mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
71 lines
2.4 KiB
Java
71 lines
2.4 KiB
Java
package com.hbm.tileentity;
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import java.util.HashSet;
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import java.util.List;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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public class TileEntityDecoBlockAltF extends TileEntity {
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@Override
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public void updateEntity() {
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int strength = 4;
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float f = strength;
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HashSet hashset = new HashSet();
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int i;
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int j;
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int k;
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double d5;
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double d6;
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double d7;
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double wat = 4*2;
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boolean isOccupied = false;
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strength *= 2.0F;
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i = MathHelper.floor_double(this.xCoord - wat - 1.0D);
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j = MathHelper.floor_double(this.xCoord + wat + 1.0D);
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k = MathHelper.floor_double(this.yCoord - wat - 1.0D);
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int i2 = MathHelper.floor_double(this.yCoord + wat + 1.0D);
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int l = MathHelper.floor_double(this.zCoord - wat - 1.0D);
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int j2 = MathHelper.floor_double(this.zCoord + wat + 1.0D);
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List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(i, k, l, j, i2, j2));
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Vec3 vec3 = Vec3.createVectorHelper(this.xCoord, this.yCoord, this.zCoord);
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for (int i1 = 0; i1 < list.size(); ++i1)
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{
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Entity entity = (Entity)list.get(i1);
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double d4 = entity.getDistance(this.xCoord, this.yCoord, this.zCoord) / 4;
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if (d4 <= 1.0D)
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{
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d5 = entity.posX - this.xCoord;
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d6 = entity.posY + entity.getEyeHeight() - this.yCoord;
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d7 = entity.posZ - this.zCoord;
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double d9 = MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
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if (d9 < wat)
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{
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if(entity instanceof EntityPlayer) {
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((EntityPlayer)entity).addPotionEffect(new PotionEffect(Potion.heal.id, 5, 99));
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((EntityPlayer)entity).addPotionEffect(new PotionEffect(Potion.field_76443_y.id, 5, 99));
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}
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}
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}
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}
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strength = (int)f;
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}
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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return TileEntity.INFINITE_EXTENT_AABB;
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}
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}
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