mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
474 lines
16 KiB
Java
474 lines
16 KiB
Java
package com.hbm.blocks;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Random;
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import com.hbm.entity.EntityNukeCloudSmall;
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import com.hbm.entity.EntityNukeExplosionAdvanced;
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import com.hbm.interfaces.IBomb;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.TileEntityNukeMan;
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import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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public class NukeMan extends BlockContainer implements IBomb {
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public TileEntityNukeMan tetn = new TileEntityNukeMan();
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private final Random field_149933_a = new Random();
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private static boolean keepInventory = false;
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private Map field_77288_k = new HashMap();
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protected NukeMan(Material p_i45386_1_) {
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super(p_i45386_1_);
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}
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@Override
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public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
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return new TileEntityNukeMan();
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}
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@Override
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public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_)
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{
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return Item.getItemFromBlock(ModBlocks.nuke_man);
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}
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@Override
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public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_)
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{
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if (!keepInventory)
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{
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TileEntityNukeMan tileentityfurnace = (TileEntityNukeMan)p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_);
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if (tileentityfurnace != null)
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{
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for (int i1 = 0; i1 < tileentityfurnace.getSizeInventory(); ++i1)
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{
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ItemStack itemstack = tileentityfurnace.getStackInSlot(i1);
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if (itemstack != null)
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{
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float f = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
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float f1 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
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float f2 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
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while (itemstack.stackSize > 0)
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{
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int j1 = this.field_149933_a.nextInt(21) + 10;
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if (j1 > itemstack.stackSize)
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{
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j1 = itemstack.stackSize;
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}
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itemstack.stackSize -= j1;
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EntityItem entityitem = new EntityItem(p_149749_1_, p_149749_2_ + f, p_149749_3_ + f1, p_149749_4_ + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
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if (itemstack.hasTagCompound())
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{
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entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
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}
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float f3 = 0.05F;
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entityitem.motionX = (float)this.field_149933_a.nextGaussian() * f3;
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entityitem.motionY = (float)this.field_149933_a.nextGaussian() * f3 + 0.2F;
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entityitem.motionZ = (float)this.field_149933_a.nextGaussian() * f3;
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p_149749_1_.spawnEntityInWorld(entityitem);
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}
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}
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}
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p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_);
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}
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}
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super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_);
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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if(world.isRemote)
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{
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return true;
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} else if(!player.isSneaking())
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{
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TileEntityNukeMan entity = (TileEntityNukeMan) world.getTileEntity(x, y, z);
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if(entity != null)
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{
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FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_nuke_man, world, x, y, z);
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}
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return true;
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} else {
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return false;
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}
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}
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@Override
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_)
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{
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TileEntityNukeMan entity = (TileEntityNukeMan) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z))
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{
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if(entity.isReady())
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{
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this.onBlockDestroyedByPlayer(p_149695_1_, x, y, z, 1);
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entity.clearSlots();
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p_149695_1_.setBlockToAir(x, y, z);
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igniteTestBomb(p_149695_1_, x, y, z);
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}
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}
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}
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public boolean igniteTestBomb(World world, int x, int y, int z)
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{
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if (!world.isRemote) {
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/*
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dealDamage(world,x,y,z, 30);
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detonateTestBomb(world,x,y,z, 30);
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vapor(world,x,y,z, 30);
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dealDamage(world,x,y,z, 60);
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detonateTestBomb(world,x,y,z, 60);
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vapor(world,x,y,z, 60);
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dealDamage(world,x,y,z, 90);
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detonateTestBomb(world,x,y,z, 90);
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vapor(world,x,y,z, 90);
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dealDamage(world,x,y,z, 120);
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detonateTestBomb(world,x,y,z, 120);
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vapor(world,x,y,z, 120);
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*/
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tetn.clearSlots();
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//world.spawnParticle("hugeexplosion", x, y, z, 0, 0, 0); //spawns a huge explosion particle
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world.playSoundEffect(x, y, z, "random.explode", 1.0f, world.rand.nextFloat() * 0.1F + 0.9F); //x,y,z,sound,volume,pitch
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/*ExplosionNukeGeneric.detonateTestBomb(world, x, y, z, 175);
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ExplosionNukeGeneric.vapor(world, x, y, z, 195);
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ExplosionNukeGeneric.waste(world, x, y, z, 250);
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ExplosionNukeGeneric.dealDamage(world, x, y, z, 195);*/
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/*EntityNukeExplosion entity = new EntityNukeExplosion(world);
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entity.posX = x;
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = 175;
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entity.vaporRange = 195;
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entity.wasteRange = 250;
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entity.damageRange = 195;
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world.spawnEntityInWorld(entity);*/
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EntityNukeExplosionAdvanced entity = new EntityNukeExplosionAdvanced(world);
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entity.posX = x;
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = MainRegistry.manRadius;
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entity.speed = 25;
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entity.coefficient = 10.0F;
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world.spawnEntityInWorld(entity);
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//ExplosionNukeAdvanced.mush(world, x, y, z);
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EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(world, 1000);
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entity2.posX = x;
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entity2.posY = y - 17;
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entity2.posZ = z;
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world.spawnEntityInWorld(entity2);
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}
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return false;
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}
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/*public void detonateTestBomb(World world, int x, int y, int z, int bombStartStrength)
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{
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//Rodol's awesome destruction code
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int r = bombStartStrength; //radius of explosion (change this to bigger numbers for more epicness)
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int r2 = r*r; //radius^2, for faster distance checks. (No sqrt needed for pythagoras)
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int r22 = r2/2; //half of r^2, calculations outside the loop only get called once. Always pull out as many things from the loop as possible.
