2024-02-02 14:59:02 +01:00

82 lines
2.5 KiB
Java

package com.hbm.entity.projectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public abstract class EntityThrowableInterp extends EntityThrowableNT {
protected int turnProgress;
protected double syncPosX;
protected double syncPosY;
protected double syncPosZ;
protected double syncYaw;
protected double syncPitch;
@SideOnly(Side.CLIENT)
protected double velocityX;
@SideOnly(Side.CLIENT)
protected double velocityY;
@SideOnly(Side.CLIENT)
protected double velocityZ;
public EntityThrowableInterp(World world) {
super(world);
}
public EntityThrowableInterp(World world, double x, double y, double z) {
super(world, x, y, z);
}
@Override
public void onUpdate() {
if(!worldObj.isRemote) {
super.onUpdate();
} else {
this.lastTickPosX = this.posX;
this.lastTickPosY = this.posY;
this.lastTickPosZ = this.posZ;
if(this.turnProgress > 0) {
double interpX = this.posX + (this.syncPosX - this.posX) / (double) this.turnProgress;
double interpY = this.posY + (this.syncPosY - this.posY) / (double) this.turnProgress;
double interpZ = this.posZ + (this.syncPosZ - this.posZ) / (double) this.turnProgress;
double d = MathHelper.wrapAngleTo180_double(this.syncYaw - (double) this.rotationYaw);
this.rotationYaw = (float) ((double) this.rotationYaw + d / (double) this.turnProgress);
this.rotationPitch = (float)((double)this.rotationPitch + (this.syncPitch - (double)this.rotationPitch) / (double)this.turnProgress);
--this.turnProgress;
this.setPosition(interpX, interpY, interpZ);
} else {
this.setPosition(this.posX, this.posY, this.posZ);
}
}
}
@SideOnly(Side.CLIENT)
public void setVelocity(double velX, double velY, double velZ) {
this.velocityX = this.motionX = velX;
this.velocityY = this.motionY = velY;
this.velocityZ = this.motionZ = velZ;
}
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int theNumberThree) {
this.syncPosX = x;
this.syncPosY = y;
this.syncPosZ = z;
this.syncYaw = yaw;
this.syncPitch = pitch;
this.turnProgress = theNumberThree + approachNum();
this.motionX = this.velocityX;
this.motionY = this.velocityY;
this.motionZ = this.velocityZ;
}
/**
* @return a number added to the basic "3" of the approach progress value. Larger numbers make the approach smoother, but lagging behind the true value more.
*/
public int approachNum() {
return 0;
}
}