mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
432 lines
12 KiB
Java
432 lines
12 KiB
Java
package com.hbm.tileentity.machine;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.interfaces.IFluidAcceptor;
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import com.hbm.interfaces.IFluidSource;
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import com.hbm.inventory.FluidTank;
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import com.hbm.inventory.RecipesCommon.AStack;
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import com.hbm.inventory.fluid.FluidType;
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import com.hbm.inventory.fluid.Fluids;
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import com.hbm.inventory.recipes.ChemplantRecipes;
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import com.hbm.inventory.recipes.ChemplantRecipes.ChemRecipe;
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import com.hbm.items.ModItems;
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import com.hbm.lib.Library;
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import com.hbm.tileentity.TileEntityMachineBase;
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import com.hbm.util.InventoryUtil;
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import api.hbm.energy.IEnergyUser;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ChunkCoordinates;
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/**
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* Base class for single and multi chemplants.
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* Most stuff should be handled by this class automatically, given the slots and indices are defined correctly
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* Does not sync automatically, nor handle upgrades
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* Slot indices are mostly free game, but battery has to be slot 0
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* Tanks follow the order R1(I1, I2, O1, O2), R2(I1, I2, O1, O2) ...
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* @author hbm
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*/
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public abstract class TileEntityMachineChemplantBase extends TileEntityMachineBase implements IEnergyUser, IFluidSource, IFluidAcceptor {
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public long power;
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public int[] progress;
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public int[] maxProgress;
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public boolean isProgressing;
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public FluidTank[] tanks;
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int consumption = 100;
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int speed = 100;
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public TileEntityMachineChemplantBase(int scount) {
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super(scount);
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int count = this.getRecipeCount();
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progress = new int[count];
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maxProgress = new int[count];
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tanks = new FluidTank[4 * count];
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for(int i = 0; i < 4 * count; i++) {
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tanks[i] = new FluidTank(Fluids.NONE, getTankCapacity(), i);
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}
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}
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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int count = this.getRecipeCount();
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this.isProgressing = false;
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this.power = Library.chargeTEFromItems(slots, 0, power, this.getMaxPower());
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for(int i = 0; i < count; i++) {
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loadItems(i);
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unloadItems(i);
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}
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if(worldObj.getTotalWorldTime() % 1 == 0) {
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for(int i = 0; i < count; i++) {
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this.fillFluidInit(tanks[i * 4 + 2].getTankType());
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this.fillFluidInit(tanks[i * 4 + 3].getTankType());
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}
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}
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for(int i = 0; i < count; i++) {
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if(!canProcess(i)) {
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this.progress[i] = 0;
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} else {
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isProgressing = true;
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process(i);
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}
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}
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}
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}
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private boolean canProcess(int index) {
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int template = getTemplateIndex(index);
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if(slots[template] == null || slots[template].getItem() != ModItems.chemistry_template)
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return false;
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ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
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if(recipe == null)
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return false;
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setupTanks(recipe, index);
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if(this.power < this.consumption) return false;
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if(!hasRequiredFluids(recipe, index)) return false;
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if(!hasSpaceForFluids(recipe, index)) return false;
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if(!hasRequiredItems(recipe, index)) return false;
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if(!hasSpaceForItems(recipe, index)) return false;
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return true;
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}
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private void setupTanks(ChemRecipe recipe, int index) {
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if(recipe.inputFluids[0] != null) tanks[index * 4].setTankType(recipe.inputFluids[0].type);
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if(recipe.inputFluids[1] != null) tanks[index * 4 + 1].setTankType(recipe.inputFluids[1].type);
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if(recipe.outputFluids[0] != null) tanks[index * 4 + 2].setTankType(recipe.outputFluids[0].type);
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if(recipe.outputFluids[1] != null) tanks[index * 4 + 3].setTankType(recipe.outputFluids[1].type);
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}
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private boolean hasRequiredFluids(ChemRecipe recipe, int index) {
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if(recipe.inputFluids[0] != null && tanks[index * 4].getFill() < recipe.inputFluids[0].fill) return false;
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if(recipe.inputFluids[1] != null && tanks[index * 4 + 1].getFill() < recipe.inputFluids[1].fill) return false;
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return true;
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}
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private boolean hasSpaceForFluids(ChemRecipe recipe, int index) {
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if(recipe.outputFluids[0] != null && tanks[index * 4 + 2].getFill() + recipe.outputFluids[0].fill > tanks[index * 4 + 2].getMaxFill()) return false;
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if(recipe.outputFluids[1] != null && tanks[index * 4 + 3].getFill() + recipe.outputFluids[1].fill > tanks[index * 4 + 3].getMaxFill()) return false;
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return true;
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}
