mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
319 lines
19 KiB
Java
319 lines
19 KiB
Java
package com.hbm.entity;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.entity.cart.*;
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import com.hbm.entity.effect.*;
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import com.hbm.entity.grenade.*;
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import com.hbm.entity.item.*;
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import com.hbm.entity.logic.*;
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import com.hbm.entity.missile.*;
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import com.hbm.entity.missile.EntityMissileTier0.*;
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import com.hbm.entity.missile.EntityMissileTier1.*;
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import com.hbm.entity.missile.EntityMissileTier2.*;
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import com.hbm.entity.missile.EntityMissileTier3.*;
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import com.hbm.entity.missile.EntityMissileTier4.*;
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import com.hbm.entity.mob.*;
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import com.hbm.entity.mob.botprime.*;
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import com.hbm.entity.mob.siege.*;
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import com.hbm.entity.particle.*;
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import com.hbm.entity.projectile.*;
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import com.hbm.entity.train.EntityRailCarBase.BoundingBoxDummyEntity;
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import com.hbm.entity.train.EntityRailCarRidable.SeatDummyEntity;
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import com.hbm.entity.train.*;
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import com.hbm.main.MainRegistry;
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import com.hbm.util.Tuple.Quartet;
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import cpw.mods.fml.common.registry.EntityRegistry;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.BiomeGenBase.SpawnListEntry;
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import net.minecraftforge.common.BiomeDictionary;
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import net.minecraftforge.common.BiomeDictionary.Type;
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public class EntityMappings {
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public static List<Quartet<Class<? extends Entity>, String, Integer, Boolean>> entityMappings = new ArrayList();
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public static List<Quartet<Class<? extends Entity>, String, Integer, Integer>> mobMappings = new ArrayList();
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public static void writeMappings() {
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addEntity(EntityRocket.class, "entity_rocket", 250);
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addEntity(EntityGrenadeGeneric.class, "entity_grenade_generic", 250);
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addEntity(EntityGrenadeStrong.class, "entity_grenade_strong", 250);
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addEntity(EntityGrenadeFrag.class, "entity_grenade_frag", 250);
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addEntity(EntityGrenadeFire.class, "entity_grenade_fire", 250);
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addEntity(EntityGrenadeCluster.class, "entity_grenade_cluster", 250);
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addEntity(EntityTestMissile.class, "entity_test_missile", 1000);
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addEntity(EntityNukeCloudSmall.class, "entity_nuke_cloud_small", 10000);
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addEntity(EntityBullet.class, "entity_bullet", 250);
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addEntity(EntityGrenadeFlare.class, "entity_grenade_flare", 500);
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addEntity(EntityGrenadeElectric.class, "entity_grenade_electric", 500);
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addEntity(EntityGrenadePoison.class, "entity_grenade_poison", 500);
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addEntity(EntityGrenadeGas.class, "entity_grenade_gas", 500);
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addEntity(EntityGrenadeSchrabidium.class, "entity_grenade_schrab", 500);
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addEntity(EntityGrenadeNuke.class, "entity_grenade_nuke", 500);
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addEntity(EntitySchrab.class, "entity_schrabnel", 500);
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addEntity(EntityMissileGeneric.class, "entity_missile_generic", 1000);
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addEntity(EntityMissileStrong.class, "entity_missile_strong", 1000);
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addEntity(EntityMissileNuclear.class, "entity_missile_nuclear", 1000);
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addEntity(EntityMissileCluster.class, "entity_missile_cluster", 1000);
