mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
589 lines
23 KiB
Java
589 lines
23 KiB
Java
package com.hbm.entity.projectile;
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import java.util.List;
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import com.hbm.entity.effect.EntityBlackHole;
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import com.hbm.entity.effect.EntityCloudFleijaRainbow;
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import com.hbm.entity.effect.EntityNukeCloudSmall;
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import com.hbm.entity.effect.EntityRagingVortex;
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import com.hbm.entity.effect.EntityVortex;
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import com.hbm.entity.grenade.EntityGrenadeZOMG;
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import com.hbm.entity.logic.EntityNukeExplosionMK3;
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import com.hbm.entity.logic.EntityNukeExplosionMK4;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.main.MainRegistry;
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import com.hbm.potion.HbmPotion;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IProjectile;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class EntityModBeam extends Entity implements IProjectile
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{
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private int field_145791_d = -1;
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private int field_145792_e = -1;
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private int field_145789_f = -1;
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public double gravity = 0.0D;
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private Block field_145790_g;
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private int inData;
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private boolean inGround;
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/** 1 if the player can pick up the arrow */
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public int canBePickedUp;
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/** Seems to be some sort of timer for animating an arrow. */
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public int arrowShake;
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/** The owner of this arrow. */
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public Entity shootingEntity;
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private int ticksInGround;
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private int ticksInAir;
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private double damage = 2.0D;
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/** The amount of knockback an arrow applies when it hits a mob. */
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private int knockbackStrength;
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private static final String __OBFID = "CL_00001715";
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public int mode = 0;
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public EntityModBeam(World p_i1753_1_)
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{
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super(p_i1753_1_);
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this.renderDistanceWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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}
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public EntityModBeam(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_)
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{
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super(p_i1754_1_);
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this.renderDistanceWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_);
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this.yOffset = 0.0F;
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}
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public EntityModBeam(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
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{
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super(p_i1755_1_);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = p_i1755_2_;
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if (p_i1755_2_ instanceof EntityPlayer)
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{
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this.canBePickedUp = 1;
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}
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this.posY = p_i1755_2_.posY + p_i1755_2_.getEyeHeight() - 0.10000000149011612D;
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double d0 = p_i1755_3_.posX - p_i1755_2_.posX;
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double d1 = p_i1755_3_.boundingBox.minY + p_i1755_3_.height / 3.0F - this.posY;
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double d2 = p_i1755_3_.posZ - p_i1755_2_.posZ;
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double d3 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
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if (d3 >= 1.0E-7D)
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{
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float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
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float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
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double d4 = d0 / d3;
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double d5 = d2 / d3;
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this.setLocationAndAngles(p_i1755_2_.posX + d4, this.posY, p_i1755_2_.posZ + d5, f2, f3);
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this.yOffset = 0.0F;
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float f4 = (float)d3 * 0.2F;
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this.setThrowableHeading(d0, d1 + f4, d2, p_i1755_4_, p_i1755_5_);
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}
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}
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public EntityModBeam(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_, int dmgMin, int dmgMax, EntityGrenadeZOMG grenade) {
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super(p_i1756_1_);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = p_i1756_2_;
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(grenade.posX, grenade.posY + grenade.getEyeHeight(), grenade.posZ,
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grenade.rotationYaw, grenade.rotationPitch);
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this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
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this.posY -= 0.10000000149011612D;
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this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
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this.setPosition(this.posX, this.posY, this.posZ);
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this.yOffset = 0.0F;
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this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI)
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* MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
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this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI)
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* MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
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this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
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this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
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}
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public EntityModBeam(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_)
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{
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super(p_i1756_1_);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = p_i1756_2_;
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch);
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this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F;
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this.posY -= 0.10000000149011612D;
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this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F;
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this.setPosition(this.posX, this.posY, this.posZ);
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this.yOffset = 0.0F;
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this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI);
