2023-03-24 20:34:17 +01:00

71 lines
2.1 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachineDiesel;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderDieselGen extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata()) {
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
}
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.dieselgen_tex);
TileEntityMachineDiesel engine = (TileEntityMachineDiesel) tile;
ResourceManager.dieselgen.renderPart("Generator");
if(engine.hasAcceptableFuel() && engine.tank.getFill() > 0) {
double swingSide = Math.sin(System.currentTimeMillis() / 50D) * 0.005;
double swingFront = Math.sin(System.currentTimeMillis() / 25D) * 0.005;
GL11.glTranslated(swingFront, 0, swingSide);
}
ResourceManager.dieselgen.renderPart("Engine");
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_diesel);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -2.5, 0);
double scale = 5;
GL11.glScaled(scale, scale, scale);
}
public void renderCommon() {
GL11.glScaled(2, 2, 2);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.dieselgen_tex);
ResourceManager.dieselgen.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}