mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
183 lines
4.3 KiB
Java
183 lines
4.3 KiB
Java
package com.hbm.tileentity.turret;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.entity.projectile.EntityBulletBaseNT;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.inventory.RecipesCommon.ComparableStack;
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import com.hbm.inventory.gui.GUITurretRichard;
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import com.hbm.items.ItemAmmoEnums.AmmoRocket;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import com.hbm.items.ModItems;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class TileEntityTurretRichard extends TileEntityTurretBaseNT {
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static List<Integer> configs = new ArrayList();
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static {
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configs.add(BulletConfigSyncingUtil.ROCKET_NORMAL);
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configs.add(BulletConfigSyncingUtil.ROCKET_HE);
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configs.add(BulletConfigSyncingUtil.ROCKET_INCENDIARY);
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configs.add(BulletConfigSyncingUtil.ROCKET_SHRAPNEL);
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configs.add(BulletConfigSyncingUtil.ROCKET_EMP);
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configs.add(BulletConfigSyncingUtil.ROCKET_GLARE);
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configs.add(BulletConfigSyncingUtil.ROCKET_SLEEK);
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configs.add(BulletConfigSyncingUtil.ROCKET_NUKE);
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configs.add(BulletConfigSyncingUtil.ROCKET_CHAINSAW);
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configs.add(BulletConfigSyncingUtil.ROCKET_TOXIC);
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configs.add(BulletConfigSyncingUtil.ROCKET_PHOSPHORUS);
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configs.add(BulletConfigSyncingUtil.ROCKET_CANISTER);
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}
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@Override
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protected List<Integer> getAmmoList() {
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return configs;
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}
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@Override
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public String getName() {
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return "container.turretRichard";
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}
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@Override
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public double getTurretDepression() {
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return 25D;
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}
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@Override
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public double getTurretElevation() {
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return 25D;
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}
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@Override
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public double getBarrelLength() {
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return 1.25D;
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}
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@Override
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public long getMaxPower() {
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return 10000;
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}
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@Override
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public double getDecetorGrace() {
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return 8D;
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}
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@Override
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public double getDecetorRange() {
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return 64D;
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}
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int timer;
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public int loaded;
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int reload;
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@Override
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public void updateEntity() {
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super.updateEntity();
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if(!worldObj.isRemote) {
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if(reload > 0) {
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reload--;
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if(reload == 0)
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this.loaded = 17;
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}
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if(loaded <= 0 && reload <= 0 && this.getFirstConfigLoaded() != null) {
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reload = 100;
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}
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if(this.getFirstConfigLoaded() == null) {
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this.loaded = 0;
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}
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NBTTagCompound data = new NBTTagCompound();
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data.setInteger("loaded", this.loaded);
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this.networkPack(data, 250);
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}
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}
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@Override
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public void networkUnpack(NBTTagCompound nbt) {
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if(nbt.hasKey("loaded"))
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this.loaded = nbt.getInteger("loaded");
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else
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super.networkUnpack(nbt);
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}
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@Override
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public void updateFiringTick() {
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if(reload > 0)
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return;
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timer++;
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if(timer > 0 && timer % 10 == 0) {
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BulletConfiguration conf = this.getFirstConfigLoaded();
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if(conf != null) {
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this.spawnBullet(conf);
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this.conusmeAmmo(conf.ammo);
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this.worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:turret.richard_fire", 2.0F, 1.0F);
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this.loaded--;
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if(conf.ammo.equals(new ComparableStack(ModItems.ammo_rocket.stackFromEnum(AmmoRocket.NUCLEAR))))
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timer = -50;
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} else {
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this.loaded = 0;
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}
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}
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}
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@Override
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public void spawnBullet(BulletConfiguration bullet) {
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Vec3 pos = this.getTurretPos();
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Vec3 vec = Vec3.createVectorHelper(this.getBarrelLength(), 0, 0);
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vec.rotateAroundZ((float) -this.rotationPitch);
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vec.rotateAroundY((float) -(this.rotationYaw + Math.PI * 0.5));
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EntityBulletBaseNT proj = new EntityBulletBaseNT(worldObj, BulletConfigSyncingUtil.getKey(bullet));
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proj.setPositionAndRotation(pos.xCoord + vec.xCoord, pos.yCoord + vec.yCoord, pos.zCoord + vec.zCoord, 0.0F, 0.0F);
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proj.setThrowableHeading(vec.xCoord, vec.yCoord, vec.zCoord, bullet.velocity * 0.75F, bullet.spread);
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worldObj.spawnEntityInWorld(proj);
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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this.loaded = nbt.getInteger("loaded");
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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nbt.setInteger("loaded", this.loaded);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return new GUITurretRichard(player.inventory, this);
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}
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}
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