Hbm-s-Nuclear-Tech-GIT/com/hbm/render/model/ModelTaintCrab.java

40 lines
965 B
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import net.minecraft.client.model.ModelBase;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelTaintCrab extends ModelBase {
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
GL11.glPushMatrix();
GL11.glRotatef(90, 0, -1, 0);
GL11.glRotatef(180, 0, 0, 1);
GL11.glTranslatef(0, -1.5F, 0);
float rot = -(MathHelper.cos(f * 0.6662F * 2.0F + 0.0F) * 0.4F) * f1 * 57.3F;
ResourceManager.taintcrab.renderPart("Body");
GL11.glPushMatrix();
GL11.glRotatef(rot, 0, 1, 0);
ResourceManager.taintcrab.renderPart("Legs1");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glRotatef(rot, 0, -1, 0);
ResourceManager.taintcrab.renderPart("Legs2");
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}