mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
97 lines
3.7 KiB
Java
97 lines
3.7 KiB
Java
package com.hbm.entity.missile;
|
|
|
|
import com.hbm.entity.particle.EntitySmokeFX;
|
|
import com.hbm.explosion.ExplosionLarge;
|
|
|
|
import net.minecraft.init.Blocks;
|
|
import net.minecraft.world.World;
|
|
|
|
public class EntityMissileDoomsday extends EntityMissileBaseAdvanced {
|
|
|
|
public EntityMissileDoomsday(World p_i1582_1_) {
|
|
super(p_i1582_1_);
|
|
}
|
|
|
|
public EntityMissileDoomsday(World world, float x, float y, float z, int a, int b) {
|
|
super(world, x, y, z, a, b);
|
|
}
|
|
|
|
@Override
|
|
public void onImpact() {
|
|
ExplosionLarge.explode(worldObj, posX, posY, posZ, 10.0F, true, true, true);
|
|
}
|
|
|
|
public void onUpdate() {
|
|
super.onUpdate();
|
|
if(motionY <= 0) {
|
|
if(!worldObj.isRemote) {
|
|
this.setDead();
|
|
EntityBombletTheta bomblet1 = new EntityBombletTheta(worldObj);
|
|
EntityBombletTheta bomblet2 = new EntityBombletTheta(worldObj);
|
|
EntityBombletTheta bomblet3 = new EntityBombletTheta(worldObj);
|
|
EntityBombletTheta bomblet4 = new EntityBombletTheta(worldObj);
|
|
EntityBombletTheta bomblet5 = new EntityBombletTheta(worldObj);
|
|
EntityBombletTheta bomblet6 = new EntityBombletTheta(worldObj);
|
|
bomblet1.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
|
bomblet1.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
|
bomblet1.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
|
bomblet2.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
|
bomblet2.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
|
bomblet2.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
|
bomblet3.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
|
bomblet3.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
|
bomblet3.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
|
bomblet4.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
|
bomblet4.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
|
bomblet4.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
|
bomblet5.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
|
bomblet5.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
|
bomblet5.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
|
bomblet6.motionX = this.motionX * (rand.nextFloat() + 0.5F);
|
|
bomblet6.motionY = this.motionY * (rand.nextFloat() + 0.5F);
|
|
bomblet6.motionZ = this.motionZ * (rand.nextFloat() + 0.5F);
|
|
bomblet1.posX = this.posX;
|
|
bomblet1.posY = this.posY;
|
|
bomblet1.posZ = this.posZ;
|
|
bomblet2.posX = this.posX;
|
|
bomblet2.posY = this.posY;
|
|
bomblet2.posZ = this.posZ;
|
|
bomblet3.posX = this.posX;
|
|
bomblet3.posY = this.posY;
|
|
bomblet3.posZ = this.posZ;
|
|
bomblet4.posX = this.posX;
|
|
bomblet4.posY = this.posY;
|
|
bomblet4.posZ = this.posZ;
|
|
bomblet5.posX = this.posX;
|
|
bomblet5.posY = this.posY;
|
|
bomblet5.posZ = this.posZ;
|
|
bomblet6.posX = this.posX;
|
|
bomblet6.posY = this.posY;
|
|
bomblet6.posZ = this.posZ;
|
|
|
|
bomblet1.decelY = this.decelY;
|
|
bomblet2.decelY = this.decelY;
|
|
bomblet3.decelY = this.decelY;
|
|
bomblet4.decelY = this.decelY;
|
|
bomblet5.decelY = this.decelY;
|
|
bomblet6.decelY = this.decelY;
|
|
bomblet1.accelXZ = this.accelXZ;
|
|
bomblet2.accelXZ = this.accelXZ;
|
|
bomblet3.accelXZ = this.accelXZ;
|
|
bomblet4.accelXZ = this.accelXZ;
|
|
bomblet5.accelXZ = this.accelXZ;
|
|
bomblet6.accelXZ = this.accelXZ;
|
|
worldObj.spawnEntityInWorld(bomblet1);
|
|
worldObj.spawnEntityInWorld(bomblet2);
|
|
worldObj.spawnEntityInWorld(bomblet3);
|
|
worldObj.spawnEntityInWorld(bomblet4);
|
|
worldObj.spawnEntityInWorld(bomblet5);
|
|
worldObj.spawnEntityInWorld(bomblet6);
|
|
ExplosionLarge.spawnParticles(worldObj, posX, posY, posZ, ExplosionLarge.cloudFunction(25));
|
|
ExplosionLarge.spawnTracers(worldObj, posX, posY, posZ, 10);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|