2024-06-05 12:11:18 +02:00

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## Added
* Asphalt stairs
* Stairs, but fast
* Slabs too
* More circuits
* Control units and advanced control units are exclusively used for nukes
* CUs and ACUs are quite a bit more expensive than standard circuits and also make use of tantalum capacitors
* Nukes are no longer for people who weasel their way through progression and then get 8 uranium, 2 steel and some duct tape, instead every atomic bomb requires a large electronics production capacity
* WMDs are expensive, who woulda thunk
## Changed
* Wires now use recipe autogen for anvils, meaning that all fine wires are now obtainable via tier 4 anvil
* Changed most nuke recipes
* Most assembler recipes have been de-cluttered, no longer using random extra plates or wires
* Nukes now exclusively use control units or ACUs instead of circuits
* CRTs are now crafted in the crafting table instead of via assembler, making use of vacuum tubes
* Chainlink fences now only create posts on edges or intersections
* The new chainlink fence post block will always create a post, emulating the behavior of the old fences
* Removed gold sands (frees up 2 block IDs)
* There's now two new variants of builder's choice concrete, desert storm (the texture from the launch pad) and bronze plating (the old ICF laser texture)
* Microwaves are no longer electric furnace copies, instead their recipes are restricted to things considered food
* Electric furnaces now cause minor pollution (does not connect to smoke stacks!)
* Increased the arc furnace's liquid buffer to 128 blocks (from 24)
* The arc furnace can now accept up to *16* items per slot (effective amount is lower depending on the output in order to prevent >64 stacks)
* Due to technical limitations, clicking into a slot once will only place a single item, however after the item is present, the slot's capacity extends to 16
* This is especially apparent when clicking items into slots by hand, and still noticeable when shift clicking by how the items spred out
* This does not affect automation at all, items will stack up nicely without spreading out unnecessarily
* Reduced arc furnace pollution from 15 to 10 soot per cycle
## Fixed
* Fixed dupe regarding conveyor grabbers
* Fixed soldering stations not saving progress or their fluid tanks
* Fixed a bug where missile debris would always spawn with a stack size of 1 and a meta of 0
* Fixed FM radios disassembling into incorrect parts
* Fixed 256k tanks yielding too much steel when shredded
* Fixed the wire mold only creating 1 wire instead of the intended 8 due to the changes to the wire oredict