mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
71 lines
2.3 KiB
Java
71 lines
2.3 KiB
Java
package com.hbm.render.util;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderMiscEffects {
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public static ResourceLocation glint = new ResourceLocation(RefStrings.MODID + ":textures/misc/glint.png");
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public static ResourceLocation glintBF = new ResourceLocation(RefStrings.MODID + ":textures/misc/glintBF.png");
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public static void renderClassicGlint(World world, float interpol, IModelCustom model, String part, float colorMod, float r, float g, float b, float speed, float scale) {
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GL11.glPushMatrix();
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float offset = Minecraft.getMinecraft().thePlayer.ticksExisted + interpol;
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GL11.glEnable(GL11.GL_BLEND);
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float color = colorMod;
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GL11.glColor4f(color, color, color, 1.0F);
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GL11.glDepthFunc(GL11.GL_EQUAL);
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GL11.glDepthMask(false);
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for(int k = 0; k < 2; ++k) {
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GL11.glDisable(GL11.GL_LIGHTING);
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float glintColor = 0.76F;
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GL11.glColor4f(r * glintColor, g * glintColor, b * glintColor, 1.0F);
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GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glLoadIdentity();
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float movement = offset * (0.001F + (float) k * 0.003F) * speed;
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GL11.glScalef(scale, scale, scale);
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GL11.glRotatef(30.0F - (float) k * 60.0F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(0.0F, movement, 0.0F);
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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if("all".equals(part))
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model.renderAll();
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else
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model.renderPart(part);
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}
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glDepthMask(true);
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GL11.glLoadIdentity();
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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GL11.glPopMatrix();
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}
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public static void renderClassicGlint(World world, float interpol, IModelCustom model, String part, float r, float g, float b, float speed, float scale) {
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renderClassicGlint(world, interpol, model, part, 0.5F, r, g, b, speed, scale);
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}
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public static void renderClassicGlint(World world, float interpol, IModelCustom model, String part) {
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renderClassicGlint(world, interpol, model, part, 0.5F, 0.25F, 0.8F, 20.0F, 1F / 3F);
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}
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}
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