2025-04-11 19:26:33 +02:00

43 lines
1.2 KiB
Java

package com.hbm.render.tileentity;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.util.fauxpointtwelve.BlockPos;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderCrashedBomb extends TileEntitySpecialRenderer {
public static Random rand = new Random();
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
rand.setSeed(BlockPos.getIdentity(tile.xCoord, tile.yCoord, tile.zCoord));
double yaw = rand.nextDouble() * 360;
double pitch = rand.nextDouble() * 45 + 45;
double roll = rand.nextDouble() * 360;
double offset = rand.nextDouble() * 2 - 1;
GL11.glRotated(yaw, 0, 1, 0);
GL11.glRotated(pitch, 1, 0, 0);
GL11.glRotated(roll, 0, 0, 1);
GL11.glTranslated(0, 0, -offset);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.dud_balefire_tex);
ResourceManager.dud_balefire.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}