162 lines
5.6 KiB
Java

// Date: 10.08.2018 10:17:16
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.util.ArmorUtil;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
public class ModelM65 extends ModelBiped {
// fields
public ModelRenderer mask;
public ModelRenderer filter;
public ModelM65() {
textureWidth = 32;
textureHeight = 32;
float yOffset = 0.5F;
mask = new ModelRenderer(this, 0, 0);
filter = new ModelRenderer(this, 0, 0);
ModelRenderer maskHead = new ModelRenderer(this, 0, 0);
maskHead.addBox(0F, 0F, 0F, 8, 8, 8);
maskHead.setRotationPoint(-4F, -8F + yOffset, -4F);
maskHead.setTextureSize(32, 32);
maskHead.mirror = true;
setRotation(maskHead, 0F, 0F, 0F);
convertToChild(mask, maskHead);
ModelRenderer nose = new ModelRenderer(this, 0, 16);
nose.addBox(0F, 0F, 0F, 3, 3, 1);
nose.setRotationPoint(-1.5F, -3.5F + yOffset, -5F);
nose.setTextureSize(32, 32);
nose.mirror = true;
setRotation(nose, 0F, 0F, 0F);
convertToChild(mask, nose);
ModelRenderer outlet = new ModelRenderer(this, 0, 20);
outlet.addBox(0F, -2F, 0F, 2, 2, 1);
outlet.setRotationPoint(-1F, -3.5F + yOffset, -5F);
outlet.setTextureSize(32, 32);
outlet.mirror = true;
setRotation(outlet, -0.4799655F, 0F, 0F);
convertToChild(mask, outlet);
ModelRenderer noseSlope = new ModelRenderer(this, 8, 16);
noseSlope.addBox(0F, 0F, -2F, 3, 2, 2);
noseSlope.setRotationPoint(-1.5F, -2F + yOffset, -4F);
noseSlope.setTextureSize(32, 32);
noseSlope.mirror = true;
setRotation(noseSlope, 0.6108652F, 0F, 0F);
convertToChild(mask, noseSlope);
ModelRenderer eye1 = new ModelRenderer(this, 0, 23);
eye1.addBox(0F, 0F, 0F, 3, 3, 0);
eye1.setRotationPoint(-3.5F, -6F + yOffset, -4.2F);
eye1.setTextureSize(32, 32);
eye1.mirror = true;
setRotation(eye1, 0F, 0F, 0F);
convertToChild(mask, eye1);
ModelRenderer eye2 = new ModelRenderer(this, 0, 26);
eye2.addBox(0F, 0F, 0F, 3, 3, 0);
eye2.setRotationPoint(0.5F, -6F + yOffset, -4.2F);
eye2.setTextureSize(32, 32);
eye2.mirror = true;
setRotation(eye2, 0F, 0F, 0F);
convertToChild(mask, eye2);
ModelRenderer iForgot = new ModelRenderer(this, 6, 20);
iForgot.addBox(0F, 0F, 0F, 2, 2, 1);
iForgot.setRotationPoint(-1F, -3.2F + yOffset, -6F);
iForgot.setTextureSize(32, 32);
iForgot.mirror = true;
setRotation(iForgot, 0F, 0F, 0F);
convertToChild(mask, iForgot);
ModelRenderer filterConnector = new ModelRenderer(this, 6, 23);
filterConnector.addBox(0F, 0F, -3F, 2, 2, 1);
filterConnector.setRotationPoint(-1F, -2F + yOffset, -4F);
filterConnector.setTextureSize(32, 32);
filterConnector.mirror = true;
setRotation(filterConnector, 0.6108652F, 0F, 0F);
convertToChild(filter, filterConnector);
ModelRenderer filter1 = new ModelRenderer(this, 18, 21);
filter1.addBox(0F, -1F, -5F, 3, 4, 2);
filter1.setRotationPoint(-1.5F, -2F + yOffset, -4F);
filter1.setTextureSize(32, 32);
filter1.mirror = true;
setRotation(filter1, 0.6108652F, 0F, 0F);
convertToChild(filter, filter1);
ModelRenderer filter2 = new ModelRenderer(this, 18, 16);
filter2.addBox(0F, -0.5F, -5F, 4, 3, 2);
filter2.setRotationPoint(-2F, -2F + yOffset, -4F);
filter2.setTextureSize(32, 32);
filter2.mirror = true;
setRotation(filter2, 0.6108652F, 0F, 0F);
convertToChild(filter, filter2);
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
if(entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
if (player.isSneaking()) {
this.isSneak = true;
} else {
this.isSneak = false;
}
}
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.mask.rotationPointX = this.bipedHead.rotationPointX;
this.mask.rotationPointY = this.bipedHead.rotationPointY;
this.mask.rotateAngleY = this.bipedHead.rotateAngleY;
this.mask.rotateAngleX = this.bipedHead.rotateAngleX;
this.filter.rotationPointX = this.bipedHead.rotationPointX;
this.filter.rotationPointY = this.bipedHead.rotationPointY;
this.filter.rotateAngleY = this.bipedHead.rotateAngleY;
this.filter.rotateAngleX = this.bipedHead.rotateAngleX;
}
@Override
public void render(Entity entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, entity);
GL11.glPushMatrix();
double d = 1D / 16D * 18D;
//GL11.glTranslated(0, 1/16D, 0);
GL11.glScaled(d, d, d);
GL11.glScaled(1.01D, 1.01D, 1.01D);
this.mask.render(par7);
if(!(entity instanceof EntityLivingBase) || ArmorUtil.getGasMaskFilterRecursively(((EntityLivingBase)entity).getEquipmentInSlot(4), (EntityLivingBase)entity) != null)
this.filter.render(par7);
GL11.glPopMatrix();
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) {
// move child rotation point to be relative to parent
parChild.rotationPointX -= parParent.rotationPointX;
parChild.rotationPointY -= parParent.rotationPointY;
parChild.rotationPointZ -= parParent.rotationPointZ;
// make rotations relative to parent
parChild.rotateAngleX -= parParent.rotateAngleX;
parChild.rotateAngleY -= parParent.rotateAngleY;
parChild.rotateAngleZ -= parParent.rotateAngleZ;
// create relationship
parParent.addChild(parChild);
}
}