mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
164 lines
4.8 KiB
Java
164 lines
4.8 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.inventory.RecipesCommon.ComparableStack;
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import com.hbm.items.ModItems;
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import com.hbm.items.ItemAmmoEnums.Ammo45ACP;
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import com.hbm.lib.HbmCollection;
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import com.hbm.lib.HbmCollection.EnumGunManufacturer;
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import com.hbm.particle.SpentCasing;
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import com.hbm.particle.SpentCasing.CasingType;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationKeyframe;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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public class Gun45ACPFactory {
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private static final SpentCasing CASING45;
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static {
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CASING45 = new SpentCasing(CasingType.STRAIGHT).setBounceMotion(0.01F, 0.05F).setScale(1.25F, 1.25F, 1F).setColor(SpentCasing.COLOR_CASE_BRASS).register("45ACP");
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}
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public static GunConfiguration getThompsonConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 2;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.reloadDuration = 20;
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config.firingDuration = 0;
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config.ammoCap = 30;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_SPLIT;
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config.durability = 5000;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.firingSound = "hbm:weapon.rifleShoot";
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config.reloadSoundEnd = false;
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config.name = "tommy";
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config.manufacturer = EnumGunManufacturer.AUTO_ORDINANCE;
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config.config = new ArrayList<Integer>();
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config.config.addAll(HbmCollection.acp45);
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return config;
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}
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public static GunConfiguration getUACPistolConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 4;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 8;
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config.ammoCap = 16;
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config.durability = 10000;
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config.reloadType = 1;
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config.allowsInfinity = true;
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config.hasSights = true;
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config.absoluteFOV = true;
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config.zoomFOV = 0.5F;
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config.crosshair = Crosshair.CROSS;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.firingSound = "hbm:weapon.deagleShoot";
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config.reloadSoundEnd = true;
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config.name = "uacPistol";
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config.manufacturer = EnumGunManufacturer.UAC;
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config.config.addAll(HbmCollection.acp45);
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("SLIDE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 10))// Wait for hammer
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.addKeyframe(new BusAnimationKeyframe(0, 0, -3.5, 40))// Slide back
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 40)))// Return
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.addBus("HAMMER", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(15, 0, 0, 10))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 40))));
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return config;
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}
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public static GunConfiguration getUACSMGConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 1;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.reloadDuration = 10;
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config.firingDuration = 4;
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config.ammoCap = 40;
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config.durability = 40000;
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config.reloadType = 1;
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config.allowsInfinity = true;
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config.hasSights = true;
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config.crosshair = Crosshair.CROSS;
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config.reloadSound = "hbm:weapon.SMGMagInPB3";
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config.firingSound = "hbm:weapon.SMGFirePB3";
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config.firingPitch = 1.15F;
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config.reloadSoundEnd = true;
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config.name = "uacSMG";
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config.manufacturer = EnumGunManufacturer.UAC;
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config.config.addAll(HbmCollection.acp45);
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return config;
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}
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static float inaccuracy = 5;
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public static BulletConfiguration get45AutoConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_45.stackFromEnum(Ammo45ACP.STOCK));
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bullet.spread *= inaccuracy;
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bullet.dmgMax = 12;
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bullet.dmgMin = 16;
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bullet.spentCasing = CASING45;
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return bullet;
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}
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public static BulletConfiguration get45AutoAPConfig() {
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BulletConfiguration bullet = get45AutoConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_45.stackFromEnum(Ammo45ACP.AP));
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bullet.dmgMax = 18;
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bullet.dmgMin = 26;
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bullet.wear = 15;
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bullet.leadChance = 10;
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bullet.spentCasing = CASING45;
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return bullet;
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}
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public static BulletConfiguration get45AutoDUConfig() {
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BulletConfiguration bullet = get45AutoConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_45.stackFromEnum(Ammo45ACP.DU));
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bullet.dmgMax = 30;
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bullet.dmgMin = 44;
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bullet.wear = 25;
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bullet.leadChance = 50;
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bullet.spentCasing = CASING45;
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return bullet;
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}
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}
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