mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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36 lines
2.5 KiB
Plaintext
36 lines
2.5 KiB
Plaintext
## Added
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* Asphalt stairs
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* Stairs, but fast
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* Slabs too
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* More circuits
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* Control units and advanced control units are exclusively used for nukes
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* CUs and ACUs are quite a bit more expensive than standard circuits and also make use of tantalum capacitors
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* Nukes are no longer for people who weasel their way through progression and then get 8 uranium, 2 steel and some duct tape, instead every atomic bomb requires a large electronics production capacity
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* WMDs are expensive, who woulda thunk
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## Changed
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* Wires now use recipe autogen for anvils, meaning that all fine wires are now obtainable via tier 4 anvil
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* Changed most nuke recipes
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* Most assembler recipes have been de-cluttered, no longer using random extra plates or wires
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* Nukes now exclusively use control units or ACUs instead of circuits
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* CRTs are now crafted in the crafting table instead of via assembler, making use of vacuum tubes
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* Chainlink fences now only create posts on edges or intersections
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* The new chainlink fence post block will always create a post, emulating the behavior of the old fences
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* Removed gold sands (frees up 2 block IDs)
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* There's now two new variants of builder's choice concrete, desert storm (the texture from the launch pad) and bronze plating (the old ICF laser texture)
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* Microwaves are no longer electric furnace copies, instead their recipes are restricted to things considered food
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* Electric furnaces now cause minor pollution (does not connect to smoke stacks!)
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* Increased the arc furnace's liquid buffer to 128 blocks (from 24)
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* The arc furnace can now accept up to *16* items per slot (effective amount is lower depending on the output in order to prevent >64 stacks)
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* Due to technical limitations, clicking into a slot once will only place a single item, however after the item is present, the slot's capacity extends to 16
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* This is especially apparent when clicking items into slots by hand, and still noticeable when shift clicking by how the items spred out
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* This does not affect automation at all, items will stack up nicely without spreading out unnecessarily
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* Reduced arc furnace pollution from 15 to 10 soot per cycle
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## Fixed
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* Fixed dupe regarding conveyor grabbers
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* Fixed soldering stations not saving progress or their fluid tanks
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* Fixed a bug where missile debris would always spawn with a stack size of 1 and a meta of 0
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* Fixed FM radios disassembling into incorrect parts
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* Fixed 256k tanks yielding too much steel when shredded
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* Fixed the wire mold only creating 1 wire instead of the intended 8 due to the changes to the wire oredict |