2023-07-13 20:20:14 +02:00

707 lines
27 KiB
Java

package com.hbm.entity.projectile;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.generic.RedBarrel;
import com.hbm.entity.effect.EntityCloudFleijaRainbow;
import com.hbm.entity.effect.EntityEMPBlast;
import com.hbm.entity.logic.EntityNukeExplosionMK3;
import com.hbm.entity.logic.EntityNukeExplosionMK5;
import com.hbm.explosion.ExplosionChaos;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.explosion.ExplosionNukeGeneric;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.GunConfiguration;
import com.hbm.items.weapon.ItemGunBase;
import com.hbm.main.MainRegistry;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.potion.HbmPotion;
import com.hbm.util.ArmorUtil;
import com.hbm.util.BobMathUtil;
import com.hbm.util.Tuple.Pair;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import cpw.mods.fml.relauncher.ReflectionHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityBulletBase extends Entity implements IProjectile, IBulletBase {
@Override public double prevX() { return prevRenderX; }
@Override public double prevY() { return prevRenderY; }
@Override public double prevZ() { return prevRenderZ; }
@Override public void prevX(double d) { prevRenderX = d; }
@Override public void prevY(double d) { prevRenderY = d; }
@Override public void prevZ(double d) { prevRenderZ = d; }
@Override public List<Pair<Vec3, Double>> nodes() { return this.trailNodes; }
private BulletConfiguration config;
public EntityLivingBase shooter;
public float overrideDamage;
public double prevRenderX;
public double prevRenderY;
public double prevRenderZ;
public final List<Pair<Vec3, Double>> trailNodes = new ArrayList();
public BulletConfiguration getConfig() {
return config;
}
public EntityBulletBase(World world) {
super(world);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityBulletBase(World world, int config) {
super(world);
this.config = BulletConfigSyncingUtil.pullConfig(config);
this.dataWatcher.updateObject(18, config);
this.renderDistanceWeight = 10.0D;
if(this.config == null) {
this.setDead();
return;
}
this.dataWatcher.updateObject(16, (byte)this.config.style);
this.dataWatcher.updateObject(17, (byte)this.config.trail);
this.setSize(0.5F, 0.5F);
}
public EntityBulletBase(World world, int config, EntityLivingBase entity) {
super(world);
this.config = BulletConfigSyncingUtil.pullConfig(config);
this.dataWatcher.updateObject(18, config);
shooter = entity;
ItemStack gun = entity.getHeldItem();
boolean offsetShot = true;
if(gun != null && gun.getItem() instanceof ItemGunBase) {
GunConfiguration cfg = ((ItemGunBase) gun.getItem()).mainConfig;
if(cfg != null && cfg.hasSights && entity.isSneaking()) {
offsetShot = false;
}
}
this.setLocationAndAngles(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ, entity.rotationYaw, entity.rotationPitch);
if(offsetShot) {
double sideOffset = 0.16D;
this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * sideOffset;
this.posY -= 0.1D;
this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * sideOffset;
} else {
this.posY -= 0.1D;
}
this.setPosition(this.posX, this.posY, this.posZ);
this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 1.0F, this.config.spread * (offsetShot ? 1F : 0.25F));
this.dataWatcher.updateObject(16, (byte)this.config.style);
this.dataWatcher.updateObject(17, (byte)this.config.trail);
}
