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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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29 lines
1.7 KiB
Plaintext
29 lines
1.7 KiB
Plaintext
## Added
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* Boxcables
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* Like boxducts, but for power
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## Changed
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* Updated meteors
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* Meteors will now punch through weak blocks like leaves instead of getting stuck on trees
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* Meteor impacts now have new visuals
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* Falling meteors will produce a sound instead of stealthily blowing people up
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* Fallen meteors will now be placed deeper into the actual crater instead of hovering awkwardly over the hole
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* Addd QMAW pages for the particle accelerator parts along with a PA overview page and a simple step by step construction tutorial
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* Increased the acidizer partitioner's input limit from 9 to 45 slots
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* Ammo containers are now functional again
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* Each gun has a fixed "default ammo" that will be given
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* Grants ammo for up to three held guns, selected randomly
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* Ammo given does not respect caliber conversion mods
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* Amount of ammo given depends on the mag size and type of ammo
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* Most pistols and low capacity rifles will get two reloads worth of ammo
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* High capacity rifles will typically get only one magazine
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* Rocket launchers typically only get a small amount of rockets
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* The fat man only gets a single nuke
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* Certain legendaries do not give ammo at all, they are omitted when three randomly held guns are selected
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* Ammo containers are now found in more itempools
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## Fixed
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* Fixed arc furnace only allowing electrodes to be inserted when the lid is down instead of up
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* Fixed issue where the `amounts` tracker wasn't being used correctly when using a custom acidizer config, preventing the acidizer partitioner from working
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* Fixed multi fluid ID search potentially not working on systems with a non-latin locale
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* Fixed particle accelerator source working even if not cooled |