Vaern b68b83e2e2 Finishing touches
i mean i think that's everything?
2023-05-17 07:47:32 -07:00

387 lines
12 KiB
Java

package com.hbm.blocks.machine;
import com.hbm.blocks.BlockContainerBase;
import com.hbm.tileentity.INBTPacketReceiver;
import api.hbm.block.IInsertable;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class PistonInserter extends BlockContainerBase {
public PistonInserter() {
super(Material.iron);
}
@Override
public TileEntity createNewTileEntity(World world, int meta) {
return new TileEntityPistonInserter();
}
@Override
public void onNeighborBlockChange(World world, int x, int y, int z, Block neighbor) {
this.updateState(world, x, y, z);
}
protected void updateState(World world, int x, int y, int z) {
if(!world.isRemote) {
ForgeDirection dir = ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z));
if(world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ).isNormalCube())
return; //no obstructions allowed!
boolean flag = checkRedstone(world, x, y, z);
TileEntityPistonInserter piston = (TileEntityPistonInserter)world.getTileEntity(x, y, z);
if(flag && !piston.lastState && piston.extend <= 0)
piston.isRetracting = false;
piston.lastState = flag;
}
}
protected boolean checkRedstone(World world, int x, int y, int z) {
for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
if(world.getIndirectPowerOutput(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.ordinal()))
return true;
}
return false;
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(side != world.getBlockMetadata(x, y, z)) return false;
if(player.isSneaking()) {
if(!world.isRemote) {
TileEntityPistonInserter piston = (TileEntityPistonInserter)world.getTileEntity(x, y, z);
if(piston.slot != null && piston.isRetracting) {
ForgeDirection dir = ForgeDirection.getOrientation(piston.getBlockMetadata());
EntityItem dust = new EntityItem(world, x + 0.5D + dir.offsetX * 0.75D, y + 0.5D + dir.offsetY * 0.75D, z + 0.5D + dir.offsetZ * 0.75D, piston.slot);
piston.slot = null;
dust.motionX = dir.offsetX * 0.25;
dust.motionY = dir.offsetY * 0.25;
dust.motionZ = dir.offsetZ * 0.25;
world.spawnEntityInWorld(dust);
}
}
return true;
} else if(player.getHeldItem() != null) {
if(!world.isRemote) {
TileEntityPistonInserter piston = (TileEntityPistonInserter)world.getTileEntity(x, y, z);
if(piston.slot == null) {
piston.slot = player.inventory.decrStackSize(player.inventory.currentItem, 1);
player.inventoryContainer.detectAndSendChanges();
}
}
return true;
}
return false;
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack stack) {
int l = BlockPistonBase.determineOrientation(world, x, y, z, player);
world.setBlockMetadataWithNotify(x, y, z, l, 2);
}
@Override
public boolean isSideSolid(IBlockAccess world, int x, int y, int z, ForgeDirection side) {
int meta = world.getBlockMetadata(x, y, z);
return meta != side.ordinal() && meta != side.getOpposite().ordinal();
}
@Override
public void breakBlock(World world, int x, int y, int z, Block block, int meta) {
IInventory tileentityfurnace = (IInventory) world.getTileEntity(x, y, z);
if(tileentityfurnace != null) {
ItemStack itemstack = tileentityfurnace.getStackInSlot(0);
if(itemstack != null) {
float f = world.rand.nextFloat() * 0.8F + 0.1F;
float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
float f2 = world.rand.nextFloat() * 0.8F + 0.1F;
while(itemstack.stackSize > 0) {
int j1 = world.rand.nextInt(21) + 10;
if(j1 > itemstack.stackSize) {
j1 = itemstack.stackSize;
}
itemstack.stackSize -= j1;
EntityItem entityitem = new EntityItem(world, x + f, y + f1, z + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
if(itemstack.hasTagCompound()) {
entityitem.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (float) world.rand.nextGaussian() * f3;
entityitem.motionY = (float) world.rand.nextGaussian() * f3 + 0.2F;
entityitem.motionZ = (float) world.rand.nextGaussian() * f3;
world.spawnEntityInWorld(entityitem);
}
}
world.func_147453_f(x, y, z, block);
}
super.breakBlock(world, x, y, z, block, meta);
}
@Override
public int getRenderType(){
return -1;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
// $%&#$&
// %$&&@$%%#%
//______ $%@--$@@%&$%$
// | %/ *--$#@&&$$
// | / --__ %$%@$&
// | (----^`--- $@##%
// | /___\ `-----*#@$
// | /(()_) / /___\ /__
// | / \___// (()_) //-,|
// | /____|_ / \___// )_/
// | \____/ `^-___|___/ |
// | \/ \____/ /_-^-.
