mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
510 lines
15 KiB
Java
510 lines
15 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.List;
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import java.util.Random;
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import com.hbm.entity.particle.EntityBSmokeFX;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.explosion.ExplosionNukeSmall;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.interfaces.IBulletImpactBehavior;
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import com.hbm.interfaces.IBulletUpdateBehavior;
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import com.hbm.inventory.RecipesCommon.ComparableStack;
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import com.hbm.items.ItemAmmoEnums.*;
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import com.hbm.items.ModItems;
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import com.hbm.lib.Library;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.potion.HbmPotion;
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import com.hbm.util.ArmorRegistry;
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import com.hbm.util.ArmorRegistry.HazardClass;
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import com.hbm.util.BobMathUtil;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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public class BulletConfigFactory {
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/// configs should never be loaded manually due to syncing issues: use the syncing util and pass the UID in the DW of the bullet to make the client load the config correctly ////
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public static BulletConfiguration getTestConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.ammo = new ComparableStack(ModItems.ammo_357.stackFromEnum(Ammo357Magnum.LEAD));
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bullet.velocity = 5.0F;
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bullet.spread = 0.05F;
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bullet.wear = 10;
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bullet.dmgMin = 15;
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bullet.dmgMax = 17;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 10;
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bullet.HBRC = 2;
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bullet.LBRC = 90;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = true;
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bullet.style = 0;
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bullet.plink = 1;
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return bullet;
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}
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public static final float defaultSpread = 0.005F;
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/// STANDARD CONFIGS ///
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//do not include damage or ammo
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public static BulletConfiguration standardBulletConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 5.0F;
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bullet.spread = defaultSpread;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 5;
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bullet.HBRC = 2;
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bullet.LBRC = 95;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = true;
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bullet.destroysBlocks = false;
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bullet.style = BulletConfiguration.STYLE_NORMAL;
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bullet.plink = BulletConfiguration.PLINK_BULLET;
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bullet.leadChance = 5;
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return bullet;
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}
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public static BulletConfiguration standardPistolConfig() {
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BulletConfiguration bullet = standardBulletConfig();
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bullet.style = BulletConfiguration.STYLE_PISTOL;
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bullet.plink = BulletConfiguration.PLINK_BULLET;
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return bullet;
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}
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public static BulletConfiguration standardBuckshotConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 5.0F;
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bullet.spread = defaultSpread * 10F;
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bullet.wear = 10;
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bullet.bulletsMin = 6;
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bullet.bulletsMax = 8;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 5;
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bullet.HBRC = 10;
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bullet.LBRC = 95;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = true;
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bullet.style = BulletConfiguration.STYLE_PELLET;
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bullet.plink = BulletConfiguration.PLINK_BULLET;
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bullet.leadChance = 10;
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return bullet;
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}
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public static BulletConfiguration standardAirstrikeConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 5.0F;
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bullet.spread = 0.0F;
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bullet.wear = 50;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = false;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = false;
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bullet.style = BulletConfiguration.STYLE_BOLT;
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bullet.leadChance = 0;
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bullet.vPFX = "reddust";
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(bullet.worldObj.isRemote)
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return;
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Random rand = bullet.worldObj.rand;
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int count = rand.nextInt(11) + 95;
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for(int i = 0; i < count; i++) {
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double dx = bullet.posX + rand.nextGaussian() * 4;
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double dy = bullet.posY + 25 + rand.nextGaussian() * 5;
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double dz = bullet.posZ + rand.nextGaussian() * 4;
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Vec3 motion = Vec3.createVectorHelper(bullet.posX - dx, bullet.posY - dy, bullet.posZ - dz);
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motion = motion.normalize();
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EntityBulletBase bolt = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.R556_FLECHETTE_DU);
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bolt.setPosition(dx, dy, dz);
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bolt.setThrowableHeading(motion.xCoord, motion.yCoord, motion.zCoord, 0.5F, 0.1F);
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bullet.worldObj.spawnEntityInWorld(bolt);
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if(i < 30) {
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EntityBSmokeFX bsmoke = new EntityBSmokeFX(bullet.worldObj);
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bsmoke.setPosition(dx, dy, dz);
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bullet.worldObj.spawnEntityInWorld(bsmoke);
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration standardRocketConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 2.0F;
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bullet.spread = defaultSpread;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0.005D;
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bullet.maxAge = 300;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 10;