public EntityBulletBase(World world, int config, EntityLivingBase entity, EntityLivingBase target, float motion, float deviation) {
super(world);
this.config = BulletConfigSyncingUtil.pullConfig(config);
this.dataWatcher.updateObject(18, config);
this.shooter = entity;
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.posY = entity.posY + entity.getEyeHeight() - 0.10000000149011612D;
double d0 = target.posX - entity.posX;
double d1 = target.boundingBox.minY + target.height / 3.0F - this.posY;
double d2 = target.posZ - entity.posZ;
double d3 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (d3 >= 1.0E-7D) {
float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI));
double d4 = d0 / d3;
double d5 = d2 / d3;
this.setLocationAndAngles(entity.posX + d4, this.posY, entity.posZ + d5, f2, f3);
this.yOffset = 0.0F;
this.setThrowableHeading(d0, d1, d2, motion, deviation);
}
this.dataWatcher.updateObject(16, (byte)this.config.style);
this.dataWatcher.updateObject(17, (byte)this.config.trail);
}
public boolean attackEntityFrom(DamageSource source, float amount) {
this.setBeenAttacked();
if(source instanceof EntityDamageSource) {
EntityDamageSource dmg = (EntityDamageSource) source;
if(dmg.damageType.equals("player")) {
this.motionX *= -1.5;
this.motionY *= -1.5;
this.motionZ *= -1.5;
return true;
}
}
return false;
}
@Override
public void setThrowableHeading(double moX, double moY, double moZ, float mult1, float mult2) {
float f2 = MathHelper.sqrt_double(moX * moX + moY * moY + moZ * moZ);
moX /= f2;
moY /= f2;
moZ /= f2;
moX += this.rand.nextGaussian() * mult2;
moY += this.rand.nextGaussian() * mult2;
moZ += this.rand.nextGaussian() * mult2;
moX *= mult1;
moY *= mult1;
moZ *= mult1;
this.motionX = moX;
this.motionY = moY;
this.motionZ = moZ;
float f3 = MathHelper.sqrt_double(moX * moX + moZ * moZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(moX, moZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(moY, f3) * 180.0D / Math.PI);
}
@Override
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float r0, float r1, int i) {
this.setPosition(x, y, z);
this.setRotation(r0, r1);
}
@Override
@SideOnly(Side.CLIENT)
public void setVelocity(double x, double y, double z) {
this.motionX = x;
this.motionY = y;
this.motionZ = z;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(y, f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
}
}
@Override
protected void entityInit() {
//style
this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
//trail
this.dataWatcher.addObject(17, Byte.valueOf((byte) 0));
//bullet config sync
this.dataWatcher.addObject(18, Integer.valueOf((int) 0));
}
@Override
public void onUpdate() {
super.onUpdate();
if(config == null)
config = BulletConfigSyncingUtil.pullConfig(dataWatcher.getWatchableObjectInt(18));
if(config == null){
this.setDead();
return;
}
if(worldObj.isRemote && config.style == config.STYLE_TAU) {
if(trailNodes.isEmpty()) {
this.ignoreFrustumCheck = true;
trailNodes.add(new Pair<Vec3, Double>(Vec3.createVectorHelper(-motionX * 2, -motionY * 2, -motionZ * 2), 0D));
} else {
trailNodes.add(new Pair<Vec3, Double>(Vec3.createVectorHelper(0, 0, 0), 1D));
}
}
if(this.config.blackPowder && this.ticksExisted == 1) {
for(int i = 0; i < 15; i++) {
double mod = rand.nextDouble();
this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ,
(this.motionX + rand.nextGaussian() * 0.05) * mod,
(this.motionY + rand.nextGaussian() * 0.05) * mod,
