2017-07-23 12:10:52 +02:00

272 lines
8.9 KiB
Java

// Date: 03.12.2016 21:30:48
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelUboinik extends ModelBase {
// fields
ModelRenderer Barrel;
ModelRenderer ConnectorFront;
ModelRenderer ConnectorBack;
ModelRenderer Grip;
ModelRenderer Coil;
ModelRenderer FrontBase;
ModelRenderer FrontTip;
ModelRenderer DrumCenter;
ModelRenderer DrumBack;
ModelRenderer DrumBottom;
ModelRenderer Shell1;
ModelRenderer Shell2;
ModelRenderer Shell3;
ModelRenderer Shell4;
ModelRenderer Shell5;
ModelRenderer Shell6;
ModelRenderer Clip1;
ModelRenderer Clip2;
ModelRenderer Clip3;
ModelRenderer ChamberBack;
ModelRenderer ChamberBackConnector;
ModelRenderer ChamberTop;
ModelRenderer Chamber;
ModelRenderer Stock;
ModelRenderer TriggerFrame;
ModelRenderer Trigger;
ModelRenderer Handle;
ModelRenderer StockBottom;
public ModelUboinik() {
textureWidth = 64;
textureHeight = 64;
Barrel = new ModelRenderer(this, 0, 11);
Barrel.addBox(0F, 0F, 0F, 24, 2, 2);
Barrel.setRotationPoint(-24F, 0F, -1F);
Barrel.setTextureSize(64, 64);
Barrel.mirror = true;
setRotation(Barrel, 0F, 0F, 0F);
ConnectorFront = new ModelRenderer(this, 0, 53);
ConnectorFront.addBox(0F, 0F, 0F, 1, 8, 3);
ConnectorFront.setRotationPoint(-16F, -0.5F, -1.5F);
ConnectorFront.setTextureSize(64, 64);
ConnectorFront.mirror = true;
setRotation(ConnectorFront, 0F, 0F, 0F);
ConnectorBack = new ModelRenderer(this, 8, 53);
ConnectorBack.addBox(0F, 0F, 0F, 1, 8, 3);
ConnectorBack.setRotationPoint(0F, -0.5F, -1.5F);
ConnectorBack.setTextureSize(64, 64);
ConnectorBack.mirror = true;
setRotation(ConnectorBack, 0F, 0F, 0F);
Grip = new ModelRenderer(this, 16, 57);
Grip.addBox(0F, 0F, 0F, 15, 4, 3);
Grip.setRotationPoint(-15F, 3.5F, -1.5F);
Grip.setTextureSize(64, 64);
Grip.mirror = true;
setRotation(Grip, 0F, 0F, 0F);
Coil = new ModelRenderer(this, 16, 51);
Coil.addBox(0F, 0F, 0F, 15, 3, 3);
Coil.setRotationPoint(-15F, -0.5F, -1.5F);
Coil.setTextureSize(64, 64);
Coil.mirror = true;
setRotation(Coil, 0F, 0F, 0F);
FrontBase = new ModelRenderer(this, 0, 49);
FrontBase.addBox(0F, 0F, 0F, 1, 2, 2);
FrontBase.setRotationPoint(-17F, 4.5F, -1F);
FrontBase.setTextureSize(64, 64);
FrontBase.mirror = true;
setRotation(FrontBase, 0F, 0F, 0F);
FrontTip = new ModelRenderer(this, 6, 51);
FrontTip.addBox(0F, 0F, 0F, 4, 1, 1);
FrontTip.setRotationPoint(-21F, 5F, -0.5F);
FrontTip.setTextureSize(64, 64);
FrontTip.mirror = true;
setRotation(FrontTip, 0F, 0F, 0F);
DrumCenter = new ModelRenderer(this, 6, 49);
DrumCenter.addBox(0F, 0F, 0F, 6, 1, 1);
DrumCenter.setRotationPoint(1F, 3F, -0.5F);
DrumCenter.setTextureSize(64, 64);
DrumCenter.mirror = true;