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this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI);
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this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
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this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
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}
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public EntityModBeam(World world, int x, int y, int z, double mx, double my, double mz, double grav) {
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super(world);
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this.posX = x + 0.5F;
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this.posY = y + 0.5F;
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this.posZ = z + 0.5F;
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this.motionX = mx;
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this.motionY = my;
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this.motionZ = mz;
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this.gravity = grav;
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}
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@Override
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protected void entityInit()
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{
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this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
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}
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/**
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* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
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*/
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@Override
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public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)
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{
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float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);
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p_70186_1_ /= f2;
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p_70186_3_ /= f2;
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p_70186_5_ /= f2;
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p_70186_1_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.002499999832361937D * p_70186_8_;
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p_70186_3_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.002499999832361937D * p_70186_8_;
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p_70186_5_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.002499999832361937D * p_70186_8_;
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p_70186_1_ *= p_70186_7_;
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p_70186_3_ *= p_70186_7_;
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p_70186_5_ *= p_70186_7_;
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this.motionX = p_70186_1_;
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this.motionY = p_70186_3_;
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this.motionZ = p_70186_5_;
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float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);
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this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, f3) * 180.0D / Math.PI);
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this.ticksInGround = 0;
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}
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/**
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* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
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* posY, posZ, yaw, pitch
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*/
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@Override
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@SideOnly(Side.CLIENT)
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public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)
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{
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this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_);
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this.setRotation(p_70056_7_, p_70056_8_);
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}
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/**
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* Sets the velocity to the args. Args: x, y, z
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*/
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@Override
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@SideOnly(Side.CLIENT)
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public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)
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{
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this.motionX = p_70016_1_;
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this.motionY = p_70016_3_;
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this.motionZ = p_70016_5_;
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if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
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{
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float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_);
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this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, f) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch;
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this.prevRotationYaw = this.rotationYaw;
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this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
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this.ticksInGround = 0;
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}
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}
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/**
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* Called to update the entity's position/logic.
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*/
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//@Override
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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if(this.ticksExisted > 100)
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this.setDead();
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if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
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{
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MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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//this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
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}
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Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
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if (block.getMaterial() != Material.air)
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{
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block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
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this.setDead();
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explode();
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}
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if (this.arrowShake > 0)
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{
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--this.arrowShake;
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}
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else
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{
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++this.ticksInAir;
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Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
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Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
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vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
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vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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if (movingobjectposition != null)
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{
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vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
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}
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Entity entity = null;
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List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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int i;
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float f1;
