467 lines
14 KiB
Java

package com.hbm.handler.guncfg;
import java.util.List;
import java.util.Random;
import com.hbm.entity.particle.EntityBSmokeFX;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.explosion.ExplosionNukeSmall;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.interfaces.IBulletImpactBehavior;
import com.hbm.interfaces.IBulletUpdateBehavior;
import com.hbm.items.ModItems;
import com.hbm.lib.Library;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.potion.HbmPotion;
import com.hbm.util.ArmorUtil;
import com.hbm.util.BobMathUtil;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
public class BulletConfigFactory {
/// configs should never be loaded manually due to syncing issues: use the syncing util and pass the UID in the DW of the bullet to make the client load the config correctly ////
public static BulletConfiguration getTestConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.ammo = ModItems.gun_revolver_ammo;
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.wear = 10;
bullet.dmgMin = 15;
bullet.dmgMax = 17;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 10;
bullet.HBRC = 2;
bullet.LBRC = 90;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.style = 0;
bullet.plink = 1;
return bullet;
}
/// STANDARD CONFIGS ///
//do not include damage or ammo
public static BulletConfiguration standardBulletConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 5.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 5;
bullet.HBRC = 2;
bullet.LBRC = 95;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.destroysBlocks = false;
bullet.style = BulletConfiguration.STYLE_NORMAL;
bullet.plink = BulletConfiguration.PLINK_BULLET;
bullet.leadChance = 5;
return bullet;
}
public static BulletConfiguration standardBuckshotConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.wear = 10;
bullet.bulletsMin = 5;
bullet.bulletsMax = 8;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 5;
bullet.HBRC = 10;
bullet.LBRC = 95;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = true;
bullet.style = BulletConfiguration.STYLE_PELLET;
bullet.plink = BulletConfiguration.PLINK_BULLET;
bullet.leadChance = 10;
return bullet;
}
public static BulletConfiguration standardAirstrikeConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 5.0F;
bullet.spread = 0.0F;
bullet.wear = 50;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = false;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.style = BulletConfiguration.STYLE_BOLT;
bullet.leadChance = 0;
bullet.vPFX = "reddust";
bullet.bImpact = new IBulletImpactBehavior() {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
if(bullet.worldObj.isRemote)
return;
Random rand = bullet.worldObj.rand;
int count = rand.nextInt(11) + 95;
for(int i = 0; i < count; i++) {
double dx = bullet.posX + rand.nextGaussian() * 4;
double dy = bullet.posY + 25 + rand.nextGaussian() * 5;
double dz = bullet.posZ + rand.nextGaussian() * 4;
Vec3 motion = Vec3.createVectorHelper(bullet.posX - dx, bullet.posY - dy, bullet.posZ - dz);
motion = motion.normalize();
EntityBulletBase bolt = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.R556_FLECHETTE_DU);
bolt.setPosition(dx, dy, dz);
bolt.setThrowableHeading(motion.xCoord, motion.yCoord, motion.zCoord, 0.5F, 0.1F);
bullet.worldObj.spawnEntityInWorld(bolt);
if(i < 30) {
EntityBSmokeFX bsmoke = new EntityBSmokeFX(bullet.worldObj);
bsmoke.setPosition(dx, dy, dz);
bullet.worldObj.spawnEntityInWorld(bsmoke);
}
}
}
};
return bullet;
}
public static BulletConfiguration standardRocketConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 2.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.005D;
bullet.maxAge = 300;
bullet.doesRicochet = true;
bullet.ricochetAngle = 10;
bullet.HBRC = 2;
bullet.LBRC = 100;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.explosive = 5.0F;
bullet.style = BulletConfiguration.STYLE_ROCKET;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
bullet.vPFX = "smoke";
return bullet;
}
public static BulletConfiguration standardGrenadeConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 2.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.035D;
bullet.maxAge = 300;
bullet.doesRicochet = false;
bullet.ricochetAngle = 0;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.bounceMod = 1.0;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.explosive = 2.5F;
bullet.style = BulletConfiguration.STYLE_GRENADE;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
bullet.vPFX = "smoke";
return bullet;
}
public static BulletConfiguration standardNukeConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 3.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.dmgMin = 1000;
bullet.dmgMax = 1000;
bullet.gravity = 0.025D;
bullet.maxAge = 300;
bullet.doesRicochet = false;
bullet.ricochetAngle = 0;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.bounceMod = 1.0;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = false;
bullet.style = BulletConfiguration.STYLE_NUKE;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
return bullet;
}
/*
* Sizes:
* 0 - safe
* 1 - tot
* 2 - small
* 3 - medium
* 4 - big
*/
public static void nuclearExplosion(EntityBulletBase bullet, int x, int y, int z, int size) {
if(!bullet.worldObj.isRemote) {
double posX = bullet.posX;
double posY = bullet.posY + 0.5;
double posZ = bullet.posZ;
if(y >= 0) {
posX = x + 0.5;
posY = y + 1.5;
posZ = z + 0.5;
}
ExplosionNukeSmall.explode(bullet.worldObj, posX, posY, posZ, size);
}
}