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addEntity(EntityMissileIncendiary.class, "entity_missile_incendiary", 1000);
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addEntity(EntityMissileAntiBallistic.class, "entity_missile_anti", 1000);
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addEntity(EntityMissileBunkerBuster.class, "entity_missile_buster", 1000);
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addEntity(EntityMissileIncendiaryStrong.class, "entity_missile_incendiary_strong", 1000);
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addEntity(EntityMissileClusterStrong.class, "entity_missile_cluster_strong", 1000);
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addEntity(EntityMissileBusterStrong.class, "entity_missile_buster_strong", 1000);
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addEntity(EntityMissileBurst.class, "entity_missile_burst", 1000);
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addEntity(EntityMissileInferno.class, "entity_missile_inferno", 1000);
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addEntity(EntityMissileRain.class, "entity_missile_rain", 1000);
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addEntity(EntityMissileDrill.class, "entity_missile_drill", 1000);
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addEntity(EntityMissileEndo.class, "entity_missile_endo", 1000);
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addEntity(EntityMissileExo.class, "entity_missile_exo", 1000);
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addEntity(EntityMissileMirv.class, "entity_missile_mirv", 1000);
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addEntity(EntityMIRV.class, "entity_mirvlet", 1000);
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addEntity(EntitySmokeFX.class, "entity_smoke_fx", 1000);
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addEntity(EntityNukeCloudBig.class, "entity_nuke_cloud_big", 1000);
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addEntity(EntityGrenadeNuclear.class, "entity_grenade_nuclear", 1000);
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addEntity(EntityBSmokeFX.class, "entity_b_smoke_fx", 1000);
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addEntity(EntityGrenadePlasma.class, "entity_grenade_plasma", 500);
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addEntity(EntityGrenadeTau.class, "entity_grenade_tau", 500);
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addEntity(EntityChopperMine.class, "entity_chopper_mine", 1000);
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addEntity(EntityCombineBall.class, "entity_combine_ball", 1000);
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addEntity(EntityRainbow.class, "entity_rainbow", 1000);
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addEntity(EntityGrenadeLemon.class, "entity_grenade_lemon", 500);
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addEntity(EntityCloudFleija.class, "entity_cloud_fleija", 500);
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addEntity(EntityGrenadeMk2.class, "entity_grenade_mk2", 500);
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addEntity(EntityGrenadeZOMG.class, "entity_grenade_zomg", 500);
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addEntity(EntityGrenadeASchrab.class, "entity_grenade_aschrab", 500);
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addEntity(EntityFalloutRain.class, "entity_fallout", 1000);
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addEntity(EntityDischarge.class, "entity_emp_discharge", 500);
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addEntity(EntityEMPBlast.class, "entity_emp_blast", 1000);
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addEntity(EntityFire.class, "entity_fire", 1000);
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addEntity(EntityPlasmaBeam.class, "entity_immolator_beam", 1000);
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addEntity(EntityLN2.class, "entity_LN2", 1000);
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addEntity(EntityNightmareBlast.class, "entity_ominous_bullet", 1000);
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addEntity(EntityGrenadePulse.class, "entity_grenade_pulse", 1000);
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addEntity(EntityLaserBeam.class, "entity_laser_beam", 1000);
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addEntity(EntityMinerBeam.class, "entity_miner_beam", 1000);
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addEntity(EntityRubble.class, "entity_rubble", 1000);
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addEntity(EntityDSmokeFX.class, "entity_d_smoke_fx", 1000);
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addEntity(EntitySSmokeFX.class, "entity_s_smoke_fx", 1000);
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addEntity(EntityShrapnel.class, "entity_shrapnel", 1000);
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addEntity(EntityGrenadeShrapnel.class, "entity_grenade_shrapnel", 250);
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addEntity(EntityBlackHole.class, "entity_black_hole", 250);
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addEntity(EntityGrenadeBlackHole.class, "entity_grenade_black_hole", 250);
