2024-09-15 22:45:57 +02:00

80 lines
2.3 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.oil.TileEntityMachinePyroOven;
import com.hbm.util.BobMathUtil;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderPyroOven extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
}
TileEntityMachinePyroOven pyro = (TileEntityMachinePyroOven) tile;
float anim = pyro.prevAnim + (pyro.anim - pyro.prevAnim) * f;
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.pyrooven_tex);
ResourceManager.pyrooven.renderPart("Oven");
GL11.glPushMatrix();
GL11.glTranslated(BobMathUtil.sps(anim * 0.125) / 2 - 0.5, 0, 0);
ResourceManager.pyrooven.renderPart("Slider");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(1.5, 0, 1.5);
GL11.glRotated(anim * -15D % 360D, 0, 1, 0);
GL11.glTranslated(-1.5, 0, -1.5);
ResourceManager.pyrooven.renderPart("Fan");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_pyrooven);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -1, 0);
GL11.glScaled(3.5, 3.5, 3.5);
}
public void renderCommon() {
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.pyrooven_tex);
ResourceManager.pyrooven.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}