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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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43 lines
1.2 KiB
Java
43 lines
1.2 KiB
Java
package com.hbm.render.tileentity;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.util.fauxpointtwelve.BlockPos;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderCrashedBomb extends TileEntitySpecialRenderer {
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public static Random rand = new Random();
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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rand.setSeed(BlockPos.getIdentity(tile.xCoord, tile.yCoord, tile.zCoord));
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double yaw = rand.nextDouble() * 360;
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double pitch = rand.nextDouble() * 45 + 45;
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double roll = rand.nextDouble() * 360;
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double offset = rand.nextDouble() * 2 - 1;
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GL11.glRotated(yaw, 0, 1, 0);
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GL11.glRotated(pitch, 1, 0, 0);
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GL11.glRotated(roll, 0, 0, 1);
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GL11.glTranslated(0, 0, -offset);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.dud_balefire_tex);
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ResourceManager.dud_balefire.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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