// | / _-' |___. \_
// | / _-' / `\ \\___
// | `'\____~~+~^/ _)/ \____
// | \`----' | __/ _)
// | /( /~-' ,-' |
// | / `| | / |
// | / ( ) / `)
// | / `-==-' | |
// | / /| | |
// | / / \ | |
// | / / | | |
// | / / \ _____,.____| |
// | / _ / |<`____, ____,| |
// | / / \_ / _ | <_____/ | )
// | / / ^/,^=-~---~' `z---..._______/ |
// |--' / /| |/ .^ ,^\ \ )
// | |_|| || |(_( ) | |
// | \_/`-``-`----'___/_____ |
// |___..---' _|____`-----..-----'\
// |_____________________| @ | )
// average coding session involving tile entities
public static class TileEntityPistonInserter extends TileEntity implements IInventory, INBTPacketReceiver {
public ItemStack slot;
public int extend; //why don't we just make all these ones serverside? we're never using them on the client anyway
public static final int maxExtend = 25;
public boolean isRetracting = true;
public int delay;
//prevents funkies from happening with block updates or loading into a server
private boolean lastState;
//when a fake animatorcel gives you something so 20fps you gotta hit him with the true interpolation stare
@SideOnly(Side.CLIENT) public double renderExtend;
@SideOnly(Side.CLIENT) public double lastExtend;
@SideOnly(Side.CLIENT) private int syncExtend; //what are these for?
@SideOnly(Side.CLIENT) private int turnProgress;
public TileEntityPistonInserter() { }
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
if(delay <= 0) {
if(this.isRetracting && this.extend > 0) {
this.extend--;
} else if(!this.isRetracting) {
this.extend++;
if(this.extend >= this.maxExtend) {
worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:block.pressOperate", 1.0F, 1.5F);
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata());
Block b = worldObj.getBlock(xCoord + dir.offsetX * 2, yCoord + dir.offsetY * 2, zCoord + dir.offsetZ * 2);
if(b instanceof IInsertable && ((IInsertable) b).insertItem(worldObj, xCoord + dir.offsetX * 2, yCoord + dir.offsetY * 2, zCoord + dir.offsetZ * 2, dir, slot)) {
this.decrStackSize(0, 1);
}
this.isRetracting = true;
this.delay = 5;
}
}
} else {
delay--;
}
NBTTagCompound data = new NBTTagCompound();
data.setInteger("extend", extend);
if(this.slot != null) {
NBTTagCompound stack = new NBTTagCompound();
slot.writeToNBT(stack);
data.setTag("stack", stack);
}
INBTPacketReceiver.networkPack(this, data, 25);
} else {
this.lastExtend = this.renderExtend;
if(this.turnProgress > 0) {
this.renderExtend += (this.syncExtend - this.renderExtend) / (double) this.turnProgress;
this.turnProgress--;
} else {
this.renderExtend = this.syncExtend;
}
}
}
@Override
public void networkUnpack(NBTTagCompound nbt) {
this.syncExtend = nbt.getInteger("extend");
if(nbt.hasKey("stack")) {
NBTTagCompound stack = nbt.getCompoundTag("stack");
this.slot = ItemStack.loadItemStackFromNBT(stack);
} else
this.slot = null;
this.turnProgress = 2;
}
/* :3 NBT stuff */
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setInteger("extend", extend);
nbt.setBoolean("retract", isRetracting);
nbt.setBoolean("state", lastState); //saved so loading into a world doesn't cause issues
if(this.slot != null) {
NBTTagCompound stack = new NBTTagCompound();
slot.writeToNBT(stack);
nbt.setTag("stack", stack);
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.extend = nbt.getInteger("extend");
this.isRetracting = nbt.getBoolean("retract");
this.lastState = nbt.getBoolean("state");
if(nbt.hasKey("stack")) {
NBTTagCompound stack = nbt.getCompoundTag("stack");
this.slot = ItemStack.loadItemStackFromNBT(stack);
} else {
this.slot = null;
}
}
@SideOnly(Side.CLIENT)
private AxisAlignedBB aabb;
@Override
public AxisAlignedBB getRenderBoundingBox() {
if(aabb != null)
return aabb;
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata());
aabb = AxisAlignedBB.getBoundingBox(xCoord, yCoord, zCoord, xCoord + 1, yCoord + 1, zCoord + 1).addCoord(dir.offsetX, dir.offsetY, dir.offsetZ);
return aabb;
}
/* BS inventory stuff */
@Override public int getSizeInventory() { return 1; }
@Override public ItemStack getStackInSlot(int slot) { return this.slot; }
@Override
public ItemStack decrStackSize(int slot, int amount) {
if(this.slot != null) {
if(this.slot.stackSize <= amount) {
ItemStack stack = this.slot;
this.slot = null;
return stack;
}
ItemStack stack = this.slot.splitStack(amount);
if(this.slot.stackSize == 0)
this.slot = null;
return stack;
}
return null;
}
@Override
public ItemStack getStackInSlotOnClosing(int slot) { return null; }
@Override
public void setInventorySlotContents(int slot, ItemStack stack) {
this.slot = stack;
if(stack != null && stack.stackSize > this.getInventoryStackLimit())
stack.stackSize = this.getInventoryStackLimit();
}
@Override public String getInventoryName() { return null; }
@Override public boolean hasCustomInventoryName() { return false; }
@Override public int getInventoryStackLimit() { return 1; }
@Override public boolean isUseableByPlayer(EntityPlayer player) { return false; }
@Override public void openInventory() {}
@Override public void closeInventory() {}
@Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return true; }
}
}