll();
bindTexture(GUIMachineRadarNT.texture);
Tessellator tess = Tessellator.instance;
if(screen.linked) {
tess.startDrawingQuads();
double offset = ((tileEntity.getWorldObj().getTotalWorldTime() % 56) + f) / 30D;
tess.setColorRGBA_I(0x00ff00, 0);
tess.addVertex(0.38, 2 - offset, 1.375);
tess.addVertex(0.38, 2 - offset, -0.375);
tess.setColorRGBA_I(0x00ff00, 50);
tess.addVertex(0.38, 2 - offset - 0.125, -0.375);
tess.addVertex(0.38, 2 - offset - 0.125, 1.375);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glShadeModel(GL11.GL_SMOOTH);
tess.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glShadeModel(GL11.GL_FLAT);
if(!screen.entries.isEmpty()) {
tess.startDrawingQuads();
tess.setNormal(0F, 1F, 0F);
for(RadarEntry entry : screen.entries) {
double sX = (entry.posX - screen.refX) / ((double) TileEntityMachineRadarNT.radarRange + 1) * (0.875D);
double sZ = (entry.posZ - screen.refZ) / ((double) TileEntityMachineRadarNT.radarRange + 1) * (0.875D);
double size = 0.0625D;
tess.addVertexWithUV(0.38, 1 - sZ + size, 0.5 - sX + size, 216D / 256D, (entry.blipLevel * 8F + 8F) / 256F);
tess.addVertexWithUV(0.38, 1 - sZ + size, 0.5 - sX - size, 224D / 256D, (entry.blipLevel * 8F + 8F) / 256F);
tess.addVertexWithUV(0.38, 1 - sZ - size, 0.5 - sX - size, 224D / 256D, entry.blipLevel * 8F / 256F);
tess.addVertexWithUV(0.38, 1 - sZ - size, 0.5 - sX + size, 216D / 256D, entry.blipLevel * 8F / 256F);
}
GL11.glDisable(GL11.GL_DEPTH_TEST);
tess.draw();
GL11.glEnable(GL11.GL_DEPTH_TEST);
}
} else {
int offset = 118 + tileEntity.getWorldObj().rand.nextInt(81);
tess.startDrawingQuads();
tess.setColorOpaque_I(0xffffff);
tess.setNormal(0F, 1F, 0F);
tess.addVertexWithUV(0.38, 1.875, 1.375, 216D / 256D, (offset + 40F) / 256F);
tess.addVertexWithUV(0.38, 1.875, -0.375, 256D / 256D, (offset + 40F) / 256F);
tess.addVertexWithUV(0.38, 0.125, -0.375, 256D / 256D, offset / 256F);
tess.addVertexWithUV(0.38, 0.125, 1.375, 216D / 256D, offset / 256F);
tess.draw();
}
GL11.glPopMatrix();
}
}