mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
160 lines
5.4 KiB
Java
160 lines
5.4 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import com.hbm.blocks.generic.BlockLoot.TileEntityLoot;
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import com.hbm.items.ModItems;
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import com.hbm.items.armor.ArmorTrenchmaster;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
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import com.hbm.main.ResourceManager;
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import com.hbm.util.Tuple.Quartet;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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public class RenderLoot extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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GL11.glEnable(GL11.GL_LIGHTING);
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RenderHelper.enableStandardItemLighting();
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TileEntityLoot loot = (TileEntityLoot) te;
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for(Quartet<ItemStack, Double, Double, Double> item : loot.items) {
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ItemStack stack = item.getW();
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GL11.glPushMatrix();
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GL11.glTranslated(item.getX(), item.getY(), item.getZ());
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if(stack.getItem() == ModItems.ammo_standard && stack.getItemDamage() >= EnumAmmo.NUKE_STANDARD.ordinal() && stack.getItemDamage() <= EnumAmmo.NUKE_HIVE.ordinal()) {
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renderNuke();
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} else if(stack.getItem() == ModItems.gun_maresleg) {
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renderShotgun();
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} else if(stack.getItem() instanceof ArmorTrenchmaster) {
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renderTrenchmaster(stack);
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} else {
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renderStandardItem(item.getW());
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}
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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}
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private void renderTrenchmaster(ItemStack stack) {
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GL11.glPushMatrix();
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GL11.glTranslated(0.5, 1.5, 0.5);
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GL11.glScaled(0.0625, 0.0625, 0.0625);
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GL11.glRotated(180, 1, 0, 0);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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if(stack.getItem() == ModItems.trenchmaster_helmet) {
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bindTexture(ResourceManager.trenchmaster_helmet);
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GL11.glEnable(GL11.GL_BLEND);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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ResourceManager.armor_trenchmaster.renderPart("Helmet");
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GL11.glDisable(GL11.GL_BLEND);
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float lastX = OpenGlHelper.lastBrightnessX;
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float lastY = OpenGlHelper.lastBrightnessY;
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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GL11.glDisable(GL11.GL_LIGHTING);
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ResourceManager.armor_trenchmaster.renderPart("Light");
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastX, lastY);
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}
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if(stack.getItem() == ModItems.trenchmaster_plate) {
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bindTexture(ResourceManager.trenchmaster_chest);
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ResourceManager.armor_trenchmaster.renderPart("Chest");
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bindTexture(ResourceManager.trenchmaster_arm);
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GL11.glPushMatrix();
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GL11.glRotated(-3, 1, 0, 0);
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ResourceManager.armor_trenchmaster.renderPart("LeftArm");
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ResourceManager.armor_trenchmaster.renderPart("RightArm");
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GL11.glPopMatrix();
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}
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if(stack.getItem() == ModItems.trenchmaster_legs) {
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_leg);
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ResourceManager.armor_trenchmaster.renderPart("LeftLeg");
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GL11.glPushMatrix();
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GL11.glRotated(-0.1, 1, 0, 0);
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ResourceManager.armor_trenchmaster.renderPart("RightLeg");
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GL11.glPopMatrix();
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}
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if(stack.getItem() == ModItems.trenchmaster_boots) {
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_leg);
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ResourceManager.armor_trenchmaster.renderPart("LeftBoot");
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GL11.glPushMatrix();
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GL11.glRotated(-0.1, 1, 0, 0);
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ResourceManager.armor_trenchmaster.renderPart("RightBoot");
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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}
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private void renderNuke() {
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GL11.glScaled(0.5, 0.5, 0.5);
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GL11.glTranslated(1, 0.5, 1);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.mini_nuke_tex);
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ResourceManager.projectiles.renderPart("MiniNuke");
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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private void renderShotgun() {
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GL11.glScaled(0.125, 0.125, 0.125);
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GL11.glTranslated(3, 0, 0);
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GL11.glRotated(25, 0, 1, 0);
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GL11.glRotated(90, 1, 0, 0);
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GL11.glRotated(90, 0, 1, 0);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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bindTexture(ResourceManager.maresleg_tex);
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ResourceManager.maresleg.renderAll();
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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}
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private void renderStandardItem(ItemStack stack) {
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GL11.glTranslated(0.25, 0, 0.25);
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GL11.glScaled(0.5, 0.5, 0.5);
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GL11.glRotated(90, 1, 0, 0);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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bindTexture(TextureMap.locationItemsTexture);
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for(int i = 0; i < stack.getItem().getRenderPasses(stack.getItemDamage()); i++) {
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IIcon icon = stack.getItem().getIcon(stack, i);
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float f14 = icon.getMinU();
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float f15 = icon.getMaxU();
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float f4 = icon.getMinV();
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float f5 = icon.getMaxV();
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int k1 = stack.getItem().getColorFromItemStack(stack, i);
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float f10 = (float) (k1 >> 16 & 255) / 255.0F;
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float f11 = (float) (k1 >> 8 & 255) / 255.0F;
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float f12 = (float) (k1 & 255) / 255.0F;
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GL11.glColor4f(1.0F * f10, 1.0F * f11, 1.0F * f12, 1.0F);
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ItemRenderer.renderItemIn2D(Tessellator.instance, f15, f4, f14, f5, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
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}
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}
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}
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