setRotation(DrumCenter, 0F, 0F, 0F);
DrumBack = new ModelRenderer(this, 0, 40);
DrumBack.addBox(0F, 0F, 0F, 1, 7, 2);
DrumBack.setRotationPoint(7F, 1F, -1F);
DrumBack.setTextureSize(64, 64);
DrumBack.mirror = true;
setRotation(DrumBack, 0F, 0F, 0F);
DrumBottom = new ModelRenderer(this, 6, 46);
DrumBottom.addBox(0F, 0F, 0F, 7, 1, 2);
DrumBottom.setRotationPoint(0F, 7.5F, -1F);
DrumBottom.setTextureSize(64, 64);
DrumBottom.mirror = true;
setRotation(DrumBottom, 0F, 0F, 0F);
Shell1 = new ModelRenderer(this, 0, 34);
Shell1.addBox(0F, -3.5F, -1F, 5, 2, 2);
Shell1.setRotationPoint(1.5F, 3.5F, 0F);
Shell1.setTextureSize(64, 64);
Shell1.mirror = true;
setRotation(Shell1, 1.047198F, 0F, 0F);
Shell2 = new ModelRenderer(this, 0, 34);
Shell2.addBox(0F, -3.5F, -1F, 5, 2, 2);
Shell2.setRotationPoint(1.5F, 3.5F, 0F);
Shell2.setTextureSize(64, 64);
Shell2.mirror = true;
setRotation(Shell2, 2.094395F, 0F, 0F);
Shell3 = new ModelRenderer(this, 0, 34);
Shell3.addBox(0F, -3.5F, -1F, 5, 2, 2);
Shell3.setRotationPoint(1.5F, 3.5F, 0F);
Shell3.setTextureSize(64, 64);
Shell3.mirror = true;
setRotation(Shell3, 3.141593F, 0F, 0F);
Shell4 = new ModelRenderer(this, 0, 34);
Shell4.addBox(0F, -3.5F, -1F, 5, 2, 2);
Shell4.setRotationPoint(1.5F, 3.5F, 0F);
Shell4.setTextureSize(64, 64);
Shell4.mirror = true;
setRotation(Shell4, -2.094395F, 0F, 0F);
Shell5 = new ModelRenderer(this, 0, 34);
Shell5.addBox(0F, -3.5F, -1F, 5, 2, 2);
Shell5.setRotationPoint(1.5F, 3.5F, 0F);
Shell5.setTextureSize(64, 64);
Shell5.mirror = true;
setRotation(Shell5, -1.047198F, 0F, 0F);
Shell6 = new ModelRenderer(this, 0, 34);
Shell6.addBox(0F, -3.5F, -1F, 5, 2, 2);
Shell6.setRotationPoint(1.5F, 3.5F, 0F);
Shell6.setTextureSize(64, 64);
Shell6.mirror = true;
setRotation(Shell6, 0F, 0F, 0F);
Clip1 = new ModelRenderer(this, 6, 42);
Clip1.addBox(0F, -1.5F, -0.5F, 2, 3, 1);
Clip1.setRotationPoint(4F, 3.5F, 0F);
Clip1.setTextureSize(64, 64);
Clip1.mirror = true;
setRotation(Clip1, 0F, 0F, 0F);
Clip2 = new ModelRenderer(this, 6, 42);
Clip2.addBox(0F, -1.5F, -0.5F, 2, 3, 1);
Clip2.setRotationPoint(4F, 3.5F, 0F);
Clip2.setTextureSize(64, 64);
Clip2.mirror = true;
setRotation(Clip2, 1.047198F, 0F, 0F);
Clip3 = new ModelRenderer(this, 6, 42);
Clip3.addBox(0F, -1.5F, -0.5F, 2, 3, 1);
Clip3.setRotationPoint(4F, 3.5F, 0F);
Clip3.setTextureSize(64, 64);
Clip3.mirror = true;
setRotation(Clip3, 2.094395F, 0F, 0F);
ChamberBack = new ModelRenderer(this, 0, 28);
ChamberBack.addBox(0F, 0F, 0F, 8, 2, 2);
ChamberBack.setRotationPoint(8F, 1F, -1F);
ChamberBack.setTextureSize(64, 64);
ChamberBack.mirror = true;
setRotation(ChamberBack, 0F, 0F, 0F);
ChamberBackConnector = new ModelRenderer(this, 12, 43);