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for (int xx = -r; xx < r; xx++)
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{
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int X = xx+x; //x coordinate we are working on
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int XX = xx*xx; //more stuff for a faster distance check
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for (int yy = -r; yy < r; yy++)
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{
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int Y = yy+y; //y coord
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int YY = XX+yy*yy;
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for (int zz = -r; zz < r; zz++)
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{
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int Z = zz+z; //z coord
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int ZZ = YY+zz*zz; //final= x*x+y*y+z*z. remind you of anything?
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if (ZZ<r22+world.rand.nextInt(r22/25)) //and the distance check. x*x+y*y+z*z < radius^2 is the same as sqrt(x*x+y*y+z*z) < radius, the distance formula. Here we use a random number between r^2 and r^2/2 for a jagged explosion.
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{ //but since sqrt is slow we optimize the algorithm for super fast explosions! Yay!
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//faster explosions means more explosions per second!
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if(Y >= y) destruction(world, X, Y, Z); //destroy the block if its within the radius ...and if it's not bedrock :D
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} //you can change the if statement to if (ZZ<r2) for a smoother explosion crater.
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}
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}
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}
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for (int xx = -r; xx < r; xx++)
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{
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int X = xx+x;
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int XX = xx*xx;
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for (int yy = -r; yy < r; yy++)
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{
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int Y = yy+y;
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int YY = XX+yy*yy*50;
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for (int zz = -r; zz < r; zz++)
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{
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int Z = zz+z;
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int ZZ = YY+zz*zz;
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if (ZZ<r22/*+world.rand.nextInt(r22)*//*)
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{
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if(Y < y) destruction(world, X, Y, Z);
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}
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}
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}
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}
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//Particle creation: coming soon!
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//spawnMush(world, x, y, z);
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}
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public void dealDamage(World world, int x, int y, int z, int bombStartStrength) {
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//BlockTNT.class Damage code
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float f = bombStartStrength;
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HashSet hashset = new HashSet();
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int i;
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int j;
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int k;
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double d5;
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double d6;
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double d7;
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double wat = bombStartStrength*2;
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bombStartStrength *= 2.0F;
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i = MathHelper.floor_double(x - wat - 1.0D);
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j = MathHelper.floor_double(x + wat + 1.0D);
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k = MathHelper.floor_double(y - wat - 1.0D);
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int i2 = MathHelper.floor_double(y + wat + 1.0D);
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int l = MathHelper.floor_double(z - wat - 1.0D);
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int j2 = MathHelper.floor_double(z + wat + 1.0D);
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List list = world.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox((double)i, (double)k, (double)l, (double)j, (double)i2, (double)j2));
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Vec3 vec3 = Vec3.createVectorHelper(x, y, z);
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for (int i1 = 0; i1 < list.size(); ++i1)
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{
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Entity entity = (Entity)list.get(i1);
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double d4 = entity.getDistance(x, y, z) / (double)bombStartStrength;
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if (d4 <= 1.0D)
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{
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d5 = entity.posX - x;
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d6 = entity.posY + (double)entity.getEyeHeight() - y;
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d7 = entity.posZ - z;
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double d9 = (double)MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
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if (d9 < wat)
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{
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d5 /= d9;
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d6 /= d9;
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d7 /= d9;
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double d10 = (double)world.getBlockDensity(vec3, entity.boundingBox);
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double d11 = (1.0D - d4);// * d10;
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entity.attackEntityFrom(DamageSource.generic, (float)((int)((d11 * d11 + d11) / 2.0D * 8.0D * (double)bombStartStrength + 1.0D)));
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double d8 = EnchantmentProtection.func_92092_a(entity, d11);
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entity.motionX += d5 * d8;
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entity.motionY += d6 * d8;
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entity.motionZ += d7 * d8;
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if (entity instanceof EntityPlayer)
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{
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this.field_77288_k.put((EntityPlayer)entity, Vec3.createVectorHelper(d5 * d11, d6 * d11, d7 * d11));
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}
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}
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/*
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if(d9 < bombStartStrength)
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{
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d5 /= d9;
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d6 /= d9;
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d7 /= d9;
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double d10 = (double)world.getBlockDensity(vec3, entity.boundingBox);
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double d11 = (1.0D - d4);// * d10;
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if (!entity.worldObj.isRemote)
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{
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entity.setDead();
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entity = null;
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}/*
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double d8 = EnchantmentProtection.func_92092_a(entity, d11);
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entity.motionX += d5 * d8;
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entity.motionY += d6 * d8;
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entity.motionZ += d7 * d8;
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if (entity instanceof EntityPlayer)
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{
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this.field_77288_k.put((EntityPlayer)entity, Vec3.createVectorHelper(d5 * d11, d6 * d11, d7 * d11));
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}
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}*//*