(this.motionZ + rand.nextGaussian() * 0.05) * mod);
}
double mod = 0.5;
this.worldObj.spawnParticle("flame", this.posX + this.motionX * mod, this.posY + this.motionY * mod, this.posZ + this.motionZ * mod, 0, 0, 0);
}
if(config.maxAge == 0) {
if(this.config.bUpdate != null)
this.config.bUpdate.behaveUpdate(this);
this.setDead();
return;
}
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
/// ZONE 1 START ///
//entity and block collision, plinking
/// ZONE 2 START ///
//entity detection
Vec3 vecOrigin = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vecDestination = Vec3.createVectorHelper(this.posX + this.motionX * this.config.velocity, this.posY + this.motionY * this.config.velocity, this.posZ + this.motionZ * this.config.velocity);
MovingObjectPosition movement = this.worldObj.func_147447_a(vecOrigin, vecDestination, false, true, false);
vecOrigin = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vecDestination = Vec3.createVectorHelper(this.posX + this.motionX * this.config.velocity, this.posY + this.motionY * this.config.velocity, this.posZ + this.motionZ * this.config.velocity);
MovingObjectPosition impact = null;
Entity victim = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX * this.config.velocity, this.motionY * this.config.velocity, this.motionZ * this.config.velocity).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i) {
Entity entity1 = (Entity) list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shooter)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vecOrigin, vecDestination);
if (movingobjectposition1 != null) {
double d1 = vecOrigin.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
victim = entity1;
impact = movingobjectposition1;
d0 = d1;
}
}
}
}
if (victim != null) {
movement = new MovingObjectPosition(victim);
movement.hitVec.yCoord += victim.height * 0.5D;
}
/// ZONE 2 END ///
boolean didBounce = false;
if(movement != null) {
//handle entity collision
if(movement.entityHit != null) {
DamageSource damagesource = this.config.getDamage(this, shooter);
if(!worldObj.isRemote) {
if(!config.doesPenetrate) {
this.setPosition(movement.hitVec.xCoord, movement.hitVec.yCoord, movement.hitVec.zCoord);
onEntityImpact(victim);
} else {
onEntityHurt(victim);
}
}
float damage = rand.nextFloat() * (config.dmgMax - config.dmgMin) + config.dmgMin;
if(overrideDamage != 0)
damage = overrideDamage;
boolean headshot = false;
if(victim instanceof EntityLivingBase && this.config.headshotMult > 1F) {
EntityLivingBase living = (EntityLivingBase) victim;
double head = living.height - living.getEyeHeight();
if(!!living.isEntityAlive() && impact.hitVec != null && impact.hitVec.yCoord > (living.posY + living.height - head * 2)) {
damage *= this.config.headshotMult;
headshot = true;
}
}
if(victim != null && !victim.attackEntityFrom(damagesource, damage)) {
try {
Field lastDamage = ReflectionHelper.findField(EntityLivingBase.class, "lastDamage", "field_110153_bc");
float dmg = (float) damage + lastDamage.getFloat(victim);
if(!victim.attackEntityFrom(damagesource, dmg)) {
headshot = false;
}
} catch (Exception x) { }
}
if(!worldObj.isRemote && headshot) {
if(victim instanceof EntityLivingBase) {
EntityLivingBase living = (EntityLivingBase) victim;
double head = living.height - living.getEyeHeight();
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "vanillaburst");
data.setInteger("count", 15);
data.setDouble("motion", 0.1D);