ChamberBackConnector.addBox(0F, 0F, 0F, 4, 1, 2);
ChamberBackConnector.setRotationPoint(12F, 0F, -1F);
ChamberBackConnector.setTextureSize(64, 64);
ChamberBackConnector.mirror = true;
setRotation(ChamberBackConnector, 0F, 0F, 0F);
ChamberTop = new ModelRenderer(this, 0, 25);
ChamberTop.addBox(0F, 0F, 0F, 9, 1, 2);
ChamberTop.setRotationPoint(7F, -1F, -1F);
ChamberTop.setTextureSize(64, 64);
ChamberTop.mirror = true;
setRotation(ChamberTop, 0F, 0F, 0F);
Chamber = new ModelRenderer(this, 0, 20);
Chamber.addBox(0F, 0F, 0F, 6, 2, 3);
Chamber.setRotationPoint(1F, -1F, -1.5F);
Chamber.setTextureSize(64, 64);
Chamber.mirror = true;
setRotation(Chamber, 0F, 0F, 0F);
Stock = new ModelRenderer(this, 0, 15);
Stock.addBox(0F, 0F, 0F, 23, 3, 2);
Stock.setRotationPoint(13F, 3F, -1F);
Stock.setTextureSize(64, 64);
Stock.mirror = true;
setRotation(Stock, 0F, 0F, 0F);
TriggerFrame = new ModelRenderer(this, 24, 45);
TriggerFrame.addBox(0F, 0F, 0F, 5, 5, 1);
TriggerFrame.setRotationPoint(8F, 3F, -0.5F);
TriggerFrame.setTextureSize(64, 64);
TriggerFrame.mirror = true;
setRotation(TriggerFrame, 0F, 0F, 0F);
Trigger = new ModelRenderer(this, 36, 46);
Trigger.addBox(-1F, 0F, 0F, 1, 4, 1);
Trigger.setRotationPoint(12.5F, 3F, -0.5F);
Trigger.setTextureSize(64, 64);
Trigger.mirror = true;
setRotation(Trigger, 0F, 0F, 0.4363323F);
Handle = new ModelRenderer(this, 40, 43);
Handle.addBox(0F, 0F, 0F, 3, 6, 2);
Handle.setRotationPoint(13F, 6F, -1F);
Handle.setTextureSize(64, 64);
Handle.mirror = true;
setRotation(Handle, 0F, 0F, -0.1745329F);
StockBottom = new ModelRenderer(this, 26, 36);
StockBottom.addBox(0F, 0F, 0F, 10, 5, 2);
StockBottom.setRotationPoint(26F, 6F, -1F);
StockBottom.setTextureSize(64, 64);
StockBottom.mirror = true;
setRotation(StockBottom, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Barrel.render(f5);
ConnectorFront.render(f5);
ConnectorBack.render(f5);
Grip.render(f5);
GL11.glDisable(GL11.GL_CULL_FACE);
Coil.render(f5);
GL11.glEnable(GL11.GL_CULL_FACE);
FrontBase.render(f5);
FrontTip.render(f5);
DrumCenter.render(f5);
DrumBack.render(f5);
DrumBottom.render(f5);
Shell1.render(f5);
Shell2.render(f5);
Shell3.render(f5);
Shell4.render(f5);
Shell5.render(f5);
Shell6.render(f5);
Clip1.render(f5);
Clip2.render(f5);
Clip3.render(f5);
ChamberBack.render(f5);
ChamberBackConnector.render(f5);
ChamberTop.render(f5);
GL11.glDisable(GL11.GL_CULL_FACE);
Chamber.render(f5);
GL11.glEnable(GL11.GL_CULL_FACE);
Stock.render(f5);
GL11.glDisable(GL11.GL_CULL_FACE);
TriggerFrame.render(f5);
GL11.glEnable(GL11.GL_CULL_FACE);
Trigger.render(f5);
Handle.render(f5);
StockBottom.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}