Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/item/weapon/ItemRenderWeaponFFBolt.java
2023-07-12 23:23:14 +02:00

147 lines
3.5 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.items.ModItems;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.model.IModelCustom;
public class ItemRenderWeaponFFBolt implements IItemRenderer {
ResourceLocation texture;
IModelCustom model;
public ItemRenderWeaponFFBolt(IModelCustom model, ResourceLocation texture) {
this.model = model;
this.texture = texture;
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
boolean renderBolt = true;
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
switch(type) {
case EQUIPPED_FIRST_PERSON:
if(item.getItem() == ModItems.gun_bolt_action_saturnite && Minecraft.getMinecraft().thePlayer.isSneaking()) {
GL11.glPopMatrix();
return;
}
double s0 = 0.5D;
GL11.glTranslated(0.5, 0.25, -0.2);
GL11.glScaled(s0, s0, s0);
GL11.glRotated(15, 0, 0, 1);
GL11.glRotated(20, 0, -1, 0);
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
GL11.glTranslated(recoil[0] * -0.5, 0, 0);
double[] pull = HbmAnimations.getRelevantTransformation("LEVER_PULL");
double[] rotate = HbmAnimations.getRelevantTransformation("LEVER_ROTATE");
GL11.glPushMatrix();
GL11.glTranslated(pull[0], 0, 0);
double heightOffset = 0.52D;
GL11.glTranslated(0, heightOffset, 0);
GL11.glRotated(rotate[0] * 35, -1, 0, 0);
GL11.glTranslated(0, -heightOffset, 0);
model.renderPart("Bolt");
GL11.glPopMatrix();
renderBolt = false;
/*if(item.getItem() == ModItems.gun_bolt_action_saturnite) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
Tessellator tessellator = Tessellator.instance;
int color = 0x00FF00;
tessellator.startDrawing(3);
tessellator.setColorOpaque_I(color);
tessellator.addVertex(5, 0, 0);
tessellator.addVertex(150, 0, 0);
tessellator.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}*/
break;
case EQUIPPED:
double scale = 0.25D;
GL11.glRotated(-75, 0, 1, 0);
GL11.glRotated(-10, 0, 0, 1);
GL11.glRotated(10, 1, 0, 0);
GL11.glTranslated(0.3, 0.15, -0.5);
GL11.glScaled(scale, scale, scale);
break;
case ENTITY:
double s1 = 0.25D;
GL11.glScaled(s1, s1, s1);
GL11.glRotated(90, 0, 1, 0);
break;
case INVENTORY:
GL11.glEnable(GL11.GL_LIGHTING);
double s = 1.5D;
GL11.glTranslated(10, 11, 0);
GL11.glRotated(-135, 0, 0, 1);
GL11.glScaled(s, s, -s);
break;
default: break;
}
model.renderPart("Gun");
if(renderBolt)
model.renderPart("Bolt");
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}