Hbm-s-Nuclear-Tech-GIT/com/hbm/inventory/container/ContainerMachineAssembler.java

146 lines
3.7 KiB
Java

package com.hbm.inventory.container;
import com.hbm.inventory.SlotMachineOutput;
import com.hbm.tileentity.TileEntityMachineAssembler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerMachineAssembler extends Container {
private TileEntityMachineAssembler nukeBoy;
private int power;
private int progress;
private int maxProgress;
public ContainerMachineAssembler(InventoryPlayer invPlayer, TileEntityMachineAssembler tedf) {
nukeBoy = tedf;
//Battery
this.addSlotToContainer(new Slot(tedf, 0, 80, 18));
//Upgrades
this.addSlotToContainer(new Slot(tedf, 1, 152, 18));
this.addSlotToContainer(new Slot(tedf, 2, 152, 36));
this.addSlotToContainer(new Slot(tedf, 3, 152, 54));
//Schematic
this.addSlotToContainer(new Slot(tedf, 4, 80, 54));
//Output
this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 5, 134, 90));
//Input
this.addSlotToContainer(new Slot(tedf, 6, 8, 18));
this.addSlotToContainer(new Slot(tedf, 7, 26, 18));
this.addSlotToContainer(new Slot(tedf, 8, 8, 36));
this.addSlotToContainer(new Slot(tedf, 9, 26, 36));
this.addSlotToContainer(new Slot(tedf, 10, 8, 54));
this.addSlotToContainer(new Slot(tedf, 11, 26, 54));
this.addSlotToContainer(new Slot(tedf, 12, 8, 72));
this.addSlotToContainer(new Slot(tedf, 13, 26, 72));
this.addSlotToContainer(new Slot(tedf, 14, 8, 90));
this.addSlotToContainer(new Slot(tedf, 15, 26, 90));
this.addSlotToContainer(new Slot(tedf, 16, 8, 108));
this.addSlotToContainer(new Slot(tedf, 17, 26, 108));
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 9; j++)
{
this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56));
}
}
for(int i = 0; i < 9; i++)
{
this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56));
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2)
{
ItemStack var3 = null;
Slot var4 = (Slot) this.inventorySlots.get(par2);
if (var4 != null && var4.getHasStack())
{
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if (par2 <= 17) {
if (!this.mergeItemStack(var5, 18, this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(var5, 6, 18, false))
if (!this.mergeItemStack(var5, 0, 4, false))
return null;
if (var5.stackSize == 0)
{
var4.putStack((ItemStack) null);
}
else
{
var4.onSlotChanged();
}
}
return var3;
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return nukeBoy.isUseableByPlayer(player);
}
@Override
public void detectAndSendChanges() {
super.detectAndSendChanges();
for(int i = 0; i < this.crafters.size(); i++)
{
ICrafting par1 = (ICrafting)this.crafters.get(i);
if(this.power != this.nukeBoy.power)
{
par1.sendProgressBarUpdate(this, 0, this.nukeBoy.power);
}
if(this.progress != this.nukeBoy.progress)
{
par1.sendProgressBarUpdate(this, 1, this.nukeBoy.progress);
}
if(this.maxProgress != this.nukeBoy.maxProgress)
{
par1.sendProgressBarUpdate(this, 2, this.nukeBoy.maxProgress);
}
}
this.power = this.nukeBoy.power;
this.progress= this.nukeBoy.progress;
this.maxProgress= this.nukeBoy.maxProgress;
}
@Override
public void updateProgressBar(int i, int j) {
if(i == 0)
{
nukeBoy.power = j;
}
if(i == 1)
{
nukeBoy.progress = j;
}
if(i == 2)
{
nukeBoy.maxProgress = j;
}
}
}