data.setString("mode", "blockdust");
data.setInteger("block", Block.getIdFromBlock(Blocks.redstone_block));
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, living.posX, living.posY + living.height - head, living.posZ), new TargetPoint(living.dimension, living.posX, living.posY, living.posZ, 50));
worldObj.playSoundEffect(victim.posX, victim.posY, victim.posZ, "mob.zombie.woodbreak", 1.0F, 0.95F + rand.nextFloat() * 0.2F);
}
}
//handle block collision
} else if(worldObj.getBlock(movement.blockX, movement.blockY, movement.blockZ).getMaterial() != Material.air) {
boolean hRic = rand.nextInt(100) < config.HBRC;
boolean doesRic = config.doesRicochet || hRic;
if(!config.isSpectral && !doesRic) {
this.setPosition(movement.hitVec.xCoord, movement.hitVec.yCoord, movement.hitVec.zCoord);
this.onBlockImpact(movement.blockX, movement.blockY, movement.blockZ);
}
if(doesRic) {
Vec3 face = null;
switch(movement.sideHit) {
case 0:
face = Vec3.createVectorHelper(0, -1, 0); break;
case 1:
face = Vec3.createVectorHelper(0, 1, 0); break;
case 2:
face = Vec3.createVectorHelper(0, 0, 1); break;
case 3:
face = Vec3.createVectorHelper(0, 0, -1); break;
case 4:
face = Vec3.createVectorHelper(-1, 0, 0); break;
case 5:
face = Vec3.createVectorHelper(1, 0, 0); break;
}
if(face != null) {
Vec3 vel = Vec3.createVectorHelper(motionX, motionY, motionZ);
vel.normalize();
boolean lRic = rand.nextInt(100) < config.LBRC;
double angle = Math.abs(BobMathUtil.getCrossAngle(vel, face) - 90);
if(hRic || (angle <= config.ricochetAngle && lRic)) {
switch(movement.sideHit) {
case 0:
case 1:
motionY *= -1; break;
case 2:
case 3:
motionZ *= -1; break;
case 4:
case 5:
motionX *= -1; break;
}
if(config.plink == 1)
worldObj.playSoundAtEntity(this, "hbm:weapon.ricochet", 0.25F, 1.0F);
if(config.plink == 2)
worldObj.playSoundAtEntity(this, "hbm:weapon.gBounce", 1.0F, 1.0F);
onRicochet(movement.blockX, movement.blockY, movement.blockZ);
} else {
if(!worldObj.isRemote) {
this.setPosition(movement.hitVec.xCoord, movement.hitVec.yCoord, movement.hitVec.zCoord);
onBlockImpact(movement.blockX, movement.blockY, movement.blockZ);
}
}
this.posX += (movement.hitVec.xCoord - this.posX) * 0.6;
this.posY += (movement.hitVec.yCoord - this.posY) * 0.6;
this.posZ += (movement.hitVec.zCoord - this.posZ) * 0.6;
this.motionX *= config.bounceMod;
this.motionY *= config.bounceMod;
this.motionZ *= config.bounceMod;
didBounce = true;
}
}
}
}
/// ZONE 1 END ///
if(!didBounce) {
motionY -= config.gravity;
this.posX += this.motionX * this.config.velocity;
this.posY += this.motionY * this.config.velocity;
this.posZ += this.motionZ * this.config.velocity;
this.setPosition(this.posX, this.posY, this.posZ);
}
/// SPECIAL UPDATE BEHAVIOR ///
if(this.config.bUpdate != null)
this.config.bUpdate.behaveUpdate(this);
float f2;
this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while(this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while(this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while(this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
if(this.ticksExisted > config.maxAge)
this.setDead();
if(worldObj.isRemote && !config.vPFX.isEmpty()) {
Vec3 vec = Vec3.createVectorHelper(posX - prevPosX, posY - prevPosY, posZ - prevPosZ);
double motion = Math.max(vec.lengthVector(), 0.1);
vec = vec.normalize();
for(double d = 0; d < motion; d += 0.5) {
NBTTagCompound nbt = new NBTTagCompound();
