73 lines
2.6 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.main.ResourceManager;
import com.hbm.render.util.BeamPronter;
import com.hbm.render.util.BeamPronter.EnumBeamType;
import com.hbm.render.util.BeamPronter.EnumWaveType;
import com.hbm.tileentity.machine.storage.TileEntityMachineOrbus;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Vec3;
public class RenderOrbus extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
TileEntityMachineOrbus orbus = (TileEntityMachineOrbus) te;
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
switch(te.getBlockMetadata() - BlockDummyable.offset) {
case 2:
GL11.glTranslated(1F, 0F, 1F); break;
case 4:
GL11.glTranslated(1F, 0F, 0F); break;
case 3:
GL11.glTranslated(0F, 0F, 0F); break;
case 5:
GL11.glTranslated(0F, 0F, 1F); break;
}
double scale = (double)orbus.tank.getFill() / (double)orbus.tank.getMaxFill();
if(orbus.tank.getFill() > 0) {
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_TEXTURE_2D);
int c = orbus.tank.getTankType().getColor();
GL11.glColor3ub((byte)((c & 0xff0000) >> 16), (byte)((c & 0x00ff00) >> 8), (byte)((c & 0x0000ff)));
GL11.glPushMatrix();
GL11.glTranslated(0, 2.5D + Math.sin(((te.getWorldObj().getTotalWorldTime() + interp) * 0.1D) % (Math.PI * 2D)) * 0.125 * scale, 0);
GL11.glScaled(scale, scale, scale);
ResourceManager.sphere_uv.renderAll();
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.orbus_tex);
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.orbus.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
if(orbus.tank.getFill() > 0) {
GL11.glTranslated(0, 1, 0);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0x101020, 0x101020, 0, 1, 0F, 6, (float)scale * 0.5F);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x202060, 0x202060, (int)(te.getWorldObj().getTotalWorldTime() / 2) % 1000, 6, (float)scale, 2, 0.0625F * (float)scale);
BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x202060, 0x202060, (int)(te.getWorldObj().getTotalWorldTime() / 4) % 1000, 6, (float)scale, 2, 0.0625F * (float)scale);
}
GL11.glPopMatrix();
}
}