mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
71 lines
2.1 KiB
Java
71 lines
2.1 KiB
Java
package com.hbm.render.tileentity;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.blocks.ModBlocks;
|
|
import com.hbm.main.ResourceManager;
|
|
import com.hbm.render.item.ItemRenderBase;
|
|
import com.hbm.tileentity.machine.TileEntityMachineDiesel;
|
|
|
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraftforge.client.IItemRenderer;
|
|
|
|
public class RenderDieselGen extends TileEntitySpecialRenderer implements IItemRendererProvider {
|
|
|
|
@Override
|
|
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
|
|
switch(tile.getBlockMetadata()) {
|
|
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
|
|
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
|
|
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
|
|
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
|
|
}
|
|
|
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
|
bindTexture(ResourceManager.dieselgen_tex);
|
|
|
|
TileEntityMachineDiesel engine = (TileEntityMachineDiesel) tile;
|
|
ResourceManager.dieselgen.renderPart("Generator");
|
|
|
|
if(engine.hasAcceptableFuel() && engine.tank.getFill() > 0) {
|
|
double swingSide = Math.sin(System.currentTimeMillis() / 50D) * 0.005;
|
|
double swingFront = Math.sin(System.currentTimeMillis() / 25D) * 0.005;
|
|
GL11.glTranslated(swingFront, 0, swingSide);
|
|
}
|
|
|
|
ResourceManager.dieselgen.renderPart("Engine");
|
|
GL11.glShadeModel(GL11.GL_FLAT);
|
|
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
@Override
|
|
public Item getItemForRenderer() {
|
|
return Item.getItemFromBlock(ModBlocks.machine_diesel);
|
|
}
|
|
|
|
@Override
|
|
public IItemRenderer getRenderer() {
|
|
return new ItemRenderBase() {
|
|
public void renderInventory() {
|
|
GL11.glTranslated(0, -2.5, 0);
|
|
double scale = 5;
|
|
GL11.glScaled(scale, scale, scale);
|
|
}
|
|
public void renderCommon() {
|
|
GL11.glScaled(2, 2, 2);
|
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
|
bindTexture(ResourceManager.dieselgen_tex);
|
|
ResourceManager.dieselgen.renderAll();
|
|
GL11.glShadeModel(GL11.GL_FLAT);
|
|
}};
|
|
}
|
|
}
|