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private boolean hasRequiredItems(ChemRecipe recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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return InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], recipe.inputs);
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}
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private boolean hasSpaceForItems(ChemRecipe recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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return InventoryUtil.doesArrayHaveSpace(slots, indices[2], indices[3], recipe.outputs);
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}
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private void process(int index) {
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this.power -= this.consumption;
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this.progress[index]++;
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if(slots[0] != null && slots[0].getItem() == ModItems.meteorite_sword_machined)
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slots[0] = new ItemStack(ModItems.meteorite_sword_treated); //fisfndmoivndlmgindgifgjfdnblfm
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int template = getTemplateIndex(index);
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ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
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this.maxProgress[index] = recipe.getDuration() * this.speed / 100;
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if(this.progress[index] >= this.maxProgress[index]) {
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consumeFluids(recipe, index);
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produceFluids(recipe, index);
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consumeItems(recipe, index);
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produceItems(recipe, index);
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this.progress[index] = 0;
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this.markDirty();
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}
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}
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private void consumeFluids(ChemRecipe recipe, int index) {
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if(recipe.inputFluids[0] != null) tanks[index * 4].setFill(tanks[index * 4].getFill() - recipe.inputFluids[0].fill);
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if(recipe.inputFluids[1] != null) tanks[index * 4 + 1].setFill(tanks[index * 4 + 1].getFill() - recipe.inputFluids[1].fill);
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}
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private void produceFluids(ChemRecipe recipe, int index) {
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if(recipe.outputFluids[0] != null) tanks[index * 4 + 2].setFill(tanks[index * 4 + 2].getFill() + recipe.outputFluids[0].fill);
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if(recipe.outputFluids[1] != null) tanks[index * 4 + 3].setFill(tanks[index * 4 + 3].getFill() + recipe.outputFluids[1].fill);
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}
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private void consumeItems(ChemRecipe recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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for(AStack in : recipe.inputs) {
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if(in != null)
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InventoryUtil.tryConsumeAStack(slots, indices[0], indices[1], in);
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}
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}
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private void produceItems(ChemRecipe recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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for(ItemStack out : recipe.outputs) {
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if(out != null)
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InventoryUtil.tryAddItemToInventory(slots, indices[2], indices[3], out.copy());
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}
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}
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private void loadItems(int index) {
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int template = getTemplateIndex(index);
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if(slots[template] == null || slots[template].getItem() != ModItems.chemistry_template)
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return;
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ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
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if(recipe != null) {
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ChunkCoordinates[] positions = getInputPositions();
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int[] indices = getSlotIndicesFromIndex(index);
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for(ChunkCoordinates coord : positions) {
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TileEntity te = worldObj.getTileEntity(coord.posX, coord.posY, coord.posZ);
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if(te instanceof IInventory) {
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IInventory inv = (IInventory) te;
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for(AStack ingredient : recipe.inputs) {
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if(!InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], ingredient)) {
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for(int i = 0; i < inv.getSizeInventory(); i++) {
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ItemStack stack = inv.getStackInSlot(i);
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if(ingredient.matchesRecipe(stack, true)) {
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for(int j = indices[0]; j <= indices[1]; j++) {
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if(slots[j] != null && slots[j].stackSize < slots[j].getMaxStackSize() & InventoryUtil.doesStackDataMatch(slots[j], stack)) {
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inv.decrStackSize(i, 1);
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slots[j].stackSize++;
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return;
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}
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}
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for(int j = indices[0]; j <= indices[1]; j++) {
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if(slots[j] == null) {
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slots[j] = stack.copy();
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slots[j].stackSize = 1;
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inv.decrStackSize(i, 1);
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return;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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private void unloadItems(int index) {
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ChunkCoordinates[] positions = getOutputPositions();
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int[] indices = getSlotIndicesFromIndex(index);
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for(ChunkCoordinates coord : positions) {
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TileEntity te = worldObj.getTileEntity(coord.posX, coord.posY, coord.posZ);
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if(te instanceof IInventory) {
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IInventory inv = (IInventory) te;
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for(int i = indices[2]; i <= indices[3]; i++) {
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ItemStack out = slots[i];
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if(out != null) {
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for(int j = 0; j < inv.getSizeInventory(); j++) {
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ItemStack target = inv.getStackInSlot(j);
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if(InventoryUtil.doesStackDataMatch(out, target) && target.stackSize < target.getMaxStackSize()) {
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this.decrStackSize(i, 1);
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target.stackSize++;
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return;
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}
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}
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for(int j = 0; j < inv.getSizeInventory(); j++) {
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if(inv.getStackInSlot(j) == null) {