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for (i = 0; i < list.size(); ++i)
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{
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Entity entity1 = (Entity)list.get(i);
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if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
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{
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
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if (movingobjectposition1 != null)
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{
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double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
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if (d1 < d0 || d0 == 0.0D)
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{
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null)
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{
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movingobjectposition = new MovingObjectPosition(entity);
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}
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if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
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{
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EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
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if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
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{
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movingobjectposition = null;
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}
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}
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float f2;
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if (movingobjectposition != null)
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{
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if (movingobjectposition.entityHit != null)
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{
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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int k = MathHelper.ceiling_double_int(f2 * this.damage);
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if (this.getIsCritical())
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{
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k += this.rand.nextInt(k / 2 + 2);
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}
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if(movingobjectposition.entityHit instanceof EntityLivingBase) {
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((EntityLivingBase)movingobjectposition.entityHit).addPotionEffect(new PotionEffect(HbmPotion.bang.id, 60, 0));
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} else {
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explode();
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}
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this.setDead();
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}
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else
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{
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this.field_145791_d = movingobjectposition.blockX;
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this.field_145792_e = movingobjectposition.blockY;
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this.field_145789_f = movingobjectposition.blockZ;
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this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
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this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
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}
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}
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this.posX += this.motionX;
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this.posY += this.motionY;
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this.posZ += this.motionZ;
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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f1 = 0.05F;
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if (this.isInWater())
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{
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this.setDead();
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explode();
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}
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if (this.isWet())
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{
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this.extinguish();
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}
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this.setPosition(this.posX, this.posY, this.posZ);
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this.func_145775_I();
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}
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}
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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@Override
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public void writeEntityToNBT(NBTTagCompound p_70014_1_)
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{
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p_70014_1_.setShort("xTile", (short)this.field_145791_d);
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p_70014_1_.setShort("yTile", (short)this.field_145792_e);
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p_70014_1_.setShort("zTile", (short)this.field_145789_f);
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p_70014_1_.setShort("life", (short)this.ticksInGround);
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p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
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p_70014_1_.setByte("inData", (byte)this.inData);
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p_70014_1_.setByte("shake", (byte)this.arrowShake);
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p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));
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p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);
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p_70014_1_.setDouble("damage", this.damage);
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p_70014_1_.setInteger("mode", this.mode);
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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@Override
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public void readEntityFromNBT(NBTTagCompound p_70037_1_)
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{
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this.field_145791_d = p_70037_1_.getShort("xTile");
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this.field_145792_e = p_70037_1_.getShort("yTile");
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this.field_145789_f = p_70037_1_.getShort("zTile");
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|
this.ticksInGround = p_70037_1_.getShort("life");
|
|
this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);
|
|
this.inData = p_70037_1_.getByte("inData") & 255;
|
|
this.arrowShake = p_70037_1_.getByte("shake") & 255;
|
|
this.inGround = p_70037_1_.getByte("inGround") == 1;
|
|
this.mode = p_70037_1_.getInteger("mode");
|
|
|
|
if (p_70037_1_.hasKey("damage", 99))
|
|
{
|
|
this.damage = p_70037_1_.getDouble("damage");
|
|
}
|
|
|
|
if (p_70037_1_.hasKey("pickup", 99))
|
|
{
|
|
this.canBePickedUp = p_70037_1_.getByte("pickup");
|
|
}
|
|
else if (p_70037_1_.hasKey("player", 99))
|
|
{
|
|
this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
|
|
* prevent them from trampling crops
|
|
*/
|
|
@Override
|
|
protected boolean canTriggerWalking()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
@SideOnly(Side.CLIENT)
|
|
public float getShadowSize()
|
|
{
|
|
return 0.0F;
|
|
}
|
|
|
|
public void setDamage(double p_70239_1_)
|
|
{
|
|
this.damage = p_70239_1_;
|
|
}
|
|
|
|
public double getDamage()
|
|
{
|
|
return this.damage;
|
|
}
|
|
|
|
/**
|
|
* Sets the amount of knockback the arrow applies when it hits a mob.
|
|
*/
|
|
public void setKnockbackStrength(int p_70240_1_)
|
|
{
|
|
this.knockbackStrength = p_70240_1_;
|
|
}
|
|
|
|
/**
|
|
* If returns false, the item will not inflict any damage against entities.
|
|
*/
|
|
@Override
|
|
public boolean canAttackWithItem()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Whether the arrow has a stream of critical hit particles flying behind it.
|
|
*/
|
|
public void setIsCritical(boolean p_70243_1_)
|
|
{
|
|
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
|
|
|
|
if (p_70243_1_)
|
|
{
|
|
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
|
|
}
|
|
else
|
|
{
|
|
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Whether the arrow has a stream of critical hit particles flying behind it.