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bullet.HBRC = 2;
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bullet.LBRC = 100;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = false;
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bullet.explosive = 5.0F;
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bullet.style = BulletConfiguration.STYLE_ROCKET;
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bullet.plink = BulletConfiguration.PLINK_GRENADE;
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bullet.vPFX = "smoke";
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return bullet;
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}
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public static BulletConfiguration standardGrenadeConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 2.0F;
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bullet.spread = defaultSpread;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0.035D;
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bullet.maxAge = 300;
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bullet.doesRicochet = false;
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bullet.ricochetAngle = 0;
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bullet.HBRC = 0;
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bullet.LBRC = 0;
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bullet.bounceMod = 1.0;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = false;
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bullet.explosive = 2.5F;
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bullet.style = BulletConfiguration.STYLE_GRENADE;
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bullet.plink = BulletConfiguration.PLINK_GRENADE;
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bullet.vPFX = "smoke";
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return bullet;
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}
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public static BulletConfiguration standardShellConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 3.0F;
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bullet.spread = defaultSpread;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0.005D;
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bullet.maxAge = 300;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 10;
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bullet.HBRC = 2;
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bullet.LBRC = 100;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = false;
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bullet.style = BulletConfiguration.STYLE_GRENADE;
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bullet.plink = BulletConfiguration.PLINK_GRENADE;
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bullet.vPFX = "smoke";
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return bullet;
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}
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public static BulletConfiguration standardNukeConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 3.0F;
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bullet.spread = defaultSpread;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.dmgMin = 1000;
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bullet.dmgMax = 1000;
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bullet.gravity = 0.025D;
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bullet.maxAge = 300;
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bullet.doesRicochet = false;
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bullet.ricochetAngle = 0;
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bullet.HBRC = 0;
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bullet.LBRC = 0;
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bullet.bounceMod = 1.0;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = false;
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bullet.style = BulletConfiguration.STYLE_NUKE;
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bullet.plink = BulletConfiguration.PLINK_GRENADE;
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return bullet;
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}
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/*
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* Sizes:
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* 0 - safe
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* 1 - tot
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* 2 - small
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* 3 - medium
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* 4 - big
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*/
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public static void nuclearExplosion(EntityBulletBase bullet, int x, int y, int z, int size) {
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if(!bullet.worldObj.isRemote) {
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double posX = bullet.posX;
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double posY = bullet.posY + 0.5;
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double posZ = bullet.posZ;
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if(y >= 0) {
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posX = x + 0.5;
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posY = y + 1.5;
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posZ = z + 0.5;
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}
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ExplosionNukeSmall.explode(bullet.worldObj, posX, posY, posZ, size);
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}
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}
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public static IBulletImpactBehavior getPhosphorousEffect(final int radius, final int duration, final int count, final double motion, float hazeChance) {
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IBulletImpactBehavior impact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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List<Entity> hit = bullet.worldObj.getEntitiesWithinAABBExcludingEntity(bullet, AxisAlignedBB.getBoundingBox(bullet.posX - radius, bullet.posY - radius, bullet.posZ - radius, bullet.posX + radius, bullet.posY + radius, bullet.posZ + radius));
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for(Entity e : hit) {
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if(!Library.isObstructed(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, e.posX, e.posY + e.getEyeHeight(), e.posZ)) {
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e.setFire(5);
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if(e instanceof EntityLivingBase) {
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PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, duration, 0, true);
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eff.getCurativeItems().clear();
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((EntityLivingBase)e).addPotionEffect(eff);
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}
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}
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}
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaburst");
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data.setString("mode", "flame");
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data.setInteger("count", count);
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data.setDouble("motion", motion);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
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if(bullet.worldObj.rand.nextFloat() < hazeChance) {
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NBTTagCompound haze = new NBTTagCompound();
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haze.setString("type", "haze");
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(haze, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 150));
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}
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}
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};
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return impact;
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}
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public static IBulletImpactBehavior getGasEffect(final int radius, final int duration) {