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inv.setInventorySlotContents(j, out.copy());
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inv.getStackInSlot(j).stackSize = 1;
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this.decrStackSize(i, 1);
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return;
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}
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}
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}
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}
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}
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}
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}
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@Override
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public long getPower() {
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return this.power;
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}
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@Override
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public void setPower(long power) {
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this.power = power;
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}
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@Override
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public void setFillForSync(int fill, int index) {
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if(index >= 0 && index < tanks.length) tanks[index].setFill(fill);
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}
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@Override
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public void setFluidFill(int fill, FluidType type) {
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//TODO: figure this shit out
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//also this won't work anyway since there's no difference as of now between setting in or output tanks
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//the recent rework tried to implement that difference but we all know how that went
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/*for(FluidTank tank : tanks) {
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if(tank.getTankType() == type) {
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tank.setFill(fill);
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return;
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}
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}*/
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}
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@Override
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public void setTypeForSync(FluidType type, int index) {
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if(index >= 0 && index < tanks.length) tanks[index].setTankType(type);
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}
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@Override
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public int getFluidFill(FluidType type) {
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int fill = 0;
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for(FluidTank tank : tanks) {
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if(tank.getTankType() == type) {
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fill += tank.getFill();
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}
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}
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return fill;
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}
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/* For input only! */
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@Override
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public int getMaxFluidFill(FluidType type) {
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int maxFill = 0;
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int count = getRecipeCount();
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for(int i = 0; i < count; i++) {
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if(tanks[i * 4].getTankType() == type) maxFill += tanks[i * 4].getMaxFill();
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if(tanks[i * 4 + 1].getTankType() == type) maxFill += tanks[i * 4 + 1].getMaxFill();
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}
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return maxFill;
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}
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@Override
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public int getFluidFillForReceive(FluidType type) {
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int fill = 0;
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for(FluidTank tank : tanks) {
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if(tank.index % 4 < 2 && tank.getTankType() == type) {
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fill += tank.getFill();
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}
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}
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return fill;
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}
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@Override
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public void receiveFluid(int amount, FluidType type) {
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List<FluidTank> rec = new ArrayList();
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for(FluidTank tank : tanks) {
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if(tank.index % 4 < 2 && tank.getTankType() == type) {
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rec.add(tank);
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}
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}
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if(rec.size() == 0)
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return;
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int demand = 0;
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for(FluidTank tank : rec) {
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demand += tank.getMaxFill() - tank.getFill();
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}
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int part = demand / rec.size(); // dividing ints rounds down anyway
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for(FluidTank tank : rec) {
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tank.setFill(tank.getFill() + part);
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demand -= part;
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}
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//getting rid of annoying rounding errors
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if(demand > 0) {
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while(demand > 0) {
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FluidTank tank = rec.get(worldObj.rand.nextInt(rec.size()));
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if(tank.getFill() < tank.getMaxFill()) {
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//we do single mB steps because the distribution is more even this way and honestly the remainder can't possibly be that big
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tank.setFill(tank.getFill() + 1);
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demand--;
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}
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}
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}
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}
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public abstract int getRecipeCount();
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public abstract int getTankCapacity();
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public abstract int getTemplateIndex(int index);
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/**
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* @param index
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* @return A size 4 int array containing min input, max input, min output and max output indices in that order.
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*/
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public abstract int[] getSlotIndicesFromIndex(int index);
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public abstract ChunkCoordinates[] getInputPositions();
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public abstract ChunkCoordinates[] getOutputPositions();
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}
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