2023-07-11 16:06:44 +02:00

223 lines
6.4 KiB
Java

package com.hbm.items.weapon;
import java.util.List;
import com.hbm.config.GeneralConfig;
import com.hbm.entity.projectile.EntityChemical;
import com.hbm.handler.GunConfiguration;
import com.hbm.handler.guncfg.GunEnergyFactory;
import com.hbm.interfaces.IHoldableWeapon;
import com.hbm.inventory.fluid.FluidType;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.items.machine.ItemFluidIcon;
import com.hbm.packet.GunAnimationPacket;
import com.hbm.packet.PacketDispatcher;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.util.RenderScreenOverlay;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import api.hbm.fluid.IFillableItem;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
public class ItemGunChemthrower extends ItemGunBase implements IFillableItem {
public ItemGunChemthrower() {
super(GunEnergyFactory.getChemConfig());
}
@Override
protected void fire(ItemStack stack, World world, EntityPlayer player) {
if(!hasAmmo(stack, player, true))
return;
int bullets = 1;
for(int i = 0; i < bullets; i++) {
spawnProjectile(world, player, stack, 0);
}
useUpAmmo(player, stack, true);
player.inventoryContainer.detectAndSendChanges();
int wear = (int) Math.ceil(10 / (1F + EnchantmentHelper.getEnchantmentLevel(Enchantment.unbreaking.effectId, stack)));
setItemWear(stack, getItemWear(stack) + wear);
//world.playSoundAtEntity(player, mainConfig.firingSound, 1.0F, mainConfig.firingPitch);
}
@Override
public boolean hasAmmo(ItemStack stack, EntityPlayer player, boolean main) {
return getMag(stack) >= 0 + this.getConsumption(stack);
}
@Override
public void useUpAmmo(EntityPlayer player, ItemStack stack, boolean main) {
if(!main && altConfig == null)
return;
GunConfiguration config = mainConfig;
if(!main)
config = altConfig;
if(hasInfinity(stack, config))
return;
setMag(stack, getMag(stack) - this.getConsumption(stack));
}
@Override
public boolean canReload(ItemStack stack, World world, EntityPlayer player) {
return false;
}
@Override
protected void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
//spawn fluid projectile
EntityChemical chem = new EntityChemical(world, player);
chem.setFluid(this.getFluidType(stack));
world.spawnEntityInWorld(chem);
if(player instanceof EntityPlayerMP)
PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(AnimType.CYCLE.ordinal()), (EntityPlayerMP) player);
}
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
list.add("Ammo: " + getMag(stack) + " / " + mainConfig.ammoCap + "mB");
list.add("Ammo Type: " + I18n.format(this.getFluidType(stack).getUnlocalizedName()));
int dura = mainConfig.durability - getItemWear(stack);
if(dura < 0)
dura = 0;
list.add("Durability: " + dura + " / " + mainConfig.durability);
list.add("");
list.add("Name: " + mainConfig.name);
list.add("Manufacturer: " + mainConfig.manufacturer);
if(!mainConfig.comment.isEmpty()) {
list.add("");
for(String s : mainConfig.comment)
list.add(EnumChatFormatting.ITALIC + s);
}
if(GeneralConfig.enableExtendedLogging) {
list.add("");
list.add("Type: " + getMagType(stack));
list.add("Is Reloading: " + getIsReloading(stack));
list.add("Reload Cycle: " + getReloadCycle(stack));
list.add("RoF Cooldown: " + getDelay(stack));
}
}
@Override
@SideOnly(Side.CLIENT)
public void renderHUD(Pre event, ElementType type, EntityPlayer player, ItemStack stack) {
ItemGunBase gun = ((ItemGunBase)stack.getItem());
GunConfiguration gcfg = gun.mainConfig;
if(type == ElementType.HOTBAR) {
FluidType fluid = this.getFluidType(stack);
ItemStack ammo = ItemFluidIcon.make(fluid, 1);
int count = ItemGunBase.getMag(stack);
int max = gcfg.ammoCap;
boolean showammo = gcfg.showAmmo;
int dura = ItemGunBase.getItemWear(stack) * 50 / gcfg.durability;
RenderScreenOverlay.renderAmmo(event.resolution, Minecraft.getMinecraft().ingameGUI, ammo, count, max, dura, showammo);
}
if(type == ElementType.CROSSHAIRS && GeneralConfig.enableCrosshairs) {
event.setCanceled(true);
if(!(gcfg.hasSights && player.isSneaking()))
RenderScreenOverlay.renderCustomCrosshairs(event.resolution, Minecraft.getMinecraft().ingameGUI, ((IHoldableWeapon)player.getHeldItem().getItem()).getCrosshair());
else
RenderScreenOverlay.renderCustomCrosshairs(event.resolution, Minecraft.getMinecraft().ingameGUI, Crosshair.NONE);
}
}
@Override
protected void reload2(ItemStack stack, World world, EntityPlayer player) {
this.setIsReloading(stack, false);
}
public FluidType getFluidType(ItemStack stack) {
return Fluids.fromID(this.getMagType(stack));
}
public int getConsumption(ItemStack stack) {
return 3;
}
@Override
public boolean acceptsFluid(FluidType type, ItemStack stack) {
return getFluidType(stack) == type || this.getMag(stack) == 0;
}
public static final int transferSpeed = 50;
@Override
public int tryFill(FluidType type, int amount, ItemStack stack) {
if(!acceptsFluid(type, stack))
return amount;
if(this.getMag(stack) == 0)
this.setMagType(stack, type.getID());
int fill = this.getMag(stack);
int req = this.mainConfig.ammoCap - fill;
int toFill = Math.min(amount, req);
toFill = Math.min(toFill, transferSpeed);
this.setMag(stack, fill + toFill);
return amount - toFill;
}
@Override
public boolean providesFluid(FluidType type, ItemStack stack) {
return getFluidType(stack) == type;
}
@Override
public int tryEmpty(FluidType type, int amount, ItemStack stack) {
int fill = this.getMag(stack);
int toUnload = Math.min(fill, amount);
toUnload = Math.min(toUnload, transferSpeed);
this.setMag(stack, fill - toUnload);
return toUnload;
}
}