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addEntity(EntityOilSpillFX.class, "entity_spill_fx", 1000);
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addEntity(EntityOilSpill.class, "entity_oil_spill", 1000);
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addEntity(EntityGasFX.class, "entity_spill_fx", 1000);
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addEntity(EntityMinecartTest.class, "entity_minecart_test", 1000);
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addEntity(EntitySparkBeam.class, "entity_spark_beam", 1000);
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addEntity(EntityMissileDoomsday.class, "entity_missile_doomsday", 1000);
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addEntity(EntityBombletTheta.class, "entity_theta", 1000);
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addEntity(EntityBombletSelena.class, "entity_selena", 1000);
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addEntity(EntityTSmokeFX.class, "entity_t_smoke_fx", 1000);
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addEntity(EntityNukeExplosionMK3.class, "entity_nuke_mk3", 1000);
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addEntity(EntityVortex.class, "entity_vortex", 250);
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addEntity(EntityMeteor.class, "entity_meteor", 250);
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addEntity(EntityLaser.class, "entity_laser", 1000);
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addEntity(EntityBoxcar.class, "entity_boxcar", 1000);
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addEntity(EntityMissileTaint.class, "entity_missile_taint", 1000);
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addEntity(EntityGrenadeGascan.class, "entity_grenade_gascan", 1000);
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addEntity(EntityNukeExplosionMK5.class, "entity_nuke_mk5", 1000);
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addEntity(EntityCloudFleijaRainbow.class, "entity_cloud_rainbow", 1000);
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addEntity(EntityExplosiveBeam.class, "entity_beam_bomb", 1000);
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addEntity(EntityAAShell.class, "entity_aa_shell", 1000);
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addEntity(EntityRocketHoming.class, "entity_stinger", 1000);
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addEntity(EntityMissileMicro.class, "entity_missile_micronuclear", 1000);
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addEntity(EntityCloudSolinium.class, "entity_cloud_rainbow", 1000);
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addEntity(EntityRagingVortex.class, "entity_raging_vortex", 250);
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addEntity(EntityCarrier.class, "entity_missile_carrier", 1000);
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addEntity(EntityBooster.class, "entity_missile_booster", 1000);
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addEntity(EntityModBeam.class, "entity_beam_bang", 1000);
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addEntity(EntityMissileBHole.class, "entity_missile_blackhole", 1000);
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addEntity(EntityMissileSchrabidium.class, "entity_missile_schrabidium", 1000);
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addEntity(EntityMissileEMP.class, "entity_missile_emp", 1000);
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addEntity(EntityChlorineFX.class, "entity_chlorine_fx", 1000);
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addEntity(EntityPinkCloudFX.class, "entity_pink_cloud_fx", 1000);
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addEntity(EntityCloudFX.class, "entity_cloud_fx", 1000);
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addEntity(EntityGrenadePC.class, "entity_grenade_pink_cloud", 250);
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addEntity(EntityGrenadeCloud.class, "entity_grenade_cloud", 250);
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addEntity(EntityBomber.class, "entity_bomber", 1000);
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addEntity(EntityBombletZeta.class, "entity_zeta", 1000);
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addEntity(EntityOrangeFX.class, "entity_agent_orange", 1000);
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addEntity(EntityDeathBlast.class, "entity_laser_blast", 1000);
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addEntity(EntityGrenadeSmart.class, "entity_grenade_smart", 250);
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addEntity(EntityGrenadeMIRV.class, "entity_grenade_mirv", 250);
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addEntity(EntityGrenadeBreach.class, "entity_grenade_breach", 250);
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addEntity(EntityGrenadeBurst.class, "entity_grenade_burst", 250);
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addEntity(EntityBurningFOEQ.class, "entity_burning_foeq", 1000);
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addEntity(EntityGrenadeIFGeneric.class, "entity_grenade_ironshod", 250);
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addEntity(EntityGrenadeIFHE.class, "entity_grenade_ironshod_he", 250);
