mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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29 lines
1.8 KiB
Plaintext
29 lines
1.8 KiB
Plaintext
## Added
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* New grenades
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* Universal system where there's only one grenade item
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* A grenade is composed of a shell, filling and fuze, which can be mixed and matched as needed
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* Instead of having dedicated grenades with impact or long timers, the desired fuze can simply be put into any grenade configuration
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* Comes with proper 3D models and animations
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* Grenade max stacksize has been drastically reduced (and now depends on the shell used)
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## Changed
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* Removed the euphemium and DNT compound plate recipes from the anvil, they are now plasma forge exclusive
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* More RoR integration
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* PWRs can now output the control rod position
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* Industrial turbines and leviathans can now output their current energy production
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* Industrial turbines can output their current flywheel speed in %
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* The ZIRNOX now outputs its heat and pressure
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* The CCGT can output the turbine setting in percent, the turbine's RPM and the produced energy
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* The fusion reactor plasma vessel can output its output plasma energy and fuel consumption in percent
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* Cast plate foundry molds now have a triple variant
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* Zombies now have a chance to drop copper, aluminium and titanium ingots (1:200 each)
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* The burner press now has nine additional storage slots for things like stamps and reserve fuel
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## Fixed
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* Fixed euphemium compound plate recipe not yielding four items as it should in the plasma forge
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* Fixed NTM rare item drops ignoring the mob loot gamerule
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* Fixed flamethrowers not properly igniting entities on direct hit, only via lingering fire
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* Fixed PWR RoR components not properly showing the possible values/functions when connected to ports
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* Fixed missing ports on the plasma forge
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* Fixed wrong texture being bound in the crucible for the molten metal gauge
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* Fixed RoR panels having no hardness at all |