|
|
*/
|
|
public boolean getIsCritical()
|
|
{
|
|
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
|
|
return (b0 & 1) != 0;
|
|
}
|
|
|
|
private void explode() {
|
|
if(!worldObj.isRemote) {
|
|
|
|
if(mode == 0) {
|
|
ExplosionLarge.explode(worldObj, posX, posY, posZ, 5, true, false, false);
|
|
} else if( mode == 1) {
|
|
ExplosionLarge.explodeFire(worldObj, posX, posY, posZ, 10, true, false, false);
|
|
} else if(mode == 2) {
|
|
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ,
|
|
"random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
|
|
|
EntityNukeExplosionMK3 entity = new EntityNukeExplosionMK3(this.worldObj);
|
|
entity.posX = this.posX;
|
|
entity.posY = this.posY;
|
|
entity.posZ = this.posZ;
|
|
entity.destructionRange = 10;
|
|
entity.speed = 25;
|
|
entity.coefficient = 1.0F;
|
|
entity.waste = false;
|
|
|
|
this.worldObj.spawnEntityInWorld(entity);
|
|
|
|
EntityCloudFleijaRainbow cloud = new EntityCloudFleijaRainbow(this.worldObj, 10);
|
|
cloud.posX = this.posX;
|
|
cloud.posY = this.posY;
|
|
cloud.posZ = this.posZ;
|
|
this.worldObj.spawnEntityInWorld(cloud);
|
|
} else if(mode == 3) {
|
|
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ,
|
|
"random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
|
|
|
EntityNukeExplosionMK3 entity = new EntityNukeExplosionMK3(this.worldObj);
|
|
entity.posX = this.posX;
|
|
entity.posY = this.posY;
|
|
entity.posZ = this.posZ;
|
|
entity.destructionRange = 20;
|
|
entity.speed = 25;
|
|
entity.coefficient = 1.0F;
|
|
entity.waste = false;
|
|
|
|
this.worldObj.spawnEntityInWorld(entity);
|
|
|
|
EntityCloudFleijaRainbow cloud = new EntityCloudFleijaRainbow(this.worldObj, 20);
|
|
cloud.posX = this.posX;
|
|
cloud.posY = this.posY;
|
|
cloud.posZ = this.posZ;
|
|
this.worldObj.spawnEntityInWorld(cloud);
|
|
} else if(mode == 4) {
|
|
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ,
|
|
"random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
|
|
|
EntityVortex vortex = new EntityVortex(this.worldObj, 1F);
|
|
vortex.posX = this.posX;
|
|
vortex.posY = this.posY;
|
|
vortex.posZ = this.posZ;
|
|
this.worldObj.spawnEntityInWorld(vortex);
|
|
} else if(mode == 5) {
|
|
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ,
|
|
"random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
|
|
|
EntityVortex vortex = new EntityVortex(this.worldObj, 2.5F);
|
|
vortex.posX = this.posX;
|
|
vortex.posY = this.posY;
|
|
vortex.posZ = this.posZ;
|
|
this.worldObj.spawnEntityInWorld(vortex);
|
|
} else if(mode == 6) {
|
|
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ,
|
|
"random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
|
|
|
EntityRagingVortex vortex = new EntityRagingVortex(this.worldObj, 2.5F);
|
|
vortex.posX = this.posX;
|
|
vortex.posY = this.posY;
|
|
vortex.posZ = this.posZ;
|
|
this.worldObj.spawnEntityInWorld(vortex);
|
|
} else if(mode == 7) {
|
|
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ,
|
|
"random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
|
|
|
EntityRagingVortex vortex = new EntityRagingVortex(this.worldObj, 5F);
|
|
vortex.posX = this.posX;
|
|
vortex.posY = this.posY;
|
|
vortex.posZ = this.posZ;
|
|
this.worldObj.spawnEntityInWorld(vortex);
|
|
} else if(mode == 8) {
|
|
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ,
|
|
"random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
|
|
|
EntityBlackHole vortex = new EntityBlackHole(this.worldObj, 2F);
|
|
vortex.posX = this.posX;
|
|
vortex.posY = this.posY;
|
|
vortex.posZ = this.posZ;
|
|
this.worldObj.spawnEntityInWorld(vortex);
|
|
} else {
|
|
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ,
|
|
"random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
|
|
|
this.worldObj.spawnEntityInWorld(EntityNukeExplosionMK4.statFac(worldObj, MainRegistry.gadgetRadius, posX, posY, posZ));
|
|
this.worldObj.spawnEntityInWorld(EntityNukeCloudSmall.statFac(worldObj, posX, posY, posZ, MainRegistry.gadgetRadius));
|
|
}
|
|
}
|
|
}
|
|
}
|