mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
69 lines
1.9 KiB
Java
69 lines
1.9 KiB
Java
package com.hbm.render.tileentity;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.blocks.ModBlocks;
|
|
import com.hbm.main.ResourceManager;
|
|
import com.hbm.render.item.ItemRenderBase;
|
|
import com.hbm.tileentity.machine.TileEntityMachineIntake;
|
|
|
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraftforge.client.IItemRenderer;
|
|
|
|
public class RenderIntake extends TileEntitySpecialRenderer implements IItemRendererProvider {
|
|
|
|
@Override
|
|
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
|
|
switch(tileEntity.getBlockMetadata() - 10) {
|
|
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
|
|
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
|
|
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
|
|
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
|
|
}
|
|
|
|
GL11.glTranslated(-0.5, 0, 0.5);
|
|
|
|
TileEntityMachineIntake compressor = (TileEntityMachineIntake) tileEntity;
|
|
|
|
bindTexture(ResourceManager.intake_tex);
|
|
ResourceManager.intake.renderPart("Base");
|
|
|
|
float rot = compressor.prevFan + (compressor.fan - compressor.prevFan) * f;
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated(0, 0, 0);
|
|
GL11.glRotatef(-rot, 0, 1, 0);
|
|
GL11.glTranslated(0, 0, 0);
|
|
ResourceManager.intake.renderPart("Fan");
|
|
GL11.glPopMatrix();
|
|
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
@Override
|
|
public Item getItemForRenderer() {
|
|
return Item.getItemFromBlock(ModBlocks.machine_intake);
|
|
}
|
|
|
|
@Override
|
|
public IItemRenderer getRenderer() {
|
|
return new ItemRenderBase( ) {
|
|
public void renderInventory() {
|
|
GL11.glScaled(5, 5, 5);
|
|
}
|
|
public void renderCommon() {
|
|
bindTexture(ResourceManager.intake_tex); ResourceManager.intake.renderAll();
|
|
}
|
|
};
|
|
}
|
|
}
|