mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
49 lines
2.0 KiB
Java
49 lines
2.0 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.render.util.SmallBlockPronter;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderICFMultiblock extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y, z + 0.5);
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switch(tile.getBlockMetadata()) {
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case 2: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(180, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(-0.5, 0, -0.5);
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bindTexture(TextureMap.locationBlocksTexture);
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SmallBlockPronter.startDrawing();
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for(int i = -8; i <= 8; i++) {
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SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, 0, 1F, 0F, i);
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if(i != 0) SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, 0, 0F, 0F, i);
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SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, 0, -1F, 0F, i);
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SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, 2, 0F, 3F, i);
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for(int j = -1; j <= 1; j++) SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, Math.abs(i) <= 2 ? 2 : 4, j, 1F, i);
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for(int j = -2; j <= 2; j++) SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, Math.abs(i) <= 2 ? 2 : 4, j, 2F, i);
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for(int j = -2; j <= 2; j++) if(j != 0) SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, Math.abs(i) <= 2 ? 2 : 4, j, 3F, i);
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for(int j = -2; j <= 2; j++) SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, Math.abs(i) <= 2 ? 2 : 4, j, 4F, i);
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for(int j = -1; j <= 1; j++) SmallBlockPronter.drawSmolBlockAt(ModBlocks.icf_component, Math.abs(i) <= 2 ? 2 : 4, j, 5F, i);
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}
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SmallBlockPronter.draw();
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GL11.glPopMatrix();
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}
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}
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