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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
73 lines
2.6 KiB
Java
73 lines
2.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.util.BeamPronter;
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import com.hbm.render.util.BeamPronter.EnumBeamType;
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import com.hbm.render.util.BeamPronter.EnumWaveType;
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import com.hbm.tileentity.machine.storage.TileEntityMachineOrbus;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Vec3;
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public class RenderOrbus extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
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TileEntityMachineOrbus orbus = (TileEntityMachineOrbus) te;
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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switch(te.getBlockMetadata() - BlockDummyable.offset) {
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case 2:
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GL11.glTranslated(1F, 0F, 1F); break;
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case 4:
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GL11.glTranslated(1F, 0F, 0F); break;
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case 3:
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GL11.glTranslated(0F, 0F, 0F); break;
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case 5:
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GL11.glTranslated(0F, 0F, 1F); break;
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}
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double scale = (double)orbus.tank.getFill() / (double)orbus.tank.getMaxFill();
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if(orbus.tank.getFill() > 0) {
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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int c = orbus.tank.getTankType().getColor();
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GL11.glColor3ub((byte)((c & 0xff0000) >> 16), (byte)((c & 0x00ff00) >> 8), (byte)((c & 0x0000ff)));
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GL11.glPushMatrix();
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GL11.glTranslated(0, 2.5D + Math.sin(((te.getWorldObj().getTotalWorldTime() + interp) * 0.1D) % (Math.PI * 2D)) * 0.125 * scale, 0);
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GL11.glScaled(scale, scale, scale);
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ResourceManager.sphere_uv.renderAll();
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GL11.glPopMatrix();
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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}
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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bindTexture(ResourceManager.orbus_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.orbus.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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if(orbus.tank.getFill() > 0) {
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GL11.glTranslated(0, 1, 0);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0x101020, 0x101020, 0, 1, 0F, 6, (float)scale * 0.5F);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x202060, 0x202060, (int)(te.getWorldObj().getTotalWorldTime() / 2) % 1000, 6, (float)scale, 2, 0.0625F * (float)scale);
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BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x202060, 0x202060, (int)(te.getWorldObj().getTotalWorldTime() / 4) % 1000, 6, (float)scale, 2, 0.0625F * (float)scale);
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}
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GL11.glPopMatrix();
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}
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}
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