mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
387 lines
12 KiB
Java
387 lines
12 KiB
Java
package com.hbm.blocks.machine;
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import com.hbm.blocks.BlockContainerBase;
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import com.hbm.tileentity.INBTPacketReceiver;
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import api.hbm.block.IInsertable;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockPistonBase;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class PistonInserter extends BlockContainerBase {
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public PistonInserter() {
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super(Material.iron);
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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return new TileEntityPistonInserter();
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}
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@Override
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public void onNeighborBlockChange(World world, int x, int y, int z, Block neighbor) {
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this.updateState(world, x, y, z);
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}
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protected void updateState(World world, int x, int y, int z) {
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if(!world.isRemote) {
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ForgeDirection dir = ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z));
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if(world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ).isNormalCube())
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return; //no obstructions allowed!
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boolean flag = checkRedstone(world, x, y, z);
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TileEntityPistonInserter piston = (TileEntityPistonInserter)world.getTileEntity(x, y, z);
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if(flag && !piston.lastState && piston.extend <= 0)
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piston.isRetracting = false;
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piston.lastState = flag;
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}
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}
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protected boolean checkRedstone(World world, int x, int y, int z) {
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for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
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if(world.getIndirectPowerOutput(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.ordinal()))
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return true;
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}
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return false;
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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if(side != world.getBlockMetadata(x, y, z)) return false;
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if(player.isSneaking()) {
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if(!world.isRemote) {
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TileEntityPistonInserter piston = (TileEntityPistonInserter)world.getTileEntity(x, y, z);
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if(piston.slot != null && piston.isRetracting) {
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ForgeDirection dir = ForgeDirection.getOrientation(piston.getBlockMetadata());
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EntityItem dust = new EntityItem(world, x + 0.5D + dir.offsetX * 0.75D, y + 0.5D + dir.offsetY * 0.75D, z + 0.5D + dir.offsetZ * 0.75D, piston.slot);
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piston.slot = null;
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dust.motionX = dir.offsetX * 0.25;
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dust.motionY = dir.offsetY * 0.25;
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dust.motionZ = dir.offsetZ * 0.25;
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world.spawnEntityInWorld(dust);
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}
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}
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return true;
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} else if(player.getHeldItem() != null) {
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if(!world.isRemote) {
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TileEntityPistonInserter piston = (TileEntityPistonInserter)world.getTileEntity(x, y, z);
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if(piston.slot == null) {
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piston.slot = player.inventory.decrStackSize(player.inventory.currentItem, 1);
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player.inventoryContainer.detectAndSendChanges();
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack stack) {
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int l = BlockPistonBase.determineOrientation(world, x, y, z, player);
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world.setBlockMetadataWithNotify(x, y, z, l, 2);
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}
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@Override
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public boolean isSideSolid(IBlockAccess world, int x, int y, int z, ForgeDirection side) {
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int meta = world.getBlockMetadata(x, y, z);
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return meta != side.ordinal() && meta != side.getOpposite().ordinal();
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}
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@Override
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public void breakBlock(World world, int x, int y, int z, Block block, int meta) {
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IInventory tileentityfurnace = (IInventory) world.getTileEntity(x, y, z);
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if(tileentityfurnace != null) {
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ItemStack itemstack = tileentityfurnace.getStackInSlot(0);
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if(itemstack != null) {
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float f = world.rand.nextFloat() * 0.8F + 0.1F;
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float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
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float f2 = world.rand.nextFloat() * 0.8F + 0.1F;
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while(itemstack.stackSize > 0) {
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int j1 = world.rand.nextInt(21) + 10;
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if(j1 > itemstack.stackSize) {
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j1 = itemstack.stackSize;
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}
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itemstack.stackSize -= j1;
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EntityItem entityitem = new EntityItem(world, x + f, y + f1, z + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
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if(itemstack.hasTagCompound()) {
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entityitem.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy());
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}
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float f3 = 0.05F;
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entityitem.motionX = (float) world.rand.nextGaussian() * f3;
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entityitem.motionY = (float) world.rand.nextGaussian() * f3 + 0.2F;
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entityitem.motionZ = (float) world.rand.nextGaussian() * f3;
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world.spawnEntityInWorld(entityitem);
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}
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}
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world.func_147453_f(x, y, z, block);
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}
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super.breakBlock(world, x, y, z, block, meta);
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}
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@Override
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public int getRenderType(){
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return -1;
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}
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@Override
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public boolean isOpaqueCube() {
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return false;
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}
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@Override
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public boolean renderAsNormalBlock() {
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return false;
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}
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// $%&#$&
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// %$&&@$%%#%
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//______ $%@--$@@%&$%$
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// | %/ *--$#@&&$$
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// | / --__ %$%@$&
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// | (----^`--- $@##%
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// | /___\ `-----*#@$
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// | /(()_) / /___\ /__
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// | / \___// (()_) //-,|
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// | /____|_ / \___// )_/
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// | \____/ `^-___|___/ |
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// | \/ \____/ /_-^-.