public static IBulletImpactBehavior getPhosphorousEffect(final int radius, final int duration, final int count, final double motion) {
IBulletImpactBehavior impact = new IBulletImpactBehavior() {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
List<Entity> hit = bullet.worldObj.getEntitiesWithinAABBExcludingEntity(bullet, AxisAlignedBB.getBoundingBox(bullet.posX - radius, bullet.posY - radius, bullet.posZ - radius, bullet.posX + radius, bullet.posY + radius, bullet.posZ + radius));
for(Entity e : hit) {
if(!Library.isObstructed(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, e.posX, e.posY + e.getEyeHeight(), e.posZ)) {
e.setFire(5);
if(e instanceof EntityLivingBase) {
PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, duration, 0, true);
eff.getCurativeItems().clear();
((EntityLivingBase)e).addPotionEffect(eff);
}
}
}
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "vanillaburst");
data.setString("mode", "flame");
data.setInteger("count", count);
data.setDouble("motion", motion);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
}
};
return impact;
}
public static IBulletImpactBehavior getGasEffect(final int radius, final int duration) {
IBulletImpactBehavior impact = new IBulletImpactBehavior() {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
List<Entity> hit = bullet.worldObj.getEntitiesWithinAABBExcludingEntity(bullet, AxisAlignedBB.getBoundingBox(bullet.posX - radius, bullet.posY - radius, bullet.posZ - radius, bullet.posX + radius, bullet.posY + radius, bullet.posZ + radius));
for(Entity e : hit) {
if(!Library.isObstructed(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, e.posX, e.posY + e.getEyeHeight(), e.posZ)) {
if(e instanceof EntityLivingBase) {
if(e instanceof EntityPlayer && ArmorUtil.checkForGasMask((EntityPlayer) e))
continue;
PotionEffect eff0 = new PotionEffect(Potion.poison.id, duration, 2, true);
PotionEffect eff1 = new PotionEffect(Potion.digSlowdown.id, duration, 2, true);
PotionEffect eff2 = new PotionEffect(Potion.weakness.id, duration, 4, true);
PotionEffect eff3 = new PotionEffect(Potion.wither.id, (int)Math.ceil(duration * 0.1), 0, true);
eff0.getCurativeItems().clear();
eff1.getCurativeItems().clear();
eff2.getCurativeItems().clear();
eff3.getCurativeItems().clear();
((EntityLivingBase)e).addPotionEffect(eff0);
((EntityLivingBase)e).addPotionEffect(eff1);
((EntityLivingBase)e).addPotionEffect(eff2);
((EntityLivingBase)e).addPotionEffect(eff3);
}
}
}
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "vanillaburst");
data.setString("mode", "cloud");
data.setInteger("count", 15);
data.setDouble("motion", 0.1D);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
}
};
return impact;
}
public static IBulletUpdateBehavior getLaserSteering() {
IBulletUpdateBehavior onUpdate = new IBulletUpdateBehavior() {
@Override
public void behaveUpdate(EntityBulletBase bullet) {
if(bullet.shooter == null || !(bullet.shooter instanceof EntityPlayer))
return;
if(Vec3.createVectorHelper(bullet.posX - bullet.shooter.posX, bullet.posY - bullet.shooter.posY, bullet.posZ - bullet.shooter.posZ).lengthVector() > 100)
return;
MovingObjectPosition mop = Library.rayTrace((EntityPlayer)bullet.shooter, 200, 1);
if(mop == null || mop.hitVec == null)
return;
Vec3 vec = Vec3.createVectorHelper(mop.hitVec.xCoord - bullet.posX, mop.hitVec.yCoord - bullet.posY, mop.hitVec.zCoord - bullet.posZ);
if(vec.lengthVector() < 3)
return;
vec = vec.normalize();
double speed = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ).lengthVector();
bullet.motionX = vec.xCoord * speed;
bullet.motionY = vec.yCoord * speed;
bullet.motionZ = vec.zCoord * speed;
}
};
return onUpdate;
}
public static IBulletUpdateBehavior getHomingBehavior(final double range, final double angle) {
IBulletUpdateBehavior onUpdate = new IBulletUpdateBehavior() {
@Override
public void behaveUpdate(EntityBulletBase bullet) {
if(bullet.worldObj.isRemote)
return;
if(bullet.worldObj.getEntityByID(bullet.getEntityData().getInteger("homingTarget")) == null) {
chooseTarget(bullet);
}
Entity target = bullet.worldObj.getEntityByID(bullet.getEntityData().getInteger("homingTarget"));
if(target != null) {
Vec3 delta = Vec3.createVectorHelper(target.posX - bullet.posX, target.posY + target.height / 2 - bullet.posY, target.posZ - bullet.posZ);
delta = delta.normalize();
double vel = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ).lengthVector();
bullet.motionX = delta.xCoord * vel;
bullet.motionY = delta.yCoord * vel;
bullet.motionZ = delta.zCoord * vel;
}
}
private void chooseTarget(EntityBulletBase bullet) {
List<EntityLivingBase> entities = bullet.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, bullet.boundingBox.expand(range, range, range));
Vec3 mot = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ);
EntityLivingBase target = null;
double targetAngle = angle;
for(EntityLivingBase e : entities) {
if(!e.isEntityAlive() || e == bullet.shooter)
continue;
Vec3 delta = Vec3.createVectorHelper(e.posX - bullet.posX, e.posY + e.height / 2 - bullet.posY, e.posZ - bullet.posZ);
if(bullet.worldObj.func_147447_a(Vec3.createVectorHelper(bullet.posX, bullet.posY, bullet.posZ), Vec3.createVectorHelper(e.posX, e.posY + e.height / 2, e.posZ), false, true, false) != null)
continue;
double dist = e.getDistanceSqToEntity(bullet);
if(dist < range * range) {
double deltaAngle = BobMathUtil.getCrossAngle(mot, delta);
if(deltaAngle < targetAngle) {
target = e;
targetAngle = deltaAngle;
}
}
}
if(target != null) {
bullet.getEntityData().setInteger("homingTarget", target.getEntityId());
}
}
};
return onUpdate;
}
}