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## Added
* Powered drill
* Gasoline-fueled mining drill with AoE
* Uses the gun system and therefore does not have configurable abilities
* Mining level of iron tools by default
* AoE, melee damage, reach and mining level can be upgraded with drill bits
* Mining speed and fuel used can be changed with engines (diesel, aviation, electric, turbo)
* Fortune can be added as mods (both mods do in fact stack, yielding fortune III)
* Not a precision tool, intended to be used alongside pickaxes instead of replacing them
* Despite this, sneaking allows the AoE to be disabled
* Unlike pickaxes, shows a preview for what area is to be mined
* Due to not being considered a tool like a vanilla one, it's not affected by dig speed penalties from fatigue, being underwater or on a ladder
## Changed
* Updated russian and chinese localization
* VNT type explosions now track affected block positions when the explosion events fire, this should ensure compatibility with mods that rely on that
* For example, this should make ForgeCreeperHeal work with most of NTM's explosions
* Obliterated standard fluid IDs
* The multi ID is now a lot cheaper
* For convenience in the creative tab, fluid IDs are now listed with all fluids pre-defined, just like how the old IDs were available
* The multi ID now changes metadata based on the selected fluid type, allowing it to be usable for crafting pre-defined pipes
* The multi ID fluid selector now displays fluid traits in addition to the name when hovering over an icon
* Added more values to the data table returned by RBMK consoles via OC integration
* The conveyor ejector now has a "only take maximum possible" toggle
* Enabling this means that, if stack ejection upgrades are installed, only stacks that meet the limit can be ejected
* Items with a lower maximum stacksize will be ejected regardless
* Survey scanners now pick up bedrock oil
* The conveyor sorter filter slots now have directional labels instead of only color coding
* Apparently color blind people exist?
* Conveyor sorters can now process boxes
* All stacks are sorted individually, and each batch of items that comes out of one side is sent as a box
* Conveyor boxers can now accept boxes, this is useful for batching up partial boxes that come out of sorters
* Conveyor inserters can now accept boxes directly instead of causing them to burst open
* Conveyor inserters now have a special rule when supplying an arc furnace where instead of trying a full stack and then one item, the first always failing and the last being too slow, they will supply the slot target amount instead
* Given the cycle delay and the lid's movement speed, the inserters should now be fast enough to fully supply a speed III arc furnace
* Skeletons can now be gibbed by explosions, although it will spawn clean bone particles and omit the gore splash effect
* Polymer power tools now only have AoE 1 instead of AoE 2
* The fluid container NEI handler now also includes the empty container, making it easier to find what fluids a canister for example is usable for
* Changed Mk2 infinite water barrel to use generic cast parts instead of a very specific type of pipe
* Retextured the multi fluid IDs to look more like the old IDs they replaced
* Logistics provider and requester crates can now only connect to a path node if that path is a dedicated waypoint
* This means that requesters and providers will no longer connect automatically, a logistics net now requires at least one dedicated waypoint
* This also means that in larger networks with many providers and requesters, all the useless connections between them which scale exponentially will no longer exist
* This is a band-aid fix for logistics nets destroying the game even at lower scales due to the path finding being unperformant as hell
* The system will have to be reworked entirely sooner or later (ough)
## Fixed
* Fixed the T-51b set not having radiation resistance
* Potentially fixed a crash on thermos-derived servers involving the flow control pumps
* Fixed crash caused when another tile entity replaces an RBMK component due to an unchecked cast
* Fixed constant cascading chunk gen caused by meteorites and flower patches
* Fixed garbage loot pool sometimes producing "stone wires"
* Fixed mining lasers targeting blocks with the "gas" material