Hbm-s-Nuclear-Tech-GIT/com/hbm/render/tileentity/RenderSmallReactor.java

36 lines
1.1 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityMachineReactorSmall;
import com.hbm.tileentity.machine.TileEntityMachineSeleniumEngine;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderSmallReactor extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
TileEntityMachineReactorSmall reactor = (TileEntityMachineReactorSmall)tileEntity;
bindTexture(ResourceManager.reactor_small_base_tex);
ResourceManager.reactor_small_base.renderAll();
GL11.glTranslated(0.0D, reactor.rods / 100D, 0.0D);
bindTexture(ResourceManager.reactor_small_rods_tex);
ResourceManager.reactor_small_rods.renderAll();
GL11.glPopMatrix();
}
}