mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
75 lines
2.0 KiB
Java
75 lines
2.0 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.items.ModItems;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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public class GunEnergyFactory {
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public static GunConfiguration getEMPConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 30;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 0;
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config.durability = 1500;
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config.reloadType = GunConfiguration.RELOAD_NONE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_SPLIT;
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config.firingSound = "hbm:weapon.teslaShoot";
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config.name = "EMP Orb Projector";
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config.manufacturer = "MWT Prototype Labs";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.SPECIAL_EMP);
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return config;
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}
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public static BulletConfiguration getOrbusConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.ammo = ModItems.gun_emp_ammo;
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bullet.velocity = 1F;
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bullet.spread = 0.0F;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.dmgMin = 10;
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bullet.dmgMax = 12;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = false;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = false;
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bullet.style = BulletConfiguration.STYLE_ORB;
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bullet.plink = BulletConfiguration.PLINK_NONE;
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bullet.emp = 10;
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(Potion.moveSlowdown.id, 10 * 20, 1));
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bullet.effects.add(new PotionEffect(Potion.weakness.id, 10 * 20, 4));
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return bullet;
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}
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}
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