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IBulletImpactBehavior impact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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List<Entity> hit = bullet.worldObj.getEntitiesWithinAABBExcludingEntity(bullet, AxisAlignedBB.getBoundingBox(bullet.posX - radius, bullet.posY - radius, bullet.posZ - radius, bullet.posX + radius, bullet.posY + radius, bullet.posZ + radius));
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for(Entity e : hit) {
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if(!Library.isObstructed(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, e.posX, e.posY + e.getEyeHeight(), e.posZ)) {
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if(e instanceof EntityLivingBase) {
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EntityLivingBase entity = (EntityLivingBase) e;
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if(ArmorRegistry.hasAllProtection(entity, 3, HazardClass.GAS_CHLORINE))
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continue;
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PotionEffect eff0 = new PotionEffect(Potion.poison.id, duration, 2, true);
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PotionEffect eff1 = new PotionEffect(Potion.digSlowdown.id, duration, 2, true);
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PotionEffect eff2 = new PotionEffect(Potion.weakness.id, duration, 4, true);
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PotionEffect eff3 = new PotionEffect(Potion.wither.id, (int)Math.ceil(duration * 0.1), 0, true);
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eff0.getCurativeItems().clear();
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eff1.getCurativeItems().clear();
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eff2.getCurativeItems().clear();
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eff3.getCurativeItems().clear();
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entity.addPotionEffect(eff0);
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entity.addPotionEffect(eff1);
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entity.addPotionEffect(eff2);
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entity.addPotionEffect(eff3);
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}
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}
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}
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaburst");
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data.setString("mode", "cloud");
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data.setInteger("count", 15);
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data.setDouble("motion", 0.1D);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
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}
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};
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return impact;
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}
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public static IBulletUpdateBehavior getLaserSteering() {
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IBulletUpdateBehavior onUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.shooter == null || !(bullet.shooter instanceof EntityPlayer))
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return;
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if(Vec3.createVectorHelper(bullet.posX - bullet.shooter.posX, bullet.posY - bullet.shooter.posY, bullet.posZ - bullet.shooter.posZ).lengthVector() > 100)
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return;
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MovingObjectPosition mop = Library.rayTrace((EntityPlayer)bullet.shooter, 200, 1);
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if(mop == null || mop.hitVec == null)
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return;
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Vec3 vec = Vec3.createVectorHelper(mop.hitVec.xCoord - bullet.posX, mop.hitVec.yCoord - bullet.posY, mop.hitVec.zCoord - bullet.posZ);
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if(vec.lengthVector() < 3)
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return;
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vec = vec.normalize();
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double speed = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ).lengthVector();
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bullet.motionX = vec.xCoord * speed;
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bullet.motionY = vec.yCoord * speed;
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bullet.motionZ = vec.zCoord * speed;
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}
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};
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return onUpdate;
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}
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public static IBulletUpdateBehavior getHomingBehavior(final double range, final double angle) {
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IBulletUpdateBehavior onUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.worldObj.isRemote)
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return;
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if(bullet.worldObj.getEntityByID(bullet.getEntityData().getInteger("homingTarget")) == null) {
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chooseTarget(bullet);
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}
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Entity target = bullet.worldObj.getEntityByID(bullet.getEntityData().getInteger("homingTarget"));
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if(target != null) {
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Vec3 delta = Vec3.createVectorHelper(target.posX - bullet.posX, target.posY + target.height / 2 - bullet.posY, target.posZ - bullet.posZ);
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delta = delta.normalize();
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double vel = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ).lengthVector();
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bullet.motionX = delta.xCoord * vel;
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bullet.motionY = delta.yCoord * vel;
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bullet.motionZ = delta.zCoord * vel;
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}
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}
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private void chooseTarget(EntityBulletBase bullet) {
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List<EntityLivingBase> entities = bullet.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, bullet.boundingBox.expand(range, range, range));
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Vec3 mot = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ);
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EntityLivingBase target = null;
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double targetAngle = angle;
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for(EntityLivingBase e : entities) {
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if(!e.isEntityAlive() || e == bullet.shooter)
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continue;
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Vec3 delta = Vec3.createVectorHelper(e.posX - bullet.posX, e.posY + e.height / 2 - bullet.posY, e.posZ - bullet.posZ);
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if(bullet.worldObj.func_147447_a(Vec3.createVectorHelper(bullet.posX, bullet.posY, bullet.posZ), Vec3.createVectorHelper(e.posX, e.posY + e.height / 2, e.posZ), false, true, false) != null)
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continue;
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double dist = e.getDistanceSqToEntity(bullet);
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if(dist < range * range) {
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double deltaAngle = BobMathUtil.getCrossAngle(mot, delta);
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if(deltaAngle < targetAngle) {
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target = e;
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targetAngle = deltaAngle;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(target != null) {
|
|
bullet.getEntityData().setInteger("homingTarget", target.getEntityId());
|
|
}
|
|
}
|
|
};
|
|
|
|
return onUpdate;
|
|
}
|
|
}
|