nbt.setString("type", "vanillaExt");
nbt.setString("mode", config.vPFX);
nbt.setDouble("posX", this.posX - vec.xCoord * d);
nbt.setDouble("posY", this.posY - vec.yCoord * d);
nbt.setDouble("posZ", this.posZ - vec.zCoord * d);
MainRegistry.proxy.effectNT(nbt);
}
}
//this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
//this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
}
//for when a bullet dies by hitting a block
private void onBlockImpact(int bX, int bY, int bZ) {
if(config.bImpact != null)
config.bImpact.behaveBlockHit(this, bX, bY, bZ);
if(!worldObj.isRemote && !config.liveAfterImpact)
this.setDead();
if(config.incendiary > 0 && !this.worldObj.isRemote) {
if(worldObj.rand.nextInt(3) == 0 && worldObj.getBlock((int)posX, (int)posY, (int)posZ) == Blocks.air) worldObj.setBlock((int)posX, (int)posY, (int)posZ, Blocks.fire);
if(worldObj.rand.nextInt(3) == 0 && worldObj.getBlock((int)posX + 1, (int)posY, (int)posZ) == Blocks.air) worldObj.setBlock((int)posX + 1, (int)posY, (int)posZ, Blocks.fire);
if(worldObj.rand.nextInt(3) == 0 && worldObj.getBlock((int)posX - 1, (int)posY, (int)posZ) == Blocks.air) worldObj.setBlock((int)posX - 1, (int)posY, (int)posZ, Blocks.fire);
if(worldObj.rand.nextInt(3) == 0 && worldObj.getBlock((int)posX, (int)posY + 1, (int)posZ) == Blocks.air) worldObj.setBlock((int)posX, (int)posY + 1, (int)posZ, Blocks.fire);
if(worldObj.rand.nextInt(3) == 0 && worldObj.getBlock((int)posX, (int)posY - 1, (int)posZ) == Blocks.air) worldObj.setBlock((int)posX, (int)posY - 1, (int)posZ, Blocks.fire);
if(worldObj.rand.nextInt(3) == 0 && worldObj.getBlock((int)posX, (int)posY, (int)posZ + 1) == Blocks.air) worldObj.setBlock((int)posX, (int)posY, (int)posZ + 1, Blocks.fire);
if(worldObj.rand.nextInt(3) == 0 && worldObj.getBlock((int)posX, (int)posY, (int)posZ - 1) == Blocks.air) worldObj.setBlock((int)posX, (int)posY, (int)posZ - 1, Blocks.fire);
}
if(config.emp > 0)
ExplosionNukeGeneric.empBlast(this.worldObj, (int)(this.posX + 0.5D), (int)(this.posY + 0.5D), (int)(this.posZ + 0.5D), config.emp);
if(config.emp > 3) {
if (!this.worldObj.isRemote) {
EntityEMPBlast cloud = new EntityEMPBlast(this.worldObj, config.emp);
cloud.posX = this.posX;
cloud.posY = this.posY + 0.5F;
cloud.posZ = this.posZ;
this.worldObj.spawnEntityInWorld(cloud);
}
}
if(config.jolt > 0 && !worldObj.isRemote)
ExplosionLarge.jolt(worldObj, posX, posY, posZ, config.jolt, 150, 0.25);
if(config.explosive > 0 && !worldObj.isRemote)
worldObj.newExplosion(this, posX, posY, posZ, config.explosive, config.incendiary > 0, config.blockDamage);
if(config.shrapnel > 0 && !worldObj.isRemote)
ExplosionLarge.spawnShrapnels(worldObj, posX, posY, posZ, config.shrapnel);
if(config.chlorine > 0 && !worldObj.isRemote) {
ExplosionChaos.spawnChlorine(worldObj, posX, posY, posZ, config.chlorine, 1.5, 0);
worldObj.playSoundEffect((double)(posX + 0.5F), (double)(posY + 0.5F), (double)(posZ + 0.5F), "random.fizz", 5.0F, 2.6F + (rand.nextFloat() - rand.nextFloat()) * 0.8F);
}
if(config.rainbow > 0 && !worldObj.isRemote) {
EntityNukeExplosionMK3 ex = EntityNukeExplosionMK3.statFacFleija(worldObj, posX, posY, posZ, config.rainbow);
if(!ex.isDead) {
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 100.0f, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
worldObj.spawnEntityInWorld(ex);
EntityCloudFleijaRainbow cloud = new EntityCloudFleijaRainbow(this.worldObj, config.rainbow);
