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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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44 lines
1.2 KiB
Java
44 lines
1.2 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderMachineShredder extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glRotatef(180, 0F, 1F, 0F);
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bindTexture(ResourceManager.shredder_tex);
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ResourceManager.shredder.renderPart("Base");
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double side = 0.3D;
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double height = 2.75D;
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float rot = (System.currentTimeMillis() / 5) % 360;
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GL11.glPushMatrix();
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GL11.glTranslated(side, height, 0);
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GL11.glRotatef(rot, 0F, 0F, 1F);
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ResourceManager.shredder.renderPart("Blades1");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(-side, height, 0);
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GL11.glRotatef(rot, 0F, 0F, -1F);
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ResourceManager.shredder.renderPart("Blades2");
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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