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addEntity(EntityGrenadeIFBouncy.class, "entity_grenade_ironshod_bouncy", 250);
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addEntity(EntityGrenadeIFSticky.class, "entity_grenade_ironshod_sticky", 250);
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addEntity(EntityGrenadeIFImpact.class, "entity_grenade_ironshod_impact", 250);
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addEntity(EntityGrenadeIFIncendiary.class, "entity_grenade_ironshod_fire", 250);
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addEntity(EntityGrenadeIFToxic.class, "entity_grenade_ironshod_toxic", 250);
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addEntity(EntityGrenadeIFConcussion.class, "entity_grenade_ironshod_con", 250);
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addEntity(EntityGrenadeIFBrimstone.class, "entity_grenade_ironshod_brim", 250);
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addEntity(EntityGrenadeIFMystery.class, "entity_grenade_ironshod_m", 250);
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addEntity(EntityGrenadeIFSpark.class, "entity_grenade_ironshod_s", 250);
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addEntity(EntityGrenadeIFHopwire.class, "entity_grenade_ironshod_hopwire", 250);
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addEntity(EntityGrenadeIFNull.class, "entity_grenade_ironshod_null", 250);
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addEntity(EntityFallingNuke.class, "entity_falling_bomb", 1000);
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addEntity(EntityBulletBaseNT.class, "entity_bullet_mk3", 250, false);
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addEntity(EntityMinerRocket.class, "entity_miner_lander", 1000);
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addEntity(EntityFogFX.class, "entity_nuclear_fog", 1000);
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addEntity(EntityDuchessGambit.class, "entity_duchessgambit", 1000);
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addEntity(EntityMissileEMPStrong.class, "entity_missile_emp_strong", 1000);
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addEntity(EntityEMP.class, "entity_emp_logic", 1000);
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addEntity(EntityWaterSplash.class, "entity_water_splash", 1000);
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addEntity(EntityBobmazon.class, "entity_bobmazon_delivery", 1000);
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addEntity(EntityMissileCustom.class, "entity_custom_missile", 1000);
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addEntity(EntityBalefire.class, "entity_balefire", 1000);
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addEntity(EntityTom.class, "entity_tom_the_moonstone", 1000);
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addEntity(EntityTomBlast.class, "entity_tom_bust", 1000);
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addEntity(EntityBuilding.class, "entity_falling_building", 1000);
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addEntity(EntitySoyuz.class, "entity_soyuz", 1000);
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addEntity(EntitySoyuzCapsule.class, "entity_soyuz_capsule", 1000);
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addEntity(EntityMovingItem.class, "entity_c_item", 1000);
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addEntity(EntityMovingPackage.class, "entity_c_package", 1000);
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addEntity(EntityDeliveryDrone.class, "entity_delivery_drone", 250, false);
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addEntity(EntityRequestDrone.class, "entity_request_drone", 250, false);
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addEntity(EntityCloudTom.class, "entity_moonstone_blast", 1000);
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addEntity(EntityBeamVortex.class, "entity_vortex_beam", 1000);
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addEntity(EntityFireworks.class, "entity_firework_ball", 1000);
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addEntity(EntityWastePearl.class, "entity_waste_pearl", 1000);
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addEntity(EntityBOTPrimeHead.class, "entity_balls_o_tron", 1000);
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addEntity(EntityBOTPrimeBody.class, "entity_balls_o_tron_seg", 1000);
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addEntity(EntityBlockSpider.class, "entity_taintcrawler", 1000);
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addEntity(EntityRBMKDebris.class, "entity_rbmk_debris", 1000);
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addEntity(EntityUFO.class, "entity_ntm_ufo", 1000);
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addEntity(EntityNukeExplosionNT.class, "entity_ntm_explosion_nt", 1000);
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addEntity(EntityQuasar.class, "entity_digamma_quasar", 250);
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addEntity(EntitySpear.class, "entity_digamma_spear", 1000);
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addEntity(EntityMissileVolcano.class, "entity_missile_volcano", 1000);
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addEntity(EntityMissileShuttle.class, "entity_missile_shuttle", 1000);
