mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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26 lines
2.1 KiB
Plaintext
26 lines
2.1 KiB
Plaintext
## Changed
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* Updated russian and chinese localization
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* Oil bubbles are now 3x more common in deserts (biomes with a temperature value of 2 and rainfall of 0)
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* Oil bubbles now have a 50% chance of spawning a surface indicator (similar to bedrock oil but still distinct)
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* Oil deposits will never drop themselves, they always produce tar when mined
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* Any tar type can now be turned into bitumen in a mixer (with worse efficiency compared to a liquefactor)
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* RoR levers and indicator lights now have OpenComputers integration
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* Alexandrite dropped with fortune is now capped at 2 gems per ore
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* Added a config option for decreasing the soot requirement for skeleton guns (or rather, for the calculation, this number is added to the actual soot value, simulating a higher value)
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* Radioisotope cells and PT cells are now deprecated, and can no longer be crafted
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* Existing cells will continue to work for now
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* If two pipe anchors are connected, one having a type set and one still being "none", instead of erroring, the "none" pipe will assume the other one's type
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* Self-chargers in battery sockets now produce unreliable power output which constantly fluctuates
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* Self-chargers in battery sockets now cause static discharges in regular intervals
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* Added more RoR functionality to the boilers, industrial combustion engine, CCGT and ZIRNOX
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* The industrial steam turbine now has OpenComputers integration
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* Crates now open when right-clicked by default, holding shift is required to place them down
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* The automatic buzzsaw can now burn coal tar creosote
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* The old cluster type effect used by MPBs and cluster missiles now use the new generic projectile system with actual bomblet models
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* Removed the legacy fusion reactor entirely
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## Fixed
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* Fixed uncrafting of the nickel RTG pellet not respecting item metadata
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* Tile entities that use fluids should now force the chunk they are in to be written to disk when unloaded
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* This should fix the issue where systems that constantly move fluids around may not properly save to disk
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* Fixed dispensed dynamites being considered impact grenades for some reason |