mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
135 lines
4.1 KiB
Java
135 lines
4.1 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.bomb.TileEntityTurretBase;
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import com.hbm.tileentity.machine.TileEntityMachinePumpjack;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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public class RenderPumpjack extends TileEntitySpecialRenderer {
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public RenderPumpjack() { }
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int i;
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y, z + 0.5);
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switch(tileEntity.getBlockMetadata())
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{
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case 2:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 4:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 3:
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 5:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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}
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if(tileEntity instanceof TileEntityMachinePumpjack)
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i= ((TileEntityMachinePumpjack)tileEntity).rotation;
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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this.bindTexture(ResourceManager.pumpjack_base_tex);
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ResourceManager.pumpjack_base.renderAll();
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GL11.glPopMatrix();
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renderTileEntityAt2();
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}
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public void renderTileEntityAt2()
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{
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GL11.glPushMatrix();
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GL11.glTranslated(0, 1.5, 5.5);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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this.bindTexture(ResourceManager.pumpjack_rotor_tex);
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GL11.glRotated(i - 90, 1F, 0F, 0F);
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ResourceManager.pumpjack_rotor.renderAll();
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GL11.glPopMatrix();
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renderTileEntityAt3();
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}
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public void renderTileEntityAt3()
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{
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GL11.glPushMatrix();
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GL11.glTranslated(0, 1, 0);
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GL11.glTranslated(0, 2.5, 2.5);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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this.bindTexture(ResourceManager.pumpjack_head_tex);
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float t = (float) Math.sin((i / (180 / Math.PI))) * 15;
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GL11.glRotatef(t, 1F, 0F, 0F);
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ResourceManager.pumpjack_head.renderAll();
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GL11.glPopMatrix();
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renderTileEntityAt4();
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}
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public void renderTileEntityAt4()
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{
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GL11.glPushMatrix();
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GL11.glTranslated(0, 1, 0);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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float j = (float) Math.sin((i / (180 / Math.PI))) * 15;
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float t = (float) Math.sin((i / (180 / Math.PI)));
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float u = (float) Math.sin(((i + 90) / (180 / Math.PI)));
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float v = (float) Math.sin((j / (180 / Math.PI))) * 3;
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float w = (float) Math.sin(((j + 90) / (180 / Math.PI))) * 3;
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drawConnection(0.55, 0.5 + t, -5.5 - u, 0.55, 2.5 + v, -2.5 - w);
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drawConnection(-0.55, 0.5 + t, -5.5 - u, -0.55, 2.5 + v, -2.5 - w);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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public void drawConnection(double x, double y, double z, double a, double b, double c) {
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawing(5);
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tessellator.setColorRGBA_F(0.6F, 0.6F, 0.6F, 1.0F);
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tessellator.addVertex(x + 0.05F, y, z);
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tessellator.addVertex(x - 0.05F, y, z);
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tessellator.addVertex(a + 0.05F, b, c);
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tessellator.addVertex(a - 0.05F, b, c);
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tessellator.draw();
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tessellator.startDrawing(5);
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tessellator.setColorRGBA_F(0.6F, 0.6F, 0.6F, 1.0F);
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tessellator.addVertex(x, y, z + 0.05F);
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tessellator.addVertex(x, y, z - 0.05F);
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tessellator.addVertex(a, b, c + 0.05F);
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tessellator.addVertex(a, b, c - 0.05F);
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tessellator.draw();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}
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}
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