2024-08-13 11:21:44 +02:00

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## Added
* Plushies
## Changed
* Updated chinese localization
* The fluid burner, heat exchanging heater and cooling tower now use the single steel pipe items instead of the larger steel pipes
* Reduced the amount of condensers needed for crafting the cooling towers
* Liquefactors and solidifiers now have a base processing time of 5 seconds per operation (instead of 10)
* Added some info to the coltass about how the coltan deposit works
* Moved some NEI handlers around, fluid containers are now listed last and radiolysis is now listed right after cracking, since they have the same recipes
* The autocrafter's inputs are now limited to 4 items per slot
* Autocrafters can now receive stacked items again (except for items with containers), if they do not exceed the 4 item threshold
* Bedrock ores now produce bedrock ore fragments instead of straight outputs, one fragment is equivalent to a nugget
* Fragments also differ in stack size when produced, most primary fractions yield 9 (equal to the previous full powder), but things with lower demands/higher value like bismuth now yield substantially less
* The base speed of the large mining drill when mining bedrock has been reduced by 80%, it is now advisable to either invest in upgrades early on or use multiple drills
* The bedrock ore processor now has a base speed of 30 seconds
* Standard, special, HE artillery shells and most missiles now use updated explosion animations
* Decreased hardness of slag blocks
* Removed legacy circuits
* Removed a bunch of random unused items
* Centrifuges are now configurable via `hbmMachines.json`
## Fixed
* Fixed crash caused by decontaminating items with the radiolysis machine
* Fixed ICFs not forming correctly depending on the orientation
* Fixed electrolyzer metal recipe config not working
* Fixed the meteor charms not working when used on helmets
* Fixed NEI handler for the ICF's consturction showing inconsistent values
* Fixed radiolysis recipes not showing up in NEI unless the usage recipes are loaded first
* Fixed autocrafter's grid not properly updating when using NEI drag and drop for the filter
* Fixed all carbon-based crucible materials having the wrong ID, this fix will shift IDs but prevent collisions with silicon
* Fixed primary bedrock ore fraction roasting yielding one extra pile of crumbs
* Fixed filing cabinets being unreasonably laggy due to the old packet code
* Fixed the secure access door taking way longer to craft than any other door
* Fixed issues with the spotlight crafting recipes