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addEntity(EntityZirnoxDebris.class, "entity_zirnox_debris", 1000);
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addEntity(EntityGhost.class, "entity_ntm_ghost", 1000);
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addEntity(EntityGrenadeDynamite.class, "entity_grenade_dynamite", 250);
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addEntity(EntitySiegeLaser.class, "entity_ntm_siege_laser", 1000);
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addEntity(EntitySiegeDropship.class, "entity_ntm_siege_dropship", 1000);
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addEntity(EntityTNTPrimedBase.class, "entity_ntm_tnt_primed", 1000);
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addEntity(EntityGrenadeBouncyGeneric.class, "entity_grenade_bouncy_generic", 250);
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addEntity(EntityGrenadeImpactGeneric.class, "entity_grenade_impact_generic", 250);
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addEntity(EntityMinecartCrate.class, "entity_ntm_cart_crate", 250, false);
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addEntity(EntityMinecartDestroyer.class, "entity_ntm_cart_crate", 250, false);
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addEntity(EntityMinecartOre.class, "entity_ntm_cart_ore", 250, false);
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addEntity(EntityMinecartBogie.class, "entity_ntm_cart_bogie", 250, false);
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addEntity(EntityMagnusCartus.class, "entity_ntm_cart_chungoid", 250, false);
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addEntity(EntityMinecartPowder.class, "entity_ntm_cart_powder", 250, false);
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addEntity(EntityMinecartSemtex.class, "entity_ntm_cart_semtex", 250, false);
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addEntity(EntityNukeTorex.class, "entity_effect_torex", 250, false);
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addEntity(EntityArtilleryShell.class, "entity_artillery_shell", 1000);
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addEntity(EntityArtilleryRocket.class, "entity_himars", 1000);
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addEntity(EntitySiegeTunneler.class, "entity_meme_tunneler", 1000);
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addEntity(EntityCog.class, "entity_stray_cog", 1000);
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addEntity(EntitySawblade.class, "entity_stray_saw", 1000);
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addEntity(EntityChemical.class, "entity_chemthrower_splash", 1000);
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addEntity(EntityMist.class, "entity_mist", 250, false);
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addEntity(EntityAcidBomb.class, "entity_acid_bomb", 1000);
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addEntity(EntityFallingBlockNT.class, "entity_falling_block_nt", 1000);
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addEntity(EntityBoatRubber.class, "entity_rubber_boat", 250, false);
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addEntity(EntityItemWaste.class, "entity_item_waste", 100);
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addEntity(EntityItemBuoyant.class, "entity_item_buoyant", 100);
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addEntity(SeatDummyEntity.class, "entity_ntm_seat_dummy", 250, false);
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addEntity(BoundingBoxDummyEntity.class, "entity_ntm_bounding_dummy", 250, false);
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addEntity(TrainCargoTram.class, "entity_ntm_cargo_tram", 250, false);
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addEntity(TrainCargoTramTrailer.class, "entity_ntm_cargo_tram_trailer", 250, false);
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addEntity(TrainTunnelBore.class, "entity_ntm_tunnel_bore", 250, false);
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addEntity(EntityDisperserCanister.class, "entity_disperser", 250, false);
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addEntity(EntityWaypoint.class, "entity_waypoint", 250, false);
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addMob(EntityCreeperNuclear.class, "entity_mob_nuclear_creeper", 0x204131, 0x75CE00);
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addMob(EntityCreeperTainted.class, "entity_mob_tainted_creeper", 0x813b9b, 0xd71fdd);
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addMob(EntityCreeperPhosgene.class, "entity_mob_phosgene_creeper", 0xE3D398, 0xB8A06B);
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addMob(EntityCreeperVolatile.class, "entity_mob_volatile_creeper", 0xC28153, 0x4D382C);
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addMob(EntityCreeperGold.class, "entity_mob_gold_creeper", 0xECC136, 0x9E8B3E);
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addMob(EntityHunterChopper.class, "entity_mob_hunter_chopper", 0x000020, 0x2D2D72);
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addMob(EntityCyberCrab.class, "entity_cyber_crab", 0xAAAAAA, 0x444444);
