mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
25 lines
2.0 KiB
Plaintext
25 lines
2.0 KiB
Plaintext
## Changed
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* Updated russian and chinese localization
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* The fine soot recipe in the pyrolysis oven now only needs 4 tar
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* Overdrive upgrades now use hard plastic/fullerite instead of lithium crystals
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* Machines now only send their sync packets once a second instead of once per tick if the values haven't changed, reducing network traffic by a considerable amount
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* Tom's explosion no longer causes any block updates on the millions of blocks it deletes which hopefully fixes a majority of the lag caused by the crater
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* Overdrive upgrades now increase power usage in pyrolysis ovens (equivalent to 2 speed upgrades per level)
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* Due to the increased maximum demand with overdrives + speed upgrades, the energy buffer for the pyrolysis oven has been increased tenfold
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* Updated basalt textures
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* Scaffold blocks can now be placed horizontally
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* Updated the shredder's textures
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* The strand caster will now cast its remaining buffer after 10 seconds of inactivity, even if the buffer is not full enough for a batch of 9
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* The soldering station now has a toggle for the "refuse to do recipes with no fluid if fluid is present" behavior
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* Recipes using the ore dictionary "oreThorium232" are now also generated for "oreThorium"
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## Fixed
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* The conveyor grabber should no longer skip over items when used in long lines
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* Fixed a potential crash regarding crucibles
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* Fixed compatibility with EndlessIDs, biome changes should no longer crash the game
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* Fixed GL state leak caused by fluid tanks, causing some tile entities to be rendered without face culling
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* Fixed a bug where using too many PWR heatsinks would cause an overflow, making the heat capacity negative
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* Fixed landmines generating into the floor on superflat worlds
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* All NTM type explosions are no longer affected by difficulty setting, preventing them from dealing damage in peaceful mode
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* There are a few instances of vanilla explosions still being used, those will be phased out in the future
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* Fixed tutorial presentations triggering when hitting F1 not just in the inventory but also when looking at the block in question |