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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
66 lines
2.6 KiB
Java
66 lines
2.6 KiB
Java
package com.hbm.tileentity.machine;
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import com.hbm.inventory.material.Mats.MaterialStack;
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import com.hbm.inventory.material.NTMMaterial;
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import com.hbm.util.CrucibleUtil;
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import api.hbm.block.ICrucibleAcceptor;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class TileEntityFoundryOutlet extends TileEntityFoundryBase {
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public NTMMaterial filter = null;
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/** inverts redstone behavior, i.e. when TRUE, the outlet will be blocked by default and only open with redstone */
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public boolean invertRedstone = false;
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/** if TRUE, prevents all fluids from flowing through the outlet and renders a small barrier */
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public boolean isClosed() {
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return invertRedstone ^ this.worldObj.isBlockIndirectlyGettingPowered(xCoord, yCoord, zCoord);
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}
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@Override public boolean canAcceptPartialPour(World world, int x, int y, int z, double dX, double dY, double dZ, ForgeDirection side, MaterialStack stack) { return false; }
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@Override public MaterialStack pour(World world, int x, int y, int z, double dX, double dY, double dZ, ForgeDirection side, MaterialStack stack) { return stack; }
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@Override
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public boolean canAcceptPartialFlow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) {
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if(filter != null && filter != stack.material) return false;
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if(isClosed()) return false;
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Vec3 start = Vec3.createVectorHelper(x + 0.5, y - 0.125, z + 0.5);
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Vec3 end = Vec3.createVectorHelper(x + 0.5, y + 0.125 - 4, z + 0.5);
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MovingObjectPosition[] mop = new MovingObjectPosition[1];
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ICrucibleAcceptor acc = CrucibleUtil.getPouringTarget(world, start, end, mop);
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if(acc == null) {
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return false;
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}
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return acc.canAcceptPartialPour(world, mop[0].blockX, mop[0].blockY, mop[0].blockZ, mop[0].hitVec.xCoord, mop[0].hitVec.yCoord, mop[0].hitVec.zCoord, ForgeDirection.UP, stack);
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}
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@Override
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public MaterialStack flow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) {
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Vec3 start = Vec3.createVectorHelper(x + 0.5, y - 0.125, z + 0.5);
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Vec3 end = Vec3.createVectorHelper(x + 0.5, y + 0.125 - 4, z + 0.5);
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MovingObjectPosition[] mop = new MovingObjectPosition[1];
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ICrucibleAcceptor acc = CrucibleUtil.getPouringTarget(world, start, end, mop);
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if(acc == null)
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return stack;
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return acc.pour(world, mop[0].blockX, mop[0].blockY, mop[0].blockZ, mop[0].hitVec.xCoord, mop[0].hitVec.yCoord, mop[0].hitVec.zCoord, ForgeDirection.UP, stack);
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}
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@Override
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public int getCapacity() {
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return 0;
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}
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}
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