Hbm-s-Nuclear-Tech-GIT/com/hbm/world/FactoryAdvanced.java
2017-04-18 20:53:14 +02:00

71 lines
2.4 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class FactoryAdvanced extends WorldGenerator
{
Block Block1 = ModBlocks.factory_advanced_hull;
Block Block2 = ModBlocks.factory_advanced_conductor;
Block Block3 = ModBlocks.factory_advanced_furnace;
Block Block4 = ModBlocks.factory_advanced_core;
public boolean generate(World world, Random rand, int x, int y, int z)
{
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z)
{
x -= 1;
z -= 1;
world.setBlock(x + 0, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 0, Block3, 2, 3);
world.setBlock(x + 2, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 1, Block3, 4, 3);
world.setBlock(x + 1, y + 1, z + 1, Block4, 0, 3);
world.setBlock(x + 2, y + 1, z + 1, Block3, 5, 3);
world.setBlock(x + 0, y + 1, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 2, Block3, 3, 3);
world.setBlock(x + 2, y + 1, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + 2, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 2, Block1, 0, 3);
return true;
}
}