98 lines
2.5 KiB
Java

package com.hbm.inventory.material;
import java.util.HashSet;
import java.util.Locale;
import java.util.Set;
import com.hbm.inventory.OreDictManager.DictFrame;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
/**
* Encapsulates most materials that are currently listed as DictFrames, even vanilla ones.
* @author hbm
*
*/
public class NTMMaterial {
public final int id;
public String[] names;
public Set<MaterialShapes> shapes = new HashSet();
public SmeltingBehavior smeltable = SmeltingBehavior.NOT_SMELTABLE;
public int solidColorLight = 0xFF4A00;
public int solidColorDark = 0x802000;
public int moltenColor = 0xFF4A00;
public NTMMaterial smeltsInto;
public int convIn;
public int convOut;
public NTMMaterial(int id, DictFrame dict) {
this.names = dict.mats;
this.id = id;
this.smeltsInto = this;
this.convIn = 1;
this.convOut = 1;
for(String name : dict.mats) {
Mats.matByName.put(name, this);
}
Mats.orderedList.add(this);
Mats.matById.put(id, this);
}
public String getUnlocalizedName() {
return "hbmmat." + this.names[0].toLowerCase(Locale.US);
}
public NTMMaterial setConversion(NTMMaterial mat, int in, int out) {
this.smeltsInto = mat;
this.convIn = in;
this.convOut = out;
return this;
}
/** Shapes for autogen */
public NTMMaterial setShapes(MaterialShapes... shapes) {
for(MaterialShapes shape : shapes) this.shapes.add(shape);
return this;
}
/** Defines smelting behavior */
public NTMMaterial smeltable(SmeltingBehavior behavior) {
this.smeltable = behavior;
return this;
}
public NTMMaterial setSolidColor(int colorLight, int colorDark) {
this.solidColorLight = colorLight;
this.solidColorDark = colorDark;
return this;
}
public NTMMaterial setMoltenColor(int color) {
this.moltenColor = color;
return this;
}
public ItemStack make(Item item, int amount) {
return new ItemStack(item, amount, this.id);
}
public ItemStack make(Item item) {
return make(item, 1);
}
public static enum SmeltingBehavior {
NOT_SMELTABLE, //anything that can't be smelted or otherwise doesn't belong in a smelter, like diamond. may also include things that are smeltable but turn into a different type
VAPORIZES, //can't be smelted because the material would skadoodle
BREAKS, //can't be smelted because the material doesn't survive the temperatures
SMELTABLE, //mostly metal
ADDITIVE //stuff like coal which isn't smeltable but can be put in a crucible anyway
}
}