94 lines
2.7 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityCharger;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderCharger extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glRotatef(90, 0F, 1F, 0F);
switch(tile.getBlockMetadata()) {
case 4: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.charger_tex);
ResourceManager.charger.renderPart("Base");
TileEntityCharger charger = (TileEntityCharger) tile;
double time = (charger.lastUsingTicks + (charger.usingTicks - charger.lastUsingTicks) * interp) / (double) charger.delay;
double extend = Math.min(1, time * 2);
double swivel = Math.max(0, (time - 0.5) * 2);
GL11.glPushMatrix();
GL11.glTranslated(-0.34375D, 0.25D, 0);
GL11.glRotated(10, 0, 0, 1);
GL11.glTranslated(0.34375D, -0.25D, 0);
GL11.glTranslated(0, -0.25 * extend, 0);
//ResourceManager.charger.renderPart("Slide");
GL11.glPushMatrix();
GL11.glTranslated(0, 0.28D, 0);
GL11.glRotated(30 * swivel, 1, 0, 0);
GL11.glTranslated(0, -0.28D, 0);
ResourceManager.charger.renderPart("Left");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 0.28D, 0);
GL11.glRotated(-30 * swivel, 1, 0, 0);
GL11.glTranslated(0, -0.28D, 0);
ResourceManager.charger.renderPart("Right");
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GL11.glColor3f(1F, 0.75F, 0F);
ResourceManager.charger.renderPart("Light");
GL11.glColor3f(1F, 1F, 1F);
GL11.glTranslated(-0.34375D, 0.25D, 0);
GL11.glRotated(10, 0, 0, 1);
GL11.glTranslated(0.34375D, -0.25D, 0);
GL11.glTranslated(0, -0.25 * extend, 0);
GL11.glEnable(GL11.GL_TEXTURE_2D);
ResourceManager.charger.renderPart("Slide");
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}