cloud.posX = this.posX;
cloud.posY = this.posY;
cloud.posZ = this.posZ;
this.worldObj.spawnEntityInWorld(cloud);
}
}
if(config.nuke > 0 && !worldObj.isRemote) {
worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, config.nuke, posX, posY, posZ).mute());
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "muke");
if(MainRegistry.polaroidID == 11 || rand.nextInt(100) == 0) data.setBoolean("balefire", true);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, posX, posY + 0.5, posZ), new TargetPoint(dimension, posX, posY, posZ, 250));
worldObj.playSoundEffect(posX, posY, posZ, "hbm:weapon.mukeExplosion", 15.0F, 1.0F);
}
if(config.destroysBlocks && !worldObj.isRemote) {
if(worldObj.getBlock(bX, bY, bZ).getBlockHardness(worldObj, bX, bY, bZ) <= 120)
worldObj.func_147480_a(bX, bY, bZ, false);
} else if(config.doesBreakGlass && !worldObj.isRemote) {
if(worldObj.getBlock(bX, bY, bZ) == Blocks.glass ||
worldObj.getBlock(bX, bY, bZ) == Blocks.glass_pane ||
worldObj.getBlock(bX, bY, bZ) == Blocks.stained_glass ||
worldObj.getBlock(bX, bY, bZ) == Blocks.stained_glass_pane)
worldObj.func_147480_a(bX, bY, bZ, false);
if(worldObj.getBlock(bX, bY, bZ) == ModBlocks.red_barrel)
((RedBarrel) ModBlocks.red_barrel).explode(worldObj, bX, bY, bZ);
}
}
//for when a bullet dies by hitting a block
private void onRicochet(int bX, int bY, int bZ) {
if(config.bRicochet != null)
config.bRicochet.behaveBlockRicochet(this, bX, bY, bZ);
}
//for when a bullet dies by hitting an entity
private void onEntityImpact(Entity e) {
onEntityHurt(e);
onBlockImpact(-1, -1, -1);
if(config.bHit != null)
config.bHit.behaveEntityHit(this, e);
}
//for when a bullet hurts an entity, not necessarily dying
private void onEntityHurt(Entity e) {
if(config.bHurt != null)
config.bHurt.behaveEntityHurt(this, e);
if(config.incendiary > 0 && !worldObj.isRemote) {
e.setFire(config.incendiary);
}
if(config.leadChance > 0 && !worldObj.isRemote && worldObj.rand.nextInt(100) < config.leadChance && e instanceof EntityLivingBase) {
((EntityLivingBase)e).addPotionEffect(new PotionEffect(HbmPotion.lead.id, 10 * 20, 0));
}
if(e instanceof EntityLivingBase && config.effects != null && !config.effects.isEmpty() && !worldObj.isRemote) {
for(PotionEffect effect : config.effects) {
((EntityLivingBase)e).addPotionEffect(new PotionEffect(effect));
}
}
if(config.instakill && e instanceof EntityLivingBase && !worldObj.isRemote) {
if(!(e instanceof EntityPlayer && ((EntityPlayer)e).capabilities.isCreativeMode))
((EntityLivingBase)e).setHealth(0.0F);
}
if(config.caustic > 0 && e instanceof EntityPlayer){
ArmorUtil.damageSuit((EntityPlayer)e, 0, config.caustic);
ArmorUtil.damageSuit((EntityPlayer)e, 1, config.caustic);
ArmorUtil.damageSuit((EntityPlayer)e, 2, config.caustic);
ArmorUtil.damageSuit((EntityPlayer)e, 3, config.caustic);
}
}
@Override
protected void readEntityFromNBT(NBTTagCompound nbt) {
int cfg = nbt.getInteger("config");
this.config = BulletConfigSyncingUtil.pullConfig(cfg);
if(this.config == null) {
this.setDead();
return;
}
this.overrideDamage = nbt.getFloat("damage");
this.dataWatcher.updateObject(18, cfg);
this.dataWatcher.updateObject(16, (byte)this.config.style);
this.dataWatcher.updateObject(17, (byte)this.config.trail);
}
@Override
protected void writeEntityToNBT(NBTTagCompound nbt) {
nbt.setInteger("config", dataWatcher.getWatchableObjectInt(18));
nbt.setFloat("damage", this.overrideDamage);
}
}