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// | / _-' |___. \_
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// | / _-' / `\ \\___
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// | `'\____~~+~^/ _)/ \____
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// | \`----' | __/ _)
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// | /( /~-' ,-' |
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// | / `| | / |
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// | / ( ) / `)
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// | / `-==-' | |
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// | / /| | |
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// | / / \ | |
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// | / / | | |
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// | / / \ _____,.____| |
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// | / _ / |<`____, ____,| |
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// | / / \_ / _ | <_____/ | )
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// | / / ^/,^=-~---~' `z---..._______/ |
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// |--' / /| |/ .^ ,^\ \ )
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// | |_|| || |(_( ) | |
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// | \_/`-``-`----'___/_____ |
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// |___..---' _|____`-----..-----'\
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// |_____________________| @ | )
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// average coding session involving tile entities
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public static class TileEntityPistonInserter extends TileEntity implements IInventory, INBTPacketReceiver {
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public ItemStack slot;
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public int extend; //why don't we just make all these ones serverside? we're never using them on the client anyway
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public static final int maxExtend = 25;
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public boolean isRetracting = true;
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public int delay;
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//prevents funkies from happening with block updates or loading into a server
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private boolean lastState;
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//when a fake animatorcel gives you something so 20fps you gotta hit him with the true interpolation stare
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@SideOnly(Side.CLIENT) public double renderExtend;
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@SideOnly(Side.CLIENT) public double lastExtend;
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@SideOnly(Side.CLIENT) private int syncExtend; //what are these for?
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@SideOnly(Side.CLIENT) private int turnProgress;
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public TileEntityPistonInserter() { }
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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if(delay <= 0) {
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if(this.isRetracting && this.extend > 0) {
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this.extend--;
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} else if(!this.isRetracting) {
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this.extend++;
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if(this.extend >= this.maxExtend) {
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worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:block.pressOperate", 1.0F, 1.5F);
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ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata());
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Block b = worldObj.getBlock(xCoord + dir.offsetX * 2, yCoord + dir.offsetY * 2, zCoord + dir.offsetZ * 2);
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if(b instanceof IInsertable && ((IInsertable) b).insertItem(worldObj, xCoord + dir.offsetX * 2, yCoord + dir.offsetY * 2, zCoord + dir.offsetZ * 2, dir, slot)) {
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this.decrStackSize(0, 1);
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}
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this.isRetracting = true;
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this.delay = 5;
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}
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}
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} else {
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delay--;
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}
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NBTTagCompound data = new NBTTagCompound();
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data.setInteger("extend", extend);
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if(this.slot != null) {
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NBTTagCompound stack = new NBTTagCompound();
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slot.writeToNBT(stack);
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data.setTag("stack", stack);
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}
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INBTPacketReceiver.networkPack(this, data, 25);
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} else {
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this.lastExtend = this.renderExtend;
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if(this.turnProgress > 0) {
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this.renderExtend += (this.syncExtend - this.renderExtend) / (double) this.turnProgress;
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this.turnProgress--;
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} else {
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this.renderExtend = this.syncExtend;
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}
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}
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}
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@Override
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public void networkUnpack(NBTTagCompound nbt) {
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this.syncExtend = nbt.getInteger("extend");
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if(nbt.hasKey("stack")) {
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NBTTagCompound stack = nbt.getCompoundTag("stack");
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this.slot = ItemStack.loadItemStackFromNBT(stack);
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} else
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this.slot = null;
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this.turnProgress = 2;
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}
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/* :3 NBT stuff */
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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nbt.setInteger("extend", extend);
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nbt.setBoolean("retract", isRetracting);
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nbt.setBoolean("state", lastState); //saved so loading into a world doesn't cause issues
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if(this.slot != null) {
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NBTTagCompound stack = new NBTTagCompound();
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slot.writeToNBT(stack);
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nbt.setTag("stack", stack);
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}
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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this.extend = nbt.getInteger("extend");
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this.isRetracting = nbt.getBoolean("retract");
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this.lastState = nbt.getBoolean("state");
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if(nbt.hasKey("stack")) {
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NBTTagCompound stack = nbt.getCompoundTag("stack");
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this.slot = ItemStack.loadItemStackFromNBT(stack);
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} else {
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this.slot = null;
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}
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}
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@SideOnly(Side.CLIENT)
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private AxisAlignedBB aabb;
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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if(aabb != null)
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return aabb;
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ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata());
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aabb = AxisAlignedBB.getBoundingBox(xCoord, yCoord, zCoord, xCoord + 1, yCoord + 1, zCoord + 1).addCoord(dir.offsetX, dir.offsetY, dir.offsetZ);
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return aabb;
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}
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/* BS inventory stuff */
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@Override public int getSizeInventory() { return 1; }
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@Override public ItemStack getStackInSlot(int slot) { return this.slot; }
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@Override
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public ItemStack decrStackSize(int slot, int amount) {
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if(this.slot != null) {
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if(this.slot.stackSize <= amount) {
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ItemStack stack = this.slot;
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this.slot = null;
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return stack;
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}
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ItemStack stack = this.slot.splitStack(amount);
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if(this.slot.stackSize == 0)
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this.slot = null;
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return stack;
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}
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return null;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int slot) { return null; }
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@Override
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public void setInventorySlotContents(int slot, ItemStack stack) {
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this.slot = stack;
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if(stack != null && stack.stackSize > this.getInventoryStackLimit())
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stack.stackSize = this.getInventoryStackLimit();
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}
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@Override public String getInventoryName() { return null; }
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@Override public boolean hasCustomInventoryName() { return false; }
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@Override public int getInventoryStackLimit() { return 1; }
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@Override public boolean isUseableByPlayer(EntityPlayer player) { return false; }
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@Override public void openInventory() {}
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@Override public void closeInventory() {}
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@Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return true; }
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}
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}
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