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}
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}
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bombStartStrength = (int)f;
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}
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public void vapor(World world, int x, int y, int z, int bombStartStrength) {
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int r = bombStartStrength * 2;
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int r2 = r*r;
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int r22 = r2/2;
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for (int xx = -r; xx < r; xx++)
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{
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int X = xx+x;
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int XX = xx*xx;
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for (int yy = -r; yy < r; yy++)
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{
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int Y = yy+y;
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int YY = XX+yy*yy;
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for (int zz = -r; zz < r; zz++)
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{
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int Z = zz+z;
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int ZZ = YY+zz*zz;
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if (ZZ<r22)
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vaporDest(world, X, Y, Z);
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}
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}
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}
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}
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public void spawnMush(World world, int x, int y, int z)
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{
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for(int m = 0; m < 10; m++)
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{
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//world.spawnParticle("largesmoke", x, y + m, z, 0, 0, 0);
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world.setBlock(x, y + m, z, ModBlocks.event_tester, 0, 0);
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}
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for(int m = -4; m < 6; m++)
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{
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for(int n = -6; n < 4; n++)
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{
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//world.spawnParticle("largesmoke", x + m, y + 10, z + n, 0, 0, 0);
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world.setBlock(x + m, y + 10, z + n, ModBlocks.event_tester, 0, 0);
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}
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}
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}*/
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@Override
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public int getRenderType(){
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return -1;
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}
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@Override
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public boolean isOpaqueCube() {
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return false;
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}
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@Override
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public boolean renderAsNormalBlock() {
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return false;
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemStack) {
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int i = MathHelper.floor_double(player.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;
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if(i == 0)
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{
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world.setBlockMetadataWithNotify(x, y, z, 5, 2);
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}
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if(i == 1)
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{
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world.setBlockMetadataWithNotify(x, y, z, 3, 2);
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}
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if(i == 2)
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{
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world.setBlockMetadataWithNotify(x, y, z, 4, 2);
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}
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if(i == 3)
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{
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world.setBlockMetadataWithNotify(x, y, z, 2, 2);
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}
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}/*
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public void destruction(World world, int x, int y, int z)
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{
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int rand;
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if(world.getBlock(x, y, z) != Blocks.bedrock && world.getBlock(x, y, z) != ModBlocks.reinforced_brick && world.getBlock(x, y, z) != ModBlocks.reinforced_glass && world.getBlock(x, y, z) != ModBlocks.reinforced_light && world.getBlock(x, y, z) != ModBlocks.reinforced_sand && world.getBlock(x, y, z) != ModBlocks.reinforced_lamp_off && world.getBlock(x, y, z) != ModBlocks.reinforced_lamp_on)
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{
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if(world.getBlock(x, y, z) == ModBlocks.brick_concrete)
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{
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rand = field_149933_a.nextInt(8);
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if(rand == 0)
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{
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world.setBlock(x, y, z, Blocks.air, 0, 3);
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}
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}else if(world.getBlock(x, y, z) == ModBlocks.brick_light)
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{
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rand = field_149933_a.nextInt(2);
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if(rand == 0)
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{
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world.setBlock(x, y, z, Blocks.air, 0, 3);
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}
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}else if(world.getBlock(x, y, z) == ModBlocks.brick_obsidian)
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{
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rand = field_149933_a.nextInt(20);
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if(rand == 0)
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{
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world.setBlock(x, y, z, Blocks.air, 0, 3);
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}
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}else{
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world.setBlock(x, y, z, Blocks.air, 0, 3);
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}
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}
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}
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public void vaporDest(World world, int x, int y, int z)
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{
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if(world.getBlock(x, y, z) == Blocks.water ||
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world.getBlock(x, y, z) == Blocks.flowing_water ||
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world.getBlock(x, y, z) == Blocks.tallgrass ||
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world.getBlock(x, y, z) == Blocks.leaves ||
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world.getBlock(x, y, z) == Blocks.leaves2 ||
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world.getBlock(x, y, z) == Blocks.double_plant ||
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world.getBlock(x, y, z) == Blocks.cactus)
|
|
{
|
|
world.setBlock(x, y, z, Blocks.air);
|
|
}
|
|
|
|
if(world.getBlock(x, y, z).isFlammable(world, x, y, z, ForgeDirection.UP) && world.getBlock(x, y + 1, z) == Blocks.air)
|
|
{
|
|
world.setBlock(x, y + 1, z, Blocks.fire);
|
|
}
|
|
}*/
|
|
|
|
public void explode(World world, int x, int y, int z) {
|
|
TileEntityNukeMan entity = (TileEntityNukeMan) world.getTileEntity(x, y, z);
|
|
//if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z))
|
|
{
|
|
if(entity.isReady())
|
|
{
|
|
this.onBlockDestroyedByPlayer(world, x, y, z, 1);
|
|
entity.clearSlots();
|
|
world.setBlockToAir(x, y, z);
|
|
igniteTestBomb(world, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
}
|