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addMob(EntityTeslaCrab.class, "entity_tesla_crab", 0xAAAAAA, 0x440000);
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addMob(EntityTaintCrab.class, "entity_taint_crab", 0xAAAAAA, 0xFF00FF);
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addMob(EntityMaskMan.class, "entity_mob_mask_man", 0x818572, 0xC7C1B7);
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addMob(EntityDuck.class, "entity_fucc_a_ducc", 0xd0d0d0, 0xFFBF00);
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addMob(EntityQuackos.class, "entity_elder_one", 0xd0d0d0, 0xFFBF00);
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addMob(EntityPigeon.class, "entity_pigeon", 0xC8C9CD, 0x858894);
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addMob(EntityFBI.class, "entity_ntm_fbi", 0x008000, 0x404040);
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addMob(EntityFBIDrone.class, "entity_ntm_fbi_drone", 0x008000, 0x404040);
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addMob(EntityRADBeast.class, "entity_ntm_radiation_blaze", 0x303030, 0x008000);
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addMob(EntitySiegeZombie.class, "entity_meme_zombie", 0x303030, 0x008000);
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addMob(EntitySiegeSkeleton.class, "entity_meme_skeleton", 0x303030, 0x000080);
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addMob(EntitySiegeUFO.class, "entity_meme_ufo", 0x303030, 0x800000);
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addMob(EntitySiegeCraft.class, "entity_meme_craft", 0x303030, 0x808000);
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addMob(EntityGlyphid.class, "entity_glyphid", 0x724A21, 0xD2BB72);
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addMob(EntityGlyphidBrawler.class, "entity_glyphid_brawler", 0x273038, 0xD2BB72);
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addMob(EntityGlyphidBehemoth.class, "entity_glyphid_behemoth", 0x267F00, 0xD2BB72);
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addMob(EntityGlyphidBrenda.class, "entity_glyphid_brenda", 0x4FC0C0, 0xA0A0A0);
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addMob(EntityGlyphidBombardier.class, "entity_glyphid_bombardier", 0xDDD919, 0xDBB79D);
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addMob(EntityGlyphidBlaster.class, "entity_glyphid_blaster", 0xD83737, 0xDBB79D);
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addMob(EntityGlyphidScout.class, "entity_glyphid_scout", 0x273038, 0xB9E36B);
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addMob(EntityGlyphidNuclear.class, "entity_glyphid_nuclear", 0x267F00, 0xA0A0A0);
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addMob(EntityPlasticBag.class, "entity_plastic_bag", 0xd0d0d0, 0x808080);
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addSpawn(EntityCreeperPhosgene.class, 5, 1, 1, EnumCreatureType.monster, BiomeGenBase.getBiomeGenArray());
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addSpawn(EntityCreeperVolatile.class, 10, 1, 1, EnumCreatureType.monster, BiomeGenBase.getBiomeGenArray());
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addSpawn(EntityCreeperGold.class, 1, 1, 1, EnumCreatureType.monster, BiomeGenBase.getBiomeGenArray());
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addSpawn(EntityPlasticBag.class, 1, 1, 3, EnumCreatureType.waterCreature, BiomeDictionary.getBiomesForType(Type.OCEAN));
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addSpawn(EntityPigeon.class, 1, 5, 10, EnumCreatureType.creature, BiomeDictionary.getBiomesForType(Type.PLAINS));
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int id = 0;
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|
for(Quartet<Class<? extends Entity>, String, Integer, Boolean> entry : entityMappings) {
|
|
EntityRegistry.registerModEntity(entry.getW(), entry.getX(), id++, MainRegistry.instance, entry.getY(), 1, entry.getZ());
|
|
}
|
|
|
|
for(Quartet<Class<? extends Entity>, String, Integer, Integer> entry : mobMappings) {
|
|
EntityRegistry.registerGlobalEntityID(entry.getW(), entry.getX(), EntityRegistry.findGlobalUniqueEntityId(), entry.getY(), entry.getZ());
|
|
}
|
|
}
|
|
|
|
private static void addEntity(Class<? extends Entity> clazz, String name, int trackingRange) {
|
|
addEntity(clazz, name, trackingRange, true);
|
|
}
|
|
|
|
private static void addEntity(Class<? extends Entity> clazz, String name, int trackingRange, boolean velocityUpdates) {
|
|
entityMappings.add(new Quartet(clazz, name, trackingRange, velocityUpdates));
|
|
}
|
|
|
|
private static void addMob(Class<? extends Entity> clazz, String name, int color1, int color2) {
|
|
mobMappings.add(new Quartet(clazz, name, color1, color2));
|
|
}
|
|
|
|
public static void addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType typeOfCreature, BiomeGenBase... biomes) {
|
|
|
|
for(BiomeGenBase biome : biomes) {
|
|
|
|
if(biome == null) continue;
|
|
|
|
List<SpawnListEntry> spawns = biome.getSpawnableList(typeOfCreature);
|
|
|
|
for(SpawnListEntry entry : spawns) {
|
|
// Adjusting an existing spawn entry
|
|
if(entry.entityClass == entityClass) {
|
|
entry.itemWeight = weightedProb;
|
|
entry.minGroupCount = min;
|
|
entry.maxGroupCount = max;
|
|
break;
|
|
}
|
|
}
|
|
|
|
spawns.add(new SpawnListEntry(entityClass, weightedProb, min, max));
|
|
}